View unanswered posts | View active topics It is currently Wed Jan 15, 2025 7:02 pm



Reply to topic  [ 18 posts ]  Go to page 1, 2  Next
 CC as a Whole: Your favorite Aspect. 
Author Message
User avatar

Joined: Fri May 16, 2008 11:12 pm
Posts: 471
Reply with quote
Post CC as a Whole: Your favorite Aspect.
Cortex Command is my favorite PC game. It's so Goshdarned fun and addictive I can't stop playing it (well, almost! :grin:). The point is, I've been trying to share the game with some of my friends, hoping they would enjoy it as much as me, but unfortunately they didn't. :roll:

So I was thinking... why not have cc users comment their usage of the game, and their favorite aspect of it? It can be anything. The style, the graphics, the innovative design, the physics, the modding, etc.

Only two rules:

1. You can only state one thing, so make it the best.

2. Try not to repeat the same thing someone's already said.


Mine is: The whacked-out concept. I mean, intergalactic gold-diggers who've freed their brains and put them in bunkers, from where they can remotely control bodies and call aircraft support, in order to destroy each other?

This game Rocks. :P

This game ROCKS. :P


Sun Jun 08, 2008 8:51 pm
Profile
User avatar

Joined: Mon Aug 27, 2007 7:56 pm
Posts: 1186
Location: Scotland
Reply with quote
Post Re: CC as a Whole: Your favorite Aspect.
Not exactly my favorite PC game, not enough content so far. But my favorite part would have to be multi-player. I love playing the game with my brother, It's so fun when theres an epic moment and much hooting and hollering comes from us.


Sun Jun 08, 2008 9:03 pm
Profile WWW
User avatar

Joined: Thu Jun 05, 2008 10:18 pm
Posts: 49
Location: Marianna, FL
Reply with quote
Post Re: CC as a Whole: Your favorite Aspect.
Now, I don't know everything about this game, but my favorite aspect so far is the persistent gibs, which not only stick around, but actually influence the gameplay.

"It got a lot easier to hold all those enemies off by myself after about a half hour, because their corpses piled up so high there wasn't room to fit through the door anymore!"

That may have actually happened a few times in real life, but I've never seen it in a videogame before.


Sun Jun 08, 2008 9:55 pm
Profile
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post Re: CC as a Whole: Your favorite Aspect.
Moddability. It is why this game is good. If it weren't moddable right now the game would be fun for about two hours.

Moddability also gives the game almost infinite replayability.


Sun Jun 08, 2008 10:46 pm
Profile WWW
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Reply with quote
Post Re: CC as a Whole: Your favorite Aspect.
Physics.
Without that, you couldn't have DS's rolling, crushing people, or as much fun.


Sun Jun 08, 2008 11:30 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: CC as a Whole: Your favorite Aspect.
The fact this game is based on scifi universe. (Modding and physics was said already, so this is my 2nd best part)


Mon Jun 09, 2008 12:12 am
Profile

Joined: Sun Jan 06, 2008 6:36 am
Posts: 250
Reply with quote
Post Re: CC as a Whole: Your favorite Aspect.
venn177 wrote:
Moddability. It is why this game is good. If it weren't moddable right now the game would be fun for about two hours.

Moddability also gives the game almost infinite replayability.


What. Vanilla CC is probably more fun than with a bunch of gamebreaking mods.


Mon Jun 09, 2008 12:49 am
Profile
User avatar

Joined: Fri May 16, 2008 11:12 pm
Posts: 471
Reply with quote
Post Re: CC as a Whole: Your favorite Aspect.
Seleia wrote:
venn177 wrote:
Moddability. It is why this game is good. If it weren't moddable right now the game would be fun for about two hours.

Moddability also gives the game almost infinite replayability.


What. Vanilla CC is probably more fun than with a bunch of gamebreaking mods.


I agree with you on that. Certain mods DO break the game. But all you have to do is eliminate those and keep the non-owerpowered ones.


Mon Jun 09, 2008 1:20 am
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: CC as a Whole: Your favorite Aspect.
This Topic as a Whole: Your favorite Random punctuation.

Tbh physics and with that the destructibility. Without that there'd be nothing between this game and, say, Soldat.


Mon Jun 09, 2008 1:22 am
Profile

Joined: Sun Jan 06, 2008 6:36 am
Posts: 250
Reply with quote
Post Re: CC as a Whole: Your favorite Aspect.
Soldat has a better community IMO but that is a different story


Mon Jun 09, 2008 2:23 am
Profile
User avatar

Joined: Fri Dec 14, 2007 10:27 pm
Posts: 71
Reply with quote
Post Re: CC as a Whole: Your favorite Aspect.
Seleia wrote:
Soldat has a better community IMO but that is a different story


Soldat is fun, but there arent any vehicles like in CC. (At least in my experience, I only have the demo because i dont think its worth the money)

My favorite thing about this game is the fact that the "confused" smiley to the right of this textbox is the blue clone. y'know this one: :?

naawww just kidding. I love the destructive power of all the mods out there. From nukes to lightsabers, they just keep getting better and better.


Mon Jun 09, 2008 2:47 am
Profile

Joined: Sun Jan 06, 2008 6:36 am
Posts: 250
Reply with quote
Post Re: CC as a Whole: Your favorite Aspect.
Soldat is 100% free to play, bro, but this thread is not about SOLDAT


Mon Jun 09, 2008 4:04 am
Profile
Banned
User avatar

Joined: Fri Apr 06, 2007 4:31 pm
Posts: 367
Location: no u
Reply with quote
Post Re: CC as a Whole: Your favorite Aspect.
One of my favorite things about CC would have to be the physics. I used to take rockets and dropships and make them fly around the stage at top speed until an enemy dropship or rocket got in the way, causing them both to go flying at high speeds into the ground.


Tue Jun 10, 2008 6:26 pm
Profile
User avatar

Joined: Mon Apr 28, 2008 1:35 am
Posts: 383
Reply with quote
Post Re: CC as a Whole: Your favorite Aspect.
I like how you capitalized aspect
that got my contribution to this topic guaranteed.

I like the campaign.
Or at least what potential there is for a campaign. It's kinda been touched on before (the first post and numgun's) but intergalactic struggle for a single planet and it's moon with some hella tight weapons and robots and GOLD! Also, the rockets are cool. And so are the pixel graphics. And the intro music.


Wed Jun 11, 2008 10:50 pm
Profile
User avatar

Joined: Sat Feb 09, 2008 7:44 pm
Posts: 230
Location: Vancouver, BC
Reply with quote
Post Re: CC as a Whole: Your favorite Aspect.
the non-linearity.


Fri Jun 13, 2008 12:08 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 18 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.205s | 14 Queries | GZIP : Off ]