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 How do I merge mods into my default game? 
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Joined: Thu Jun 05, 2008 10:18 pm
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Location: Marianna, FL
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Post How do I merge mods into my default game?
Okay, I'm a total newb at this game, been playing for roughly a week, now. There's certain mods that I like enough that I want to include them in the base game, so that they'll be running even if I'm not running any mods.

I am using the Mod Manager, but this only allows me to use certain mods in Skirmish Mode. There's four mod packs that I have that give me extra modules to use when constructing my base, but I'd like to use them in Edit mode for building custom stages to play on. There's also some weapons that I want to always show up in the basic buy menu even when I don't have any mods checked in the Mods Manager, plus I'd like to reorganize the weapon lists if possible.

How do I move mods completely into the base.rte folder and fully integrate them into the basic game?


Sun Jun 08, 2008 4:01 pm
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: How do I merge mods into my default game?
RedSonSuperDave wrote:
OThere's also some weapons that I want to always show up in the basic buy menu even when I don't have any mods checked in the Mods Manager, plus I'd like to reorganize the weapon lists if possible.


Why?
It would take just as long for it to load with them in the base game as if they were in seperate folders.


Sun Jun 08, 2008 4:03 pm
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Joined: Thu Jun 05, 2008 10:18 pm
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Location: Marianna, FL
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Post Re: How do I merge mods into my default game?
Well, I have the Counter-Strike mod. If I only want, say, the P90 and the Scout to show up in the weapons menu (and if possible the subguns and rifles menus as appropriate), how would I do this?

My concern is not loading time, it's having the in-game menus look the way I want them to, with exactly the weapons I want in the order I want them, and no others.

Maybe I should be asking how to pack all the pieces of the various different mods I like into one single mod. Then I could just check "Dave's Default Mod" in the Mod Manager instead of checking twelve other mods when I only really want a couple of pieces from each one.


Sun Jun 08, 2008 4:23 pm
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Joined: Fri Dec 29, 2006 7:42 pm
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Location: UK
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Post Re: How do I merge mods into my default game?
Comment them out in the mods Index.ini file.

If all the guns are in the same .ini, you'll have to comment them out there.


Sun Jun 08, 2008 4:28 pm
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Location: Marianna, FL
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Post Re: How do I merge mods into my default game?
Metal Chao, in the Tek Troopers WIP topic, you wrote:

"It looks better in one folder, and if people are too lazy to edit index.ini it's their own fault. I don't want my CC folder full of 70 folders when I could just have 7."

If I'm understanding this all correctly, you wanted him to take his six Tek Troopers mods and make one mod out of them. I'm asking how to do what you told Whitty to do in that topic.

TrouserDemon, I understand that I can run a bunch of mods at once and comment out the pieces I don't want in the index.ini files for each mod. However, that's not what I'm asking. As I understand it, that method would still require me running all the different mods I want pieces of.

What I want is for somebody to tell me how to pick and choose pieces of mods and put them into the main game as default options that I no longer need to run mods for. Most importantly, I want them to show up in Edit Mode so that I can use double-wide tunnels and spikes to build the bunkers in my custom scenes.

If that's not possible, or extremely difficult, or risks messing my game up somehow, I'd like to know how to take pieces of other mods and put them into one single new mod.

If I want the CRobo Cobalt actor and the P90 smg in my buy menu, I could run the Crobotech mod and the Counter-Strike mod and comment out all the entries except those for the two items I want. But what I'd rather do is to somehow edit those into the Base folder, or, failing that, create a new mod that has all the required data for that actor and that gun. That way, as I play new mods and find a weapon I like, I can say, "I like this enough to have it in my buy menu all the time from now on, so I'm adding it to Dave's Default Mod."


Sun Jun 08, 2008 7:14 pm
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Joined: Sun Feb 10, 2008 10:43 pm
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Post Re: How do I merge mods into my default game?
If I understand correctly, you want to ONLY load Base.rte/Promgrounds.rte but still load a mod, just not its folder. So i'll refer to the mod you want integrated "mod.rte"

Note: I highly reccomend you backup your Cortex Command folder in the event something happens.

1.) Open mod.rte and copy all of its contents EXCEPT INDEX.INI, paste them into Base.rte

2.) Open Index.INI inside mod.rte, copy all of its contents except for the very first line

3.) Paste this into the Index.ini in Base.rte below everything except "IncludeFile (something)Activities.ini"

4.) Now the hard part, for every text file you copied into Base.rte (weapons.ini, for example) search for every instance referring to mod.rte and replace it with Base.rte. For example, change

FilePath = Mod.rte/Images/explosion.bmp
to
FilePath = Base.rte/images/explosion.bmp

Do this for every single referance to mod.rte. Don't forget to do it for index.ini as well.

This SHOULD* work


Sun Jun 08, 2008 7:29 pm
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Post Re: How do I merge mods into my default game?
Putting the relevant files into Base.rte would be time-consuming, hard to uninstall, and is not recommended at all. A single mod folder is a better idea.

Take every single file in every single mod EXCEPT for the Index.ini, and put them all into one .rte. If folder names overlap, you have to change them and remember the changes.

Then, open Base.rte/Index.ini.

Copy EVERY LINE in EVERY mod Index.ini you want into Base.rte/Index.ini. Paste them AFTER every line except IncludeFile = Activities.ini. If you combined the mods into one large .rte, you'll have to change the IncludeFile lines to point to the correct .rte/.ini filepath.

Now, if you followed my directions perfectly, your /Cortex Command/ folder should still have a number of mod .rtes, just without any files in them besides Index.ini.

Delete them.

Now, in <yourmodpack>.rte, the amalgamation of all the files, create a new Index.ini. Add this code to it:

Code:
DataModule
AddAmmo = TDExplosive
CopyOf = Frag Grenade


Each line has 1 tab more than the previous one. This ensures that the game doesn't have to load a blank Index, which will crash it.

That should work. If it doesn't, tell me, I'll see what I did wrong.


Sun Jun 08, 2008 7:31 pm
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Joined: Thu Jun 05, 2008 10:18 pm
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Post Re: How do I merge mods into my default game?
Thank you, gentlemen.

I just successfully integrated "DuhModulePack.rte" into my Base.rte and was able to use those pieces in Edit Mode as I desired. Next I'm going to integrate the other three terrain piece mods into my Base.rte, then I'm going to work on the weapons pack. I appreciate your time, the prompt help you four provided, and your patience with my newbishness.

I would like to think that I have learned enough by doing this that I will be able to handle doing the weapons pack. If I need any further help, I'll know who to ask.


Sun Jun 08, 2008 10:48 pm
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