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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Mappack II (v1.0)
While using the digger on those random crates for no reason, i came up with an idea... Why not make the crates actors that cant do anything, but when they "die" they gib into crate splinters and drop weapons?
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Thu Jun 12, 2008 12:15 am |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Re: Mappack II (v1.0)
Why actors? Why not just MOSRotatings?
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Thu Jun 12, 2008 10:12 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Mappack II (v1.0)
MOSRotatings would turn into terrain after a bit.
@smithno13: Are you thinking something like the crate craft, but on the ground and pre-loaded with weapons?
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Thu Jun 12, 2008 11:37 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Mappack II (v1.0)
Roy-G-Biv wrote: @Gotcha!: You should've given the coalition an AK-47. That'd be cooler. The picture was a joke and not worth wasting my time on. @Mr. Smith: It's a good idea. When will you get started?
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Thu Jun 12, 2008 3:28 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Mappack II (v1.0)
Gotcha!: No, this base will be more like a very compact floating station, medium size... about the half of the size of the large brickship in the crater map. And its about 8 bunker units above the initial terrain in a flat zone.
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Thu Jun 12, 2008 6:31 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Mappack II (v1.0)
Hmm, could be my first project in coding?
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Thu Jun 12, 2008 8:33 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Mappack II (v1.0)
Yup! Also feel free to use any crates from these maps if you want to.
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Thu Jun 12, 2008 8:37 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Mappack II (v1.0)
@Duh102 Yes, but i have no idea what im doing...
I need someone to help me with coding and such... i have a basic code right now that uses the gibs from the filing cabinet in apocalypse towers... i just dont know how to put it into an RTE with all the proper files that it needs (bmps, etc) to test it
Also, im planning on making it a MOSRotating that cannot settle (rest threshold -500) but can you buy and place a mosrotating or does it need to be in the file of the scene as placed at (X,Y)?
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Thu Jun 12, 2008 9:04 pm |
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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Re: Mappack II (v1.0)
This is great, but with each of the maps the game freezes for a fraction of a second every few seconds.
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Fri Jun 13, 2008 5:18 pm |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Mappack II (v1.0)
Well, the crate is basically done... i need to find a better sound for shooting the crate itself, but everything else is good
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Fri Jun 13, 2008 11:35 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Mappack II (v1.0)
Great stuff. Wish I could help you out but I am still a modder in training.
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Sat Jun 14, 2008 12:36 am |
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smithno13
Joined: Sun May 18, 2008 5:47 am Posts: 265
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Re: Mappack II (v1.0)
Well, all i need is a sound that doesnt sound bad repeated 50 times in a row even got a sound for the thing being destroyed... then i will probably expand, and put other weapons, and sets of weapons in, and release as a mod.. probably wont be out for awhile, i feel like crap right now (possible tonsilitis, if it is it will be much longer...)
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Sun Jun 15, 2008 1:43 am |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Mappack II (v1.0)
Favorite mappack.
City Evening: Great for npc attacks. Personal favorite. City Night: Most realistic and awesome. Sadly, npcs always get confused and attempt to enter through the shooting holes. Doomed 1 and 2: Awesome scary maps. Can't say much else. Space Outpost: Cool moon outpost. Space Crater: Great base. I actually missed the actual base and just fought from the minibase.
All I got to say. Great maps XD.
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Tue Jul 29, 2008 6:06 pm |
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CantTouchTheGround
Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
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Re: Mappack II (v1.0)
Ever planning on elabourating on these maps? Maybe making one just a bit smaller and less laggy after a few 30 minutes of playing
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Thu Jul 31, 2008 4:53 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Mappack II (v1.0)
I am working on improving them, but I doubt they will be less laggy for you. I've already succumbed to people's pleas to make smaller maps, and these were it, but I refuse to make them even smaller. My future mappack will have a couple of small ones in it though. Sidenote: What's your pc like?
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Thu Jul 31, 2008 6:38 am |
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