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 Murdock [Update - 6/12/08] 
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Joined: Mon Aug 27, 2007 7:56 pm
Posts: 1186
Location: Scotland
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Post Re: Murdock
How are posting gifs be lazy? They're better than pictures, they're moving pictures.


Fri Jun 06, 2008 8:28 pm
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Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
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Post Re: Murdock
*Acts surprised no one said this*

Murdock you crazy foo', stop shootin' rockets!

...

Anyways, a good mod. It's pretty balanced and the sprites are nice.


Fri Jun 06, 2008 9:15 pm
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Joined: Mon Dec 24, 2007 6:06 am
Posts: 85
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Post Re: Murdock
I can only get this mod to work with CC after putting it in the folder and restarting my computer. Even then it only works for one start up.

Very annoying. :x


Fri Jun 06, 2008 9:30 pm
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Joined: Fri Mar 02, 2007 6:59 am
Posts: 1726
Location: NSW, Australia
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Post Re: Murdock
That sounds like you've got too many mods, I recommend a clean-up. If you don't use it, delete it.


Fri Jun 06, 2008 10:08 pm
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Joined: Mon Dec 24, 2007 6:06 am
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Post Re: Murdock
I'm mot using a single other mod. :-(


Fri Jun 06, 2008 10:16 pm
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Joined: Fri Mar 02, 2007 6:59 am
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Location: NSW, Australia
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Post Re: Murdock
That IS weird...
I know what you mean though, I had to get rid of AAL in the end as it just wouldn't run, I got an error everytime.
No idea how to fix it.


Fri Jun 06, 2008 10:33 pm
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Joined: Fri Mar 16, 2007 1:28 pm
Posts: 328
Location: Finland
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Post Re: Murdock
Actually, that means that CC's internal memory ran out of file handles. I don't know how that happens with no mods though... :/


Sat Jun 07, 2008 8:41 am
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Post Re: Murdock
Looks cool, is it meant to be that tall compared to the vanilla units?


Sat Jun 07, 2008 10:57 am

Joined: Thu Nov 15, 2007 5:49 pm
Posts: 98
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Post Re: Murdock
Does the armor come off in pieces?
Sorry, my CC isn't working.


Sat Jun 07, 2008 1:31 pm
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Joined: Fri May 16, 2008 11:12 pm
Posts: 471
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Post Re: Murdock
This thing has great potential! :grin: The unit itself is really cool. Amazing spriteswork. Though I have a problem with it. Its jetpack is really unhandy. All it does is throw you up in the air. Then you fall back down. You can't even fire it in bursts. Please, at least make it so tha tyou can fire three consecutive bursts... or something. The way it is right now, the murdock is a fine unit, but it is handicapped by its jetpack. For now, it ain't really worth the 280, but with a proper jetpack, it would be worth it.

Nice work, but I think you still have to fix the thing. :P


Sat Jun 07, 2008 1:48 pm
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Joined: Sat May 05, 2007 6:04 pm
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Post Re: Murdock
He made the jetpack like that on purpose.
The jumping is working as intended.


Sat Jun 07, 2008 2:13 pm
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Joined: Mon Dec 24, 2007 6:06 am
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Post Re: Murdock
Near as I can tell, it gets to line 500 or so but then freaks out.

For what little time I could get this to work, it was a fun mod. I like the size of the guy, although I'll admit the uncontrollable booster could be either too weak or too strong for lots of situations. It has presence. Crouching could be bit awkward because of the size of most tunnels.

The explosive shotgun was great, but the range was a little short. Seeing the shrapnel disapear before hitting an enemy ship was taxing.

Something in the way this is assembled is just crashing the game and that's the most disapointing thing.


Sat Jun 07, 2008 3:27 pm
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Joined: Fri May 16, 2008 11:12 pm
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Post Re: Murdock
metal chao wrote:
He made the jetpack like that on purpose.
The jumping is working as intended.


Oh. So it was meant to be that way. Fine then.

Now that I look at that nice piece of robotic work, I find that it is kind of "Pelian Army-ish". Maybe that could be its faction... :P


Sat Jun 07, 2008 4:09 pm
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Joined: Fri Feb 16, 2007 8:43 pm
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Location: AH SHIT FUCK AUGH
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Post Re: Murdock
Brainwashed wrote:
Maybe that could be its faction... :P

Nowai. It would overshadow all the other things xP (Not in terms of color)

But anyways, i'll give this bloke a try, he certainly looks cool, so let's see if he is
as cool as he looks :P
Keep an eye peeled for an edit on this post...

Edit: Well, after playing, i can say that he is pretty cool, but i admit that he wasn't
as cool as i hoped. Sprite is bloody brilliant, of course. You haven't been very creative
with the sounds though, with both the cannon and the jumppack having the same
boom sound. The cannon is nice, although it's an etch weak for my taste, but that's just me.
It's also cool how his walkpath is almost realistic, as in, his legs doesn't snap forward,
unlike so many other actors.
The jumppack is a bit frustrating for me, but it definetly works as intended.
All in all, great job, but use more sounds ;)


Sat Jun 07, 2008 4:37 pm
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Joined: Tue Jul 24, 2007 1:13 am
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Location: eating sock's face like a cupcake
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Post Re: Murdock
It reminds me of the iron giant... you know, the one where vin diesel played the voice of some giant alien robot and wanted to bone some 50's kid or something?

Needs moar sounds, like more variation in the sounds you use, and possibly a sound for when the shotgun pellets explode.


Sat Jun 07, 2008 6:44 pm
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