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 Scenes Question Center 
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: Scenes Question Center
mountain_dew wrote:
or am i doing something horribly wrong? :P

That.
Does teh map have Custom Materials?


Thu May 15, 2008 2:08 am
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Post Re: Scenes Question Center
You have to "save" not "save as.."


Thu May 15, 2008 3:36 am
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Post Re: Scenes Question Center
Hey, I tried making a new background for a scene and this happens at the bottom of the scene.
Image


Sun May 18, 2008 12:42 am
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Post Re: Scenes Question Center
well at least you got them to load.
the ones on my scene don't even do that anymore...
your backgrounds look great, but the clouds don't really fit in :grin:


Sun May 18, 2008 1:41 am
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Post Re: Scenes Question Center
Either the BG is too small, or the map is too large. Happens to me on my neverending y-loop canyon.


Sun May 18, 2008 5:55 am
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Post Re: Scenes Question Center
Kallemort wrote:
Either the BG is too small, or the map is too large. Happens to me on my neverending y-loop canyon.

The background is 640X480, Like It's meant to be.

ALso, All I really did was just change the colours of the scene template.


Sun May 18, 2008 11:05 am
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Post Re: Scenes Question Center
what about the background picture? If it is larger maybe it is messing up with the other layers


Tue May 20, 2008 1:24 am
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Post Re: Scenes Question Center
It has to do with scroll ratio.
Make it not scroll on the Y-axis.


Wed May 21, 2008 10:39 pm
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Post Re: Scenes Question Center
can emitters be attached to bunker modules and if so how do i do that!?!?!?!


Mon Jun 16, 2008 5:45 am
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Post Re: Scenes Question Center
fyher wrote:
can emitters be attached to bunker modules and if so how do i do that!?!?!?!


Code:
   AddChildObject = SOPlacer
      PlacedObject = Emitter
         CopyOf = [Emittername]
      Offset = Vector
         X = [Offset]
         Y = [Offset]
      Rotation = Matrix
         AngleDegrees = [Rotate by degrees]

Tab it correctly though.
Place under bunker Module code.


Mon Jun 16, 2008 1:35 pm
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Post Re: Scenes Question Center
How do i add terrain debris as in rocks to a certain part of the map so it's only say on a mountain or something. Also, how do i make custom materials.


Fri Jun 27, 2008 2:58 am
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Post Re: Scenes Question Center
To do the first you need to know how to do the second.

To make Terrain Debris only appear on a certain feature, make that out of a custom material that's identical to whatever you want it to act like, (dirt, for example), then in the TerrainDebris code, set the TargetMaterial to whatever your fake dirt is called.

I'm afraid I'm not up to speed on custom materials; I last made a scene, uh, seven builds ago.


Fri Jun 27, 2008 5:17 am
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Post Re: Scenes Question Center
For the background image layer question, you need to have your actual SceneLayer object set up correctly. Try tweaking those numbers until it looks better.


Fri Jun 27, 2008 5:49 am
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Post Re: Scenes Question Center
Grif, I was just doing something in my scene, and it happened to be what you told him to do, but it doesn't work the way you'd think it would work. When debris get put on the map they go everywhere on the map, not just on the material you specify. Currently there is no way that I know of for placing debris on only one area


Mon Aug 04, 2008 6:39 pm
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Post Re: Scenes Question Center
If debris are placed everywhere on the map how come my grass doesn't grow underground?


Mon Aug 04, 2008 11:03 pm
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