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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Ghor Faction WIP UPDATE 2
Introducing, the Ghor Faction! Update 2: the Ghor Soldier has been changed. Here is what I've been working on for 2 months, which was why I haven't posted that many mods. Also, if anyone has a nack for offsets and actor coding, there is a folder in the .rte called Ghor Hunter. He needs life, so if you would like to help, you can help with him. Actors: Attachment:
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Ghor Aurora: Replaces the Processer Attachment:
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Ghor Soldier Ghor Robot Weapons: Attachment:
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Last edited by CaveCricket48 on Thu Jun 05, 2008 2:32 pm, edited 3 times in total.
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Wed Jun 04, 2008 2:17 am |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Ghor Faction WIP
Looks fairly good, got my dl. (woot first post!)Edit: correction, me wrote: I'm curious to see how good the weapons are, but that robot looks awesome Also after testing this mod = fail. weapons suck, and the actors are bland and terrible.
Last edited by bbbzzz234 on Wed Jun 04, 2008 8:43 pm, edited 1 time in total.
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Wed Jun 04, 2008 2:22 am |
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Frejesal
Joined: Sat Aug 04, 2007 11:17 pm Posts: 50
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Re: Ghor Faction WIP
Er...sorry but they all look like slightly resprited light clones painted a flat black. And did you resprite that thin robot from the dummy? Just doesn't look very interesting, sorry. No DL.
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Wed Jun 04, 2008 3:30 am |
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MasterCheese40
Joined: Sat May 17, 2008 4:59 am Posts: 8
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Re: Ghor Faction WIP
they're kinda boring, add some more colors and unique armor, then I'll DL
EDIT: the new Ghor soldier looks pretty sweet, keep it up! U got my DL
EDITAGAIN: now that i realize it, the soldier looks too much like an Elite from Halo, the guns also look like halo guns. plus you're just using the sounds from the game, get some unique sounds!
Last edited by MasterCheese40 on Mon Jun 09, 2008 1:00 am, edited 2 times in total.
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Wed Jun 04, 2008 3:58 am |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Ghor Faction WIP
It seemed... Fairly normal, could use less evidence of resprites and such, not too happy with the reused weapon designs. The brain could have been more... Mechanical, I recommend a bunch of steel cables and some really cool other machinery attached to the top, rather then a pinned ball with lights. The hunter looks like it could become your flagship actor. Seeing as its WIP...
I'm pretty curious as to the story behind your fraction... (As with all fractions)
OFF TOPIC: Black + white + ice blue glows seems popular these days doesn't?
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Wed Jun 04, 2008 4:22 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ghor Faction WIP
the robot is cool, but the actor and guns suck. No DL
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Wed Jun 04, 2008 5:57 am |
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Teramoto
Joined: Sun May 18, 2008 11:02 pm Posts: 6
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Re: Ghor Faction WIP
The Brute and PLASMA Rifles look like re-colored versions of the Halo weapons.
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Wed Jun 04, 2008 6:20 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Ghor Faction WIP
Teramoto wrote: The Brute and PLASMA Rifles look like re-colored versions of the Halo weapons. The weapons are probabily inspired by halo.
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Thu Jun 05, 2008 12:19 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Ghor Faction WIP UPDATE
Update. Quote: And did you resprite that thin robot from the dummy? I made that from scratch.
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Thu Jun 05, 2008 3:39 am |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Ghor Faction WIP UPDATE
This update looks a lot better IMO - keep at it, I think you have something decent starting to happen here!
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Thu Jun 05, 2008 10:44 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Ghor Faction WIP UPDATE 2
Another update. The Ghor Soldier looks much better now.
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Thu Jun 05, 2008 2:34 pm |
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AntiVRX
Joined: Thu Mar 13, 2008 1:29 am Posts: 13 Location: 0v3r tH3 r@1nb0w, s73@1ing y0ur g01d.
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Re: Ghor Faction WIP UPDATE 2
Potential. Definite potential. recommendations:
-Few epic actor/guns -Few weaker actor/guns -1 or 2 scenes, maybe something like Blood Tech Gulch. -For god's sake, the dark blue/black and teal color scheme is becoming an almost required trait of every faction these days... make them green and purple or something pimpin like that.
And to round it all off, a 7 ft tall actor in dark green shiny amour named John, with absolutley no relation to halo.
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Thu Jun 05, 2008 9:28 pm |
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mountain_dew
Joined: Mon May 05, 2008 12:26 am Posts: 38
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Re: Ghor Faction WIP UPDATE 2
awesome! i look forward to using this mod
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Thu Jun 05, 2008 9:56 pm |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: Ghor Faction WIP UPDATE 2
Thats a big improvement, nice work. Weapons need respriting though?
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Fri Jun 06, 2008 8:38 am |
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pieman280
Joined: Sat Oct 20, 2007 11:17 pm Posts: 199
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Re: Ghor Faction WIP UPDATE 2
I love this faction! Their colors are shiny, and Cool! Their weapons remind me of the plasma rifle from halo, but they're still neat as well. Here are some improvments that could be made: -A scene for these guys -An armored dropship would be epic with the ghor color scheme. -Re-sprited bunker modules for the ghors. (I might be able to help with this myself) -More Grenades. (The one now sucks) That's all I can think of right now. I'll test out the new update! edit: after testing the update, I must say there was one wrong move. Getting rid of the old soldier design. I liked how the old soldier looked. You could have easily made a new person out of the new soldier. apart from that everything else is cool. love the sniper rifle!
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Mon Jun 09, 2008 4:05 pm |
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