| Author | Message | 
        
			| Adriaran 
					Joined: Mon Jun 23, 2008 1:55 pm
 Posts: 7
   |   Re: Trading Centermeloen wrote: offtopic: stargate ftwYou know it!! Lol, sorry for off topic.
 
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			| Mon Jun 23, 2008 9:41 pm | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: Trading CenterAdriaran wrote: meloen wrote: offtopic: stargate ftwYou know it!! Lol, sorry for off topic.Hey meleon, why not add a stargate to your WIP map?
 
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			| Tue Jun 24, 2008 3:11 pm | 
					
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			| Adriaran 
					Joined: Mon Jun 23, 2008 1:55 pm
 Posts: 7
   |   Re: Trading CenterCept it would only be a background image.....but that still sounds cool! LOL 
 
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			| Tue Jun 24, 2008 6:25 pm | 
					
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			| meloen 
					Joined: Tue Jun 19, 2007 2:51 pm
 Posts: 85
 Location: in photoshop, in a corner; ordening pixels
   |   Re: Trading Centermy name is meloen, and i already got a time portal gate in my map. well... thats the concept i started with, make a "time chamber" thats stuck in time with one gateway out. and now im making a desert-timechamber, with remains of a civillisation who tried to live there. 
 
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			| Tue Jun 24, 2008 8:15 pm | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: Trading CenterI wonder how you managed to get animated gears underground. 
 
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			| Tue Jun 24, 2008 10:01 pm | 
					
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			| meloen 
					Joined: Tue Jun 19, 2007 2:51 pm
 Posts: 85
 Location: in photoshop, in a corner; ordening pixels
   |   Re: Trading CenterRoy-G-Biv wrote: I wonder how you managed to get animated gears underground.photoshop did the last 2 a 3 comments just get deleted?...  
 
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			| Tue Jun 24, 2008 10:15 pm | 
					
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			| octyl 
					Joined: Fri Aug 31, 2007 3:57 am
 Posts: 227
 Location: Canada
   |   Re: Trading CenterWait... are you actually putting gears in the level? If so, you could just have a binker module with an attachment that is animated. 
 
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			| Fri Jun 27, 2008 4:53 pm | 
					
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			| Brainwashed 
					Joined: Fri May 16, 2008 11:12 pm
 Posts: 471
   |   Re: Trading CenterGears...    (gags thinking about all the stuff we could do witht those) Do you think you could make those gears into actual Foreground stuff that can crush units that fall into them? They would make for nasty traps   
 
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			| Fri Jun 27, 2008 7:36 pm | 
					
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			| meloen 
					Joined: Tue Jun 19, 2007 2:51 pm
 Posts: 85
 Location: in photoshop, in a corner; ordening pixels
   |   Re: Trading Centertheir actualy the effect of the burning of a rocket, emitted in periods, stuck in the ground. so no.. sorry, they cant be solid      (maybe in lua)
 
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			| Fri Jun 27, 2008 8:32 pm | 
					
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			| Brainwashed 
					Joined: Fri May 16, 2008 11:12 pm
 Posts: 471
   |   Re: Trading CenterI have absolutely no idea how you figured that out, but just that is awesome. There won't be need for gears, then.  Unless we can do them in Lua, that is   
 
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			| Fri Jun 27, 2008 9:53 pm | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   |   Re: Trading CenterIn after Lua-makes-it-possible-we'll-all-fly-to-the-moon-on-a-duck-made-out-of-toast-because-Lua-is-so-great.Still excited as all hell though.
 
 
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			| Mon Jun 30, 2008 6:49 pm | 
					
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			| zalo 
					Joined: Sat Feb 03, 2007 7:11 pm
 Posts: 1496
   |   Re: Trading Centermeloen wrote: their actualy the effect of the burning of a rocket, emitted in periods, stuck in the ground. so no.. sorry, they cant be solid      (maybe in lua)Can't you make a door that rotates forever (or close to forever,  and when it stops spinning it gibs because of the emitter attached to  it made it finally reach its Gibwoundlimit) as the gears? And if not, can't you just add an emitter directly to the map for the fake gear effect?
 
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			| Tue Jul 01, 2008 5:18 am | 
					
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			| meloen 
					Joined: Tue Jun 19, 2007 2:51 pm
 Posts: 85
 Location: in photoshop, in a corner; ordening pixels
   |   Re: Trading Centerzalo wrote: And if not, can't you just add an emitter directly to the map for the fake gear effect?meloen wrote: their actualy the effect of the burning of a rocket, emitted in periods, stuck in the ground. yes thats what i said
 
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			| Tue Jul 01, 2008 9:57 am | 
					
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			| Morbo!!! 
					Joined: Sun Dec 09, 2007 3:08 pm
 Posts: 481
 Location: Islamic Republic of Bradistan, Yorkshire, England
   |   Re: Trading CenterHoly jesus ♥♥♥♥ ♥♥♥♥. That must be THE most detalied map I've ever seen. 
 
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			| Thu Jul 03, 2008 4:12 pm | 
					
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			| mini-whitty 
					Joined: Wed Nov 07, 2007 4:59 am
 Posts: 44
 Location: I cant tell you where I am, but if you tell me where you live I could tell you where I will be.
   |   Re: Trading CenterWow, this is epic. I didn't even know you could have 6 backgrounds.DL'd!
 
 
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			| Sat Jul 05, 2008 10:42 pm | 
					
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