i read through through the first page of this topic... then skipped to the 3rd page... and i almost thought i was in a different thread...
Anyway: i'd totally support allied actors being able to walk behind/infront of each other though if they were able to shoot through each other i'd be a bit concerned about massed firepower making it too easy for some people to overwhelm their competition... breaking the tactical side of things. i think people would end up just buying a whole lot of Cheap units, equipping them with high ROF Weapons and and mowing the enemy down because of numbers only... then again... that might inspire the creation of a weapon (such as a sniper Rifle) which can thin the ranks of grouped enemies. (pretty sure there already is one.... Numgun? i thought so
)
i guess a balance for this would be to have a certain chance that a friendly bullet
passing "through" an ally would hit... depending on the weapon
eg. a sniper rifle is a precision weapon so there would be less chance that it would hit an ally when passing through ( say 8% chance to hit) unless the user wasnt in sharp aim mode i guess. then there would be the smg... High ROF and High Inaccurasy would would increase the chance to hit to about 55% although thats just an example...
that could add a new level of customisation to the mod makers mods too.... having another tool to balance the game if there was another line for all weapons being something like " FriendHitPercent = " followed by a number from one to 100 giving the chance to hit...
i thought about the chance to hit because since the game is 2D, when Actors pass through eachother there would be no change to the units as they passed... implying that they would be rather close together, say shoulder to shoulder...
from that, the chance to hit seemed pretty logical.
Cheers