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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: DarKlone Technologies - Updated 5/3/08
Ok, if you can't load this mod check if you have too many. Because that can screw up CC.
(about 500+ should do it. I dunno. I don't download much.
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Sun May 25, 2008 11:30 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: DarKlone Technologies - Updated 5/3/08
I pretty much just go for Large pack mods then single mods XD
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Sun May 25, 2008 1:41 pm |
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RaggedDruid
Joined: Mon Aug 13, 2007 6:36 pm Posts: 161
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Re: DarKlone Technologies - Updated 5/3/08
Arakeyes wrote: RaggedDruid wrote: For some reason, when I have this .rte turned on, CC crashes instead of loading it. It doesn't give me the CC error message, it just gives me the "Cortex Command has encountered a problem and needs to close." one. Copy null.bmp from Base.rte and put it in Devices folder, see if that fixes it Already did well prior to that so I could use a couple of other mods.
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Mon May 26, 2008 1:20 am |
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RaggedDruid
Joined: Mon Aug 13, 2007 6:36 pm Posts: 161
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Re: DarKlone Technologies - Updated 5/3/08
3 solid wrote: Ok, if you can't load this mod check if you have too many. Because that can screw up CC.
(about 500+ should do it. I dunno. I don't download much. I have liek 9, and I rarely have all of them turned on at once.
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Mon May 26, 2008 1:20 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarKlone Technologies - Updated 5/3/08
Winterous wrote: *sigh* Make a new folder. Name the old folder something. Make the new folder the old name. Paste everything in the old folder into the new folder.
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Mon May 26, 2008 7:56 am |
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Tea
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Re: DarKlone Technologies (Old)
Old? Wow.
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Mon May 26, 2008 8:14 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: DarKlone Technologies (Old)
Tea wrote: Old? Wow. Old because darlos made a new DK topic. Lets move.
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Mon May 26, 2008 8:16 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarKlone Technologies (Old)
Yes, this thread should now travel on down the board, slowly out of existence.
If you want the old mod, grab it while it's hot!
And don't necro this, anyone who reads this in the future. DK discussion can go in the new DK thread.
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Mon May 26, 2008 8:26 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: DarKlone Technologies (Old)
Bye Bye old DarKlones.
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Mon May 26, 2008 8:32 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarKlone Technologies (Old)
Roy-G-Biv wrote: Bye Bye old DarKlones. Oh, one last update: I re-named this .rte to DarKloneTechOld.rte, so you can use it with the new one if you want. And yes, it works.
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Mon May 26, 2008 8:56 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: DarKlone Technologies (Old)
Would you like this topic locked then? Or just leave it to rot?
(Rot in a good way)
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Mon May 26, 2008 9:11 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarKlone Technologies (Old)
Lord Tim wrote: Would you like this topic locked then? Or just leave it to rot?
(Rot in a good way) Go ahead and lock it. I'm sure people (including me) will have the old one archived in time.
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Mon May 26, 2008 9:30 pm |
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