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			| CandleJack 
					Joined: Sun May 18, 2008 8:30 am
 Posts: 732
   |   Re: Trading CenterNumgun's Mobile brain(Data) is perfect for this map because of the lack of underground for building a bunker and lots of gold for constantly buying more weapons. 
 
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			| Wed May 28, 2008 3:18 am | 
					
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			| Funtastic 
					Joined: Mon Dec 10, 2007 7:39 am
 Posts: 86
 Location: Where you aren't
   |   Re: Trading CenterHeh, I totoally forgot about urban combat, I've just been playing on grasslands so long now... I didn't think it was possible anymore! 
 
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			| Wed May 28, 2008 3:23 am | 
					
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			| dapaperboy 
					Joined: Fri Jun 15, 2007 6:47 am
 Posts: 430
   |   Re: Trading Center[orgasm voice]holy ♥♥♥♥ you make me orgasm![/orgasm voice] you give birth to a whole new genre of scene: raped by god. even data orgasmed! you sir the one and only:
 Large and annoying picture is ♥♥♥♥ LARGE AND ANNOYING.
 
 
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			| Wed May 28, 2008 5:18 am | 
					
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			| meloen 
					Joined: Tue Jun 19, 2007 2:51 pm
 Posts: 85
 Location: in photoshop, in a corner; ordening pixels
   |   Re: Trading Centerthank you guys     FireBlizzard wrote: Any hints on your next map ?_?well, its called "sands of time" and it was actualy a test map for what you can do with background layers... but i am respriting it now to make it something unique
 
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			| Wed May 28, 2008 8:52 am | 
					
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			| ChJees 
					Joined: Thu Jul 19, 2007 11:31 am
 Posts: 249
 Location: Sweden, Hallstavik
   |   Re: Trading CenterSexy map   . Keep up the good work.
 
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			| Wed May 28, 2008 11:31 am | 
					
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			| zness 
					Joined: Sat Aug 25, 2007 5:50 am
 Posts: 319
 Location: Planet Telex
   |   Re: Trading Centermeloen wrote: well, its called "sands of time" and it was actualy a test map for what you can do with background layers... but i am respriting it now to make it something uniqueDesert City?! !!! I'm talking an assassins creedesque city with a nice seige tower in the middle. And shutup dapaperboy.
 
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			| Wed May 28, 2008 11:38 am | 
					
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			| FireBlizzard 
					Joined: Wed May 23, 2007 12:08 pm
 Posts: 533
 Location: In hells Ironic Punishment Department (Canada, ON)
   |   Re: Trading Centermeloen wrote: thank you guys     FireBlizzard wrote: Any hints on your next map ?_?well, its called "sands of time" and it was actualy a test map for what you can do with background layers... but i am respriting it now to make it something uniqueThanks cant wait too see the kickass scene you make next =3 (More sand maps =3)
 
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			| Wed May 28, 2008 12:05 pm | 
					
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			| Krumbs 
					Joined: Mon Aug 27, 2007 7:56 pm
 Posts: 1186
 Location: Scotland
   |   Re: Trading CenterI hope it's ruined buildings with lots of stories that you can go in with sand all over them.
 And a dome in the middle that's been smashed, with plants and stuff growing out of it. That would be cool.
 
 
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			| Wed May 28, 2008 2:02 pm | 
					
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			| meloen 
					Joined: Tue Jun 19, 2007 2:51 pm
 Posts: 85
 Location: in photoshop, in a corner; ordening pixels
   |   Re: Trading Centeryou guys give me really great idea's but.... its not a desert    with the title "sands of time" youve got to think more in the direction of an hourglass. not that i am making a battle on a hourglass though.. but somthing that got to do with time itself.. (ps a desert with destroyed buildings is an amazing idea... maybe i will try to make it after "sands of time", becouse "sands of time" is small and maybe fast finished.
 
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			| Wed May 28, 2008 3:04 pm | 
					
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			| Krumbs 
					Joined: Mon Aug 27, 2007 7:56 pm
 Posts: 1186
 Location: Scotland
   |   Re: Trading Centermeloen wrote: ps a desert with destroyed buildings is an amazing ideaYES!
 
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			| Wed May 28, 2008 4:32 pm | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   |   Re: Trading Centermeloen wrote: you guys give me really great idea's but.... its not a desert    with the title "sands of time" youve got to think more in the direction of an hourglass. not that i am making a battle on a hourglass though.. but somthing that got to do with time itself.. (ps a desert with destroyed buildings is an amazing idea... maybe i will try to make it after "sands of time", becouse "sands of time" is small and maybe fast finished.LARGE SAND DUNE PLUS A BUNCH OF COLLAPSED STUFF PLUS A FREAKING CRYSTAL CAVE PLUS A MASSIVE SINKHOLE/CRATER PLEASE.
 
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			| Wed May 28, 2008 7:05 pm | 
					
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			| CommanderCool 
					Joined: Tue Aug 14, 2007 2:53 pm
 Posts: 296
 Location: Black Mesa Research Facility
   |   Re: Trading Center♥♥♥♥ YES!THE AGE OF MELOEN IS NIGH!
 
 
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			| Wed May 28, 2008 7:43 pm | 
					
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			| meloen 
					Joined: Tue Jun 19, 2007 2:51 pm
 Posts: 85
 Location: in photoshop, in a corner; ordening pixels
   |   Re: Trading CenterThe Fat Sand Rat wrote: LARGE SAND DUNE PLUS A BUNCH OF COLLAPSED STUFF PLUS A FREAKING CRYSTAL CAVE PLUS A MASSIVE SINKHOLE/CRATER PLEASE.The Fat Sand Rat wrote: CRYSTAL CAVE thats a nice one    CommanderCool wrote: fudge YES!THE AGE OF MELOEN IS NIGH!
what do you meen with this?
 
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			| Wed May 28, 2008 8:03 pm | 
					
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			| FireBlizzard 
					Joined: Wed May 23, 2007 12:08 pm
 Posts: 533
 Location: In hells Ironic Punishment Department (Canada, ON)
   |   Re: Trading Centermeloen wrote: CommanderCool wrote: fudge YES!THE AGE OF MELOEN IS NIGH!
what do you meen with this?I agree, the war of dominance for thine areas be near =D
 
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			| Wed May 28, 2008 9:21 pm | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: Trading CenterIf you make a desert map, you should at least make sandstorms. 
 
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			| Wed May 28, 2008 9:48 pm | 
					
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