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 The Pelian Army *Update: Jun. 22nd '12* 
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Joined: Wed Oct 03, 2007 10:45 pm
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Post Re: [WIP] The Pelian Army *Update: 05/28/08*
Need a timed granade launcher IMO


Thu May 29, 2008 10:19 pm
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Post Re: [WIP] The Pelian Army *Update: 05/28/08*
- Abolisher RL
Too much show, not enough blow (the enemies to bits)
Huge firey trail and huge firey blast with a much smaller damage radius
- Boomer RL
Nice, but it could use a trail effect and a sprite that looks for like a five-shot.
- Cremator FT
The fire effect of this flamer is awesome. It looks great.
- Decapitator SG
Nothing too special, but it's pretty good.
- Exterminator PC
Very nice trail and blast.
- Hailstorm RB
A very nice air striker, but the dotted red laser sight looks a little weird.
- Hammer SR
Pretty typical sniper.
- Hellfire GG
Pretty overpowered, it's more or less a bullet sprayer.
- Nailer SMG
A high rate of fire with the only real detriment being price. Nothing too new or interesting.
Also you only need the offhand version for dual wielding.
- Spitfire GG
Another bullet sprayer, this time more compact. One's enough.
- Pelter AR
A pretty good all-around main battle rifle.
- Pounder HMG
Good, but double wounds makes it a little too powerful.
- Puncher P
Very nice pistol, double wounds works well with it.
Again, you only need the offhand version.
- Reaper L
A good laser, but done in a way that I've seen enough of already. I like how it won't penetrate armor though.
- Vaporizer PR
It's a pretty good weapon, but fully automatic is a tad much.
- Napalm Bomb
Nice lasting flames, but too glowy.
- Retribution S
It's a nice idea, but you overpowered it. It should at least take small arms hits.
- Absorber S
Too strong, and costs too much.

The soldiers aren't unique enough from each other, or really in any way, and have too tough of armor.
The robot's just ridiculous, it takes a craft suicide attack to kill the thing with vanilla content. And I don't care if the price is right for such.

Half the weapons have instancenames that are too long, and overlap the prices.

You added five categories, two of which only have one thing in them, and one only has two, and then another has everything again. How about you just do P.A. Actors and P.A. Devices? Or just Pelian Army? Shook's Stuff category in here was obviously a mistake.

You've got no craft, which is a pretty important part of a faction. You need to have some way to get your army on the battlefield that is it's own way, even if that's just another rocket/dropship/droppod.

You also have no tools, but since few other factions do, whatever.

The glow color usage on the weapons I also dislike.


All in all, it's yet another rather good faction.


Fri May 30, 2008 7:23 am
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Post Re: [WIP] The Pelian Army *Update: 05/28/08*
Ahh, nice, that's exactly the kind of post that helps me do better :)
BUT, i'd like to inform you that off-hand editions of the Puncher and Nailer
are available, they're just located in the "Shields" menu, like all others.

- Abolisher:
I'll amp it up a bit, maybe also up the price.

- Boomer:
It isn't finished, that's why i disabled it. New sprite coming later, and the five-shot
magazine is only temporary. Smokey trail might be added as well.

- Hailstorm:
Should i remove the trail, or make it continous?

- Hellfire:
Miniguns are very powerful, but maybe i should make the bullets
weaker, so it isn't overkill.

- Nailer:
Price too high or too low? Also, as mentioned earlier, there is an off-hand version.

- Spitfire:
Maybe it will be removed. Or else the Hellfire will be.

- Pounder:
I guess that the higher penetration power is adaquate then.

- Vaporizer:
Semi-automatic and lower ROF then?

- Napalm bomb:
Maybe i'll tone down the glows.

- Retribution:
I'll weaken the material.

- Absorber:
That's why i made it small, but i guess that i could make the shield body more fragile.
Will also lower the price.

- Actors:
I'm open to suggestions on how to make them different, but their toughness stays. Goes for
the robot too.
Besides, i might add some weak-spots later on, for the heavier actors.
And lastly, if you don't like the actors, then don't use them :???:

- Menus:
I'll tidy them up.


Fri May 30, 2008 1:16 pm
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Post Re: [WIP] The Pelian Army *Update: 05/28/08*
Shook wrote:
@Darlos9D: Well umm...
>_>

<_<

This flamethrower is filled with microscopic cubes of some stuff that encases a highly reactive fluid,
which gets released somehow, and then bursts into fire and magnetizes (Because i say so xC) on
contact with air, causing them to stick together in balls of fire that burns your enemies.
The tank is explosive because the melted stuff is under extreme pressure and cooling.
This means that if the melted stuff gets into contact with the air, it will cause a violent chainreaction
that endangers any nearby actors.
And this stuff isn't used in the flamer because the whole gun would blow up instantly.
Harr.

Hey, you have an explanation. Thats better than most people can say about this sort of thing.


Fri May 30, 2008 2:05 pm
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Post Re: [WIP] The Pelian Army *Update: 05/28/08*
Darlos9D wrote:
Hey, you have an explanation. Thats better than most people can say about this sort of thing.

Heh, i kind of just made it up on the spot :P
I'd better not go into the "scientific" details, or else i'll just pull stupid
names out of my ass, like Shookery and Zeekium.

