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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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CC as a Whole: Your favorite Aspect.
Cortex Command is my favorite PC game. It's so Goshdarned fun and addictive I can't stop playing it (well, almost! ). The point is, I've been trying to share the game with some of my friends, hoping they would enjoy it as much as me, but unfortunately they didn't. So I was thinking... why not have cc users comment their usage of the game, and their favorite aspect of it? It can be anything. The style, the graphics, the innovative design, the physics, the modding, etc. Only two rules: 1. You can only state one thing, so make it the best. 2. Try not to repeat the same thing someone's already said. Mine is: The whacked-out concept. I mean, intergalactic gold-diggers who've freed their brains and put them in bunkers, from where they can remotely control bodies and call aircraft support, in order to destroy each other? This game Rocks. This game ROCKS.
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Sun Jun 08, 2008 8:51 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: CC as a Whole: Your favorite Aspect.
Not exactly my favorite PC game, not enough content so far. But my favorite part would have to be multi-player. I love playing the game with my brother, It's so fun when theres an epic moment and much hooting and hollering comes from us.
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Sun Jun 08, 2008 9:03 pm |
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RedSonSuperDave
Joined: Thu Jun 05, 2008 10:18 pm Posts: 49 Location: Marianna, FL
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Re: CC as a Whole: Your favorite Aspect.
Now, I don't know everything about this game, but my favorite aspect so far is the persistent gibs, which not only stick around, but actually influence the gameplay.
"It got a lot easier to hold all those enemies off by myself after about a half hour, because their corpses piled up so high there wasn't room to fit through the door anymore!"
That may have actually happened a few times in real life, but I've never seen it in a videogame before.
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Sun Jun 08, 2008 9:55 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: CC as a Whole: Your favorite Aspect.
Moddability. It is why this game is good. If it weren't moddable right now the game would be fun for about two hours.
Moddability also gives the game almost infinite replayability.
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Sun Jun 08, 2008 10:46 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: CC as a Whole: Your favorite Aspect.
Physics. Without that, you couldn't have DS's rolling, crushing people, or as much fun.
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Sun Jun 08, 2008 11:30 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: CC as a Whole: Your favorite Aspect.
The fact this game is based on scifi universe. (Modding and physics was said already, so this is my 2nd best part)
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Mon Jun 09, 2008 12:12 am |
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Seleia
Joined: Sun Jan 06, 2008 6:36 am Posts: 250
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Re: CC as a Whole: Your favorite Aspect.
venn177 wrote: Moddability. It is why this game is good. If it weren't moddable right now the game would be fun for about two hours.
Moddability also gives the game almost infinite replayability. What. Vanilla CC is probably more fun than with a bunch of gamebreaking mods.
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Mon Jun 09, 2008 12:49 am |
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Brainwashed
Joined: Fri May 16, 2008 11:12 pm Posts: 471
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Re: CC as a Whole: Your favorite Aspect.
Seleia wrote: venn177 wrote: Moddability. It is why this game is good. If it weren't moddable right now the game would be fun for about two hours.
Moddability also gives the game almost infinite replayability. What. Vanilla CC is probably more fun than with a bunch of gamebreaking mods. I agree with you on that. Certain mods DO break the game. But all you have to do is eliminate those and keep the non-owerpowered ones.
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Mon Jun 09, 2008 1:20 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: CC as a Whole: Your favorite Aspect.
This Topic as a Whole: Your favorite Random punctuation.
Tbh physics and with that the destructibility. Without that there'd be nothing between this game and, say, Soldat.
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Mon Jun 09, 2008 1:22 am |
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Seleia
Joined: Sun Jan 06, 2008 6:36 am Posts: 250
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Re: CC as a Whole: Your favorite Aspect.
Soldat has a better community IMO but that is a different story
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Mon Jun 09, 2008 2:23 am |
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PlasmaNova
Joined: Fri Dec 14, 2007 10:27 pm Posts: 71
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Re: CC as a Whole: Your favorite Aspect.
Seleia wrote: Soldat has a better community IMO but that is a different story Soldat is fun, but there arent any vehicles like in CC. (At least in my experience, I only have the demo because i dont think its worth the money) My favorite thing about this game is the fact that the "confused" smiley to the right of this textbox is the blue clone. y'know this one: naawww just kidding. I love the destructive power of all the mods out there. From nukes to lightsabers, they just keep getting better and better.
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Mon Jun 09, 2008 2:47 am |
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Seleia
Joined: Sun Jan 06, 2008 6:36 am Posts: 250
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Re: CC as a Whole: Your favorite Aspect.
Soldat is 100% free to play, bro, but this thread is not about SOLDAT
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Mon Jun 09, 2008 4:04 am |
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Wildstar
Banned
Joined: Fri Apr 06, 2007 4:31 pm Posts: 367 Location: no u
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Re: CC as a Whole: Your favorite Aspect.
One of my favorite things about CC would have to be the physics. I used to take rockets and dropships and make them fly around the stage at top speed until an enemy dropship or rocket got in the way, causing them both to go flying at high speeds into the ground.
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Tue Jun 10, 2008 6:26 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: CC as a Whole: Your favorite Aspect.
I like how you capitalized aspect that got my contribution to this topic guaranteed.
I like the campaign. Or at least what potential there is for a campaign. It's kinda been touched on before (the first post and numgun's) but intergalactic struggle for a single planet and it's moon with some hella tight weapons and robots and GOLD! Also, the rockets are cool. And so are the pixel graphics. And the intro music.
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Wed Jun 11, 2008 10:50 pm |
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alaifain
Joined: Sat Feb 09, 2008 7:44 pm Posts: 230 Location: Vancouver, BC
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Re: CC as a Whole: Your favorite Aspect.
the non-linearity.
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Fri Jun 13, 2008 12:08 am |
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