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Taehl
Joined: Mon Jun 30, 2008 4:58 pm Posts: 26 Location: In my custom-made vault, ordering bodies about while admiring a decorative plant.
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Taehl Bunker Tiles v1.5
Ever find yourself constricted by the prefabricated bunkers sold by inferior construction companies? Tired of being scammed time and time again by the villainous Tutorial Bunker and their module monopoly? Then look up Taehl Bunker Corporation today. We provide unique, completely-customizable bunker tiles with patented PermaLock technology. Build in any size and shape you want, at a price anyone can afford. Surprise invaders with unique layouts, only with Taehl Bunker Tiles. Features: - 73 brand-new tiles (23 walls, 19 backgrounds, 15 decorations, 16 lights) - Backgrounds separated from walls for maximum freedom - Built from existing CC graphics to ensure no break in graphic style - Compatible with the default prefabs (both physically and price-wise) - Lights that glow and can be broken Screenies: Updates from v1.4 - Made it so that lights can be embedded within walls - Slightly corrected spotlight R and D MOSRs - Added second beacon beam color Attachment: TBunkerTiles.zip Disclaimer: Taehl Bunker Corporation is not responsible for any damages or injuries (including lost skin) caused by accidental or intentional activation of molecular rebonding technology ("PermaLock"), or for any toxic, radioactive, or otherwise harmful compounds created by molecular rebonding with foreign matter (including air, moisture, and air contaminants). Your purchase of Taehl Bunker Tiles indicates your permanant acceptance of these terms.
Last edited by Taehl on Wed Aug 27, 2008 12:35 am, edited 5 times in total.
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Mon Jun 30, 2008 7:29 pm |
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Tea
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Re: Taehl Bunker Tiles
These look good enough, well done.
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Mon Jun 30, 2008 7:32 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Taehl Bunker Tiles
This looks very interesting, different from the other bunker module mods. Dl'ed.
EDIT: I've tried these, and they're pretty usefull. Congrats on a great first posted mod.
Last edited by CaveCricket48 on Mon Jun 30, 2008 7:56 pm, edited 1 time in total.
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Mon Jun 30, 2008 7:34 pm |
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J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
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Re: Taehl Bunker Tiles
Material rebounding? Permalock? Do explain.
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Mon Jun 30, 2008 7:43 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Taehl Bunker Tiles
Dl'd I need more bunker pieces.
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Mon Jun 30, 2008 7:45 pm |
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Taehl
Joined: Mon Jun 30, 2008 4:58 pm Posts: 26 Location: In my custom-made vault, ordering bodies about while admiring a decorative plant.
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Re: Taehl Bunker Tiles
"PermaLock" is just my explanation for how tiles stay attached to eachother. There's not really any fancy material transmutation. Just something to help the suspension of disbelief when you build something structurally unsound and it doesn't collapse
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Mon Jun 30, 2008 7:56 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Taehl Bunker Tiles
Dude you rock taehl, nice up.
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Mon Jun 30, 2008 8:08 pm |
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J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
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Re: Taehl Bunker Tiles
Taehl wrote: "PermaLock" is just my explanation for how tiles stay attached to eachother. There's not really any fancy material transmutation. Just something to help the suspension of disbelief when you build something structurally unsound and it doesn't collapse Oh come on, my upside down pyramid could hold up fine in real life!
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Mon Jun 30, 2008 8:25 pm |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Taehl Bunker Tiles
They look alright, but any amount of polish could improve them greatly. YNGMDY.
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Mon Jun 30, 2008 8:31 pm |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Taehl Bunker Tiles
Dal wrote: They look alright, but any amount of polish could improve them greatly. YNGMDY. "You're not getting my dl yet"? I agree, these need some polish. For instance, on the little wall piece, the "bump" in the metal strip should be centered.
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Mon Jun 30, 2008 9:58 pm |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Taehl Bunker Tiles
Very useful, it's got my download
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Mon Jun 30, 2008 10:00 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Taehl Bunker Tiles
Can we have more Doodads/Pieces?
This is an : AWESOMELY ( A! ) NOMESLY ( AN! ) GOOD ( ANG! ) SUNNY ( ANGS! ) TIME ( ANGST! )
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Mon Jun 30, 2008 10:15 pm |
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Taehl
Joined: Mon Jun 30, 2008 4:58 pm Posts: 26 Location: In my custom-made vault, ordering bodies about while admiring a decorative plant.
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Re: Taehl Bunker Tiles
Dal & NickFury666: I probably won't change the basic tile design any time soon. The non-centered metal stud in wall tiles, for instance, was intentional. I'm open to suggestions, but keep in mind that I'm not going to break visual or physical compatibility with the default modules (and therefore most other bunker mods). If you've really got your heart set on centered metal studs, then argue your case and I just might do it.
Foa: Not enough for you? Give me some suggestions, and I'll consider making them.
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Mon Jun 30, 2008 10:28 pm |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Taehl Bunker Tiles
Getting your background to line up and fixing the diagonal ones would be an excellent start.
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Tue Jul 01, 2008 2:01 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Taehl Bunker Tiles
Yay, more stuff for CC when I play it once every three months!
Fits in nicely with the base modules from what I see, the backgrounds could probably use a bit of work, but it's not like it's a neon rave party in my bunker.
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Tue Jul 01, 2008 2:05 am |
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