Re: -AAL Experimental Tech- ))AAL Product
Before posting comments "this stuff is old" I suggest you try this out first.
For your convinience, I will list the changes I made. (Atleast the ones I remember still.)
-AALBombs have been redesigned into 3 different types to suit each bomb for your advantage. Instead of them all being impact bombs, now the majority have been changed into either grenade or a beacon.
Beacons will stay pinned at the point you threw them and activate after a few seconds. Nades (grenades) will have a delayed trigger that allows you throwing some of the bombs down a shaft. These will also activate in a few seconds as the default grenade. And finally the old type bombs that upon contact with anything will detonate. This all allows more tactical use of bombs.
-Meteor Nade now showers burning meteors over a large area from above.
-Ice Bomb is now using a better system to trap units within ice.
-Black Nade now annihiliates anything except terrain.
-Flamer Nade redone
-Zorneus is now stronger
-Undead Nade redone, and new sprites
-Majority of the glows for the pack have been redone
-Neutron Beacon has now a new clean shield sprite
-SpitFire has been devolved to its original state and made stronger
-Avenger has been balanced and it no longer a rapegun
-Jungle Bomb has been disabled due to bad funcionality and lag
-Ypsilon Nade improved
-Several sounds have been improved (notably chainsaw and clusterbomb)
-FireMines no longer burn
-Homer has been converted to AAL Streaker rocket launcher (It was left out of the official AAL due to redesigned army structure)
-Cluttering bunker editor menu section removed
-Option Beacon redone and now uses the pulse laser turret
-CHRG Option turret removed for being a ♥♥♥♥♥
-White Phosphorus Bomb renamed to Wolcano Nade
-Ape Bomb removed to save space and nerves (horrible bugs and it sucked)
-Xenon Nades final explosion redone
-Knocker bomb recoded
-TONS of useless code removed and alot of stuff loads much faster now
-Fixed hive and zombies being too weak on undead nade
-Fixed Option turrets weakness
-Fixed Zorneus minion skeletons being too tough
-Removed blaximillian and maximillian for good
-Quake Bomb redone
-Anything else I might have forgotten about
Roy-G-Biv wrote:
Oh, and numgun, do you plan on making us DL both the AAL-Ex tech and the AAL-Neo tech to enjoy ALL of your campaign?
No, this is just a fun expansion to it and wont have its role in the campaign in any possible way.