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errollw
Joined: Fri May 16, 2008 4:57 pm Posts: 2
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Re: Some of my mods
Works now! Cheers!
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Fri May 16, 2008 9:17 pm |
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RazorsharpLT
Joined: Fri May 23, 2008 11:09 am Posts: 15
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Re: Some of my mods
how to launch the zombie mod ? i know you put it in hte cortex command folder (thats what i did) but it still doesen't work...maybe i need some sort of map ? (p.s when i created a map saved it zombie mod folder and it wasen't there Please someone help me i want to play the zombie mod soooo bad ) PP.S and when i want to start a zombie mod map it just starts a normal game (you know dropships coaliation troopers etc.) PPP.S im using build 20 those that count ? in short therms the zombie mod installed suscesfully, loaded suscesfully, but i don't know how to launch it IN THE GAME when im PLAYNG cortex command. evrything i trye doesen't work it just launches NORMAL soldiers IN DROPSHIPS...NO ZOMBIES !!!
Last edited by RazorsharpLT on Sun May 25, 2008 11:45 am, edited 3 times in total.
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Sun May 25, 2008 11:08 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Some of my mods
Ok, that post format confused me.
Type clearly and calmly how you installed the mod, then I can help.
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Sun May 25, 2008 11:28 am |
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RazorsharpLT
Joined: Fri May 23, 2008 11:09 am Posts: 15
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Re: Some of my mods
i think i can't make it anymore clear not unless in picutres if you still don't understand
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Sun May 25, 2008 11:48 am |
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Tea
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Re: Some of my mods
Right, Razorsharp you illiterate buffoon, go into base.rte in your CC folder and find a file called index, there will be a line of text that looks something like this:
Includefile = Activities.ini
Put // at the start of that line so that it looks like this:
// Includefile = Activities.ini
Then put the zombie mod folder into your cc folder.
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Sun May 25, 2008 12:03 pm |
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RazorsharpLT
Joined: Fri May 23, 2008 11:09 am Posts: 15
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Re: Some of my mods
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Sun May 25, 2008 8:29 pm |
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Tea
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Re: Some of my mods
Sorry, bad day, but you really could try and put more effort into what you type, It's hard to understand you.
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Sun May 25, 2008 11:15 pm |
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Jox =3
Joined: Wed Oct 03, 2007 10:45 pm Posts: 545 Location: Underground... >_> ... <_< ... lurking ...
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Re: Some of my mods
Zombie Survival FUDGE YEAH!!!
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Mon May 26, 2008 12:03 am |
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Gmanofdoom
Joined: Wed Aug 13, 2008 4:41 am Posts: 50 Location: The milky way, Sol, Terra,Australia,Melbourne, A room in a house(listening to tool), -x???;3124=+:D
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Re: Some of my mods
Argh RTE Aborted.rte /base/devices/null how do i fix this??? help would be appreciated, because zombies are awesome....
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Tue Aug 26, 2008 9:31 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Some of my mods
The mod is a tad outdated but its easy to fix:
1. Go to the base.rte folder in your cortexcommand directory 2. There should be a null.bmp there so take a copy of it by right clicking and copying it. 3. Now within base.rte, theres a devices folder, go there and paste the copy of the null.bmp you found. 4. ??? 5. Profit!
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Tue Aug 26, 2008 9:43 am |
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Gmanofdoom
Joined: Wed Aug 13, 2008 4:41 am Posts: 50 Location: The milky way, Sol, Terra,Australia,Melbourne, A room in a house(listening to tool), -x???;3124=+:D
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Re: Some of my mods
eh? wait, can u explain that to me a tad bit more specifically
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Tue Aug 26, 2008 10:49 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Some of my mods
Dude, he literally spelled it out for you.
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Tue Aug 26, 2008 11:05 am |
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piipu
Joined: Mon Jun 30, 2008 9:13 pm Posts: 499 Location: Finland
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Re: Some of my mods
Copy Cortex Command\Base.rte\Null.bmp to Cortex Command\Base.rte\Devices. Copy, don't cut.
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Tue Aug 26, 2008 6:17 pm |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Some of my mods
How does the zombie survival work? The activities is blank? How does the game know what to spawn?
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Tue Aug 26, 2008 6:24 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Some of my mods
Gmanofdoom wrote: eh? wait, can u explain that to me a tad bit more specifically lol epic fail. Really read my post again, it cant be any more simple than that. : p
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Tue Aug 26, 2008 7:46 pm |
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