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RaggedDruid
Joined: Mon Aug 13, 2007 6:36 pm Posts: 161
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Lethal Injection
Step 1. Fill syringe with lethal cocktail Step 2. Walk up to actor Step 3. Inject actor with lethal cocktail Step 4. Watch actor burst into pieces Attachment:
[The extension png has been deactivated and can no longer be displayed.]
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Mon May 26, 2008 6:19 pm |
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DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
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Re: Lethal Injection
Not exactly a like, nor a hate... Theres is lag that pops up every time I fire it, could use some more detailed spritng and soundeffects. Nice instagib though.
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Mon May 26, 2008 6:35 pm |
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RaggedDruid
Joined: Mon Aug 13, 2007 6:36 pm Posts: 161
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Re: Lethal Injection
DSMK2 wrote: Not exactly a like, nor a hate... Theres is lag that pops up every time I fire it, could use some more detailed spritng and soundeffects. Nice instagib though. The lag is because it shoots out 50000 .001-mass particles with a lifetime of 15ms.
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Mon May 26, 2008 6:46 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Lethal Injection
RaggedDruid wrote: The lag is because it shoots out 50000 .001-mass particles with a lifetime of 15ms. Make it waaaay less, and it will have the same effect with less lag. I tried 50, and it had the same effect, but no lag
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Mon May 26, 2008 6:47 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Lethal Injection
Yes I am sure there is a more sophisticated and streamlined way of getting this. Numgun's instagib rifle has similar effect but totally lag free (depending on what you are gibbing anyway).
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Mon May 26, 2008 7:33 pm |
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Tea
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Re: Lethal Injection
It's... Interesting, sprite is a bit big for and injection.
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Mon May 26, 2008 8:11 pm |
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YoshiX
Joined: Sun Mar 18, 2007 12:39 am Posts: 267
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Re: Lethal Injection
is that my map? good to see someone use it if it is. Anyway i'll test tomorrow, going to get some sleep
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Mon May 26, 2008 11:43 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Lethal Injection
Two problems. 1. It lags a lot. 2. It's way too heavy.
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Tue May 27, 2008 12:30 am |
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Tea
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Re: Lethal Injection
Gibbing from an injection is a bit weird, it'd be cool if you could make it drain their health slowly. Maybe look at the medipacks?
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Tue May 27, 2008 1:28 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Lethal Injection
Tea wrote: Gibbing from an injection is a bit weird, it'd be cool if you could make it drain their health slowly. Maybe look at the medipacks? You can't give custom wounds to people other than yourself.
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Tue May 27, 2008 8:02 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Lethal Injection
Perhaps a lethal injection for yourself? Drop it on the ground and watch the AI die!
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Tue May 27, 2008 9:05 am |
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Funtastic
Joined: Mon Dec 10, 2007 7:39 am Posts: 86 Location: Where you aren't
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Re: Lethal Injection
How about making the injection work like a real injection and NOT make the actor explode, but slowly drain their life with the mess.
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Tue May 27, 2008 10:31 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Lethal Injection
As said before, can't do that.
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Tue May 27, 2008 10:34 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Lethal Injection
Uh. Guys. You do realize that wounds bleed?
You know. As in, damage over time? [/duh]
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Tue May 27, 2008 11:24 am |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Lethal Injection
3 solid wrote: Uh. Guys. You do realize that wounds bleed?
You know. As in, damage over time? [/duh] Yes but then it would just be a resprited pistol with low lifetime bullets.
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Tue May 27, 2008 2:19 pm |
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