Also, i've kinda noticed something. This pack started out with nothing-out-of-the-ordinary
weapons, and lately, i've been making more and more... SPECIAL weapons, if i may say it
like that. I guess that i enjoy making special weapons more than i do making standard's :/
As a matter of fact, i do remember that work was very sluggish to begin with.
But let's just hope that the power of my stuff doesn't increase exponentially >.> (Zero-Division Auto-Cannon = Bad.)


Fri May 30, 2008 9:51 pm
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Post Re: [WIP] The Pelian Army *Update: 05/28/08*
Things I'd like to see:


-Mecha unit, like an MPAM
-Medic
-Pilot for the M-Unit
-Dropship and Insertion Pod
-Melee weapon, like a knife or sword.


Sat May 31, 2008 12:05 am
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Post Re: [WIP] The Pelian Army *Update: 05/28/08*
This thing is fun!
Just too lazy to get into details.
Maybe later.

I like how the creamator is basically like a laser.


Sat May 31, 2008 1:27 am
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Post Re: [WIP] The Pelian Army *Update: 05/28/08*
Thanks :)

Also, Ragdollmaster, if you've read my previous posts, you'd know that i do
in fact have a mecha/giant robot planned :0

And now for something completely different. Today, my PC got fubared insanely,
so my HD got wiped totally, with me having no chance of backup. So basically,
i lost all work. Thankfully, all my mods are uploaded here :/
I lost my key though, so i'll have to go through all my emails to find it so i can get
it reset :scared:


Sat May 31, 2008 10:05 pm
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Post Re: [WIP] The Pelian Army *Update: 05/28/08*
Ohai, just polishin' up mah giant robot.

Image

I still need to do a bit about the arm and leg sprites, but else it's pretty much finished.
It will have some weapons of course, because what is a giant unit without giant weapons? :P


Wed Jun 04, 2008 12:42 pm
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Post Re: [WIP] The Pelian Army *Update: 05/28/08*
...*anticlimax* It looks awesome and all but...


no armor attachables.....and it looks like a midget compared to the MPAM and the KMF Robots...

But I guess I'll have to wait till the download to judge it :P


Wed Jun 04, 2008 2:36 pm
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Post Re: [WIP] The Pelian Army *Update: 05/28/08*
Ragdollmaster wrote:
no armor attachables.....

What. Are you seriously telling me that a giant robot is ABSOLUTELY REQUIRED to
have armor attachables to be good? -.-
But really, when i upload it, i think you will find that it's perfectly able to resist gunfire
without armor. And besides, the only armor i'd be able to add would be on the torso
and head. Why? Because the legs can bend. Bendy legs makes armor on legs look bad.
Also, a giant robot doesn't need to be overly bulky either, contrary to popular belief,
which is why this guy is relatively sleek. I prefer sleek designs over bulky ones too.
So yeah. That design is pretty much final. Period. And i think that it's almost taller
than the MPAM >.>

Image

I HERD U LIEK MIDGETZ. (Sorry numgun, i'll take the image down if you want me to)
MPAM still looks a lot better, but ehh...


Wed Jun 04, 2008 2:55 pm
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Post Re: [WIP] The Pelian Army *Update: 05/28/08*
No, armor attachable simply make it more realistic. In the movies, whenever the giant robot dies, pieces of armor are flung off revealing a vulnerable power core or something. This just looks like a supersize version of an assault robot. And the primary statement of 'revealing vulnerable part' is my point of realism. Here, if you blow off the torso, you won't see a vulnerable part; everything has the same resistance. Armor attachables make it seem like there's a tough, outer layer and a weaker and vulnerable inner layer.



But it's your robot :P


Wed Jun 04, 2008 3:18 pm
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Post Re: [WIP] The Pelian Army *Update: 05/28/08*
The robot looks nice and I like the style of it.
But I think it could do with some small details.


Wed Jun 04, 2008 3:33 pm
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Post Re: [WIP] The Pelian Army *Update: 05/28/08*
Ragdollmaster wrote:
- Snip -

O rite, problem is, i have yet to watch any movies about giant robots :/
But it's probably true what you're saying. But, the catch here is that this
guy doesn't really have a vulnerably core, it's all powered by the glowy goo
that comes out when a shot penetrates it. But it does blow up pretty violently
if you do manage to gib it.
So yeah, i'm not very knowledgable on giant robots :P

@Tea: I'd like to do that, but me and Mr. Neatdetail are not very good friends :|
I can try, but there's no guarantee. Maybe i could plaster a decal here and there,
and make some ridges and... Umm... Yeah.

Edit: Speaking of decals, i need to think out some kind of logo for these guys xP


Wed Jun 04, 2008 3:45 pm
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Post Re: [WIP] The Pelian Army *Update: 05/28/08*
*shy* I made you a logo, complete with unreadable words and white lines that shouldn't be present.


Logo: Image


Yellow and green are the two main colors used for the soldiers, and Pelian is a fish (http://www.fri.gov.my/pppat/kelah_files/image008.jpg) so I added the shark as a symbol.


...I know it sucks ._.


Wed Jun 04, 2008 4:24 pm
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