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 New DevLog! 
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Joined: Sun Mar 18, 2007 5:35 am
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Location: Largo, Florida
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Post Re: New DevLog!
I was really hoping Data would keep his Thursday trend going, but it doesn't seem so.


Sat Jun 07, 2008 4:06 am
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Joined: Sat Jun 07, 2008 3:30 am
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Post Re: New DevLog!
Can't wait. I know Lua quite well already so Ill be able to jump right into this. I am thinking of some features that would work great now. Like the destruction of an actor triggering the LOSS thing. This would make brain carriers neat ,and fun. Also particles sticking to actors ,and the such for anti-bullet fields ,and such. I don't know how any of the current scripting works ,but I am pretty sure with this new system coming I should be able to jump into modding. :D

With Lua depending on how much interaction with the engine we get we could do:

A) Water by applying force dependent on the conditions

B) Make a map that looks like space ,and have ship actors ,and maybe planet actors that on touch would trigger a map change.

C) Make proper RPGs ,and the such.


Sun Jun 08, 2008 9:11 pm
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: New DevLog!
Jawalt wrote:
Can't wait. I know Lua quite well already so Ill be able to jump right into this. I am thinking of some features that would work great now. Like the destruction of an actor triggering the LOSS thing. This would make brain carriers neat ,and fun.


Can already do that actually.


Sun Jun 08, 2008 9:20 pm
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Joined: Tue Jul 24, 2007 1:13 am
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Location: eating sock's face like a cupcake
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Post Re: New DevLog!
so... it's been two weeks...


Thu Jun 19, 2008 4:21 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: New DevLog!
I'd like to be able to carry objects via a robot's neck mount ( "Bring the orb here Carrier!" ) and release the object at will ( "Fire Brigade, launch the Neck-Mounted Molotov Cocktails!" ) , if the Carrier Body is incapacitated, the object will dismount - Which will be logical when the body is |destroyed/losses all health| -


Thu Jun 19, 2008 6:29 am
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Joined: Sun Apr 15, 2007 5:56 am
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Location: outside the shithole called the University in the Forest
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Post Re: New DevLog!
Foa wrote:
I'd like to be able to carry objects via a robot's neck mount ( "Bring the orb here Carrier!" ) and release the object at will ( "Fire Brigade, launch the Neck-Mounted Molotov Cocktails!" ) , if the Carrier Body is incapacitated, the object will dismount - Which will be logical when the body is |destroyed/losses all health| -

Did, uh, did Lord Tim just have a seizure inside your post? Or is that TLB?
Anyway, it's hellastrange.


Thu Jun 19, 2008 5:47 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: New DevLog!
I think he did that himself.


Thu Jun 19, 2008 8:06 pm
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Joined: Sat Aug 04, 2007 11:17 pm
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Post Re: New DevLog!
Neck-mounted molotov cocktails....

roflmao.

Anywaaay...I'm hoping the next devlog post will be about how the mac version is finished.


Thu Jun 19, 2008 9:05 pm
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Post Re: New DevLog!
Neck mounted things that would be cool:

1. Composition 4 Explosives
2. Shields
3. Flak Cannons


Thu Jun 19, 2008 9:33 pm
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Data Realms Elite
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Post Re: New DevLog!
I should change the font next time... ( TT _ TT )


Thu Jun 19, 2008 9:59 pm
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Post Re: Discuss the most recent devlog
-Forum Rules- wrote:
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Yeah, so, uh, no. If you're posting something that needs to be set aside, then do it in parenthesis (like this!)
It's damn confusing when you steal TLB's color.
Also, previous topic title was pretty ironic, so I'm on a different thread title now.


Fri Jun 20, 2008 1:44 am
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