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				 bloodman 
				
				
					 Joined: Tue May 13, 2008 5:43 am Posts: 4
				 
				 
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				  Re: MDCHQ MK2 B20  
					
						CopyOf = Green Clone FG Arm
 
  thats the line... this is whats above and under that line:
  FGArm = Arm 		CopyOf = Green Clone FG Arm 		ParentOffset = Vector 			X = -4 			Y = -6
 
  when i uncomment the "clone line" in base.rte folder, an error comes up and this is what it says:
  Could not match property in Base.rte/Actors/Clones/Clones.ini at line 606! 
					
  
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			| Wed May 14, 2008 3:53 am | 
			
				
					 
					
					 
				  
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				 Roy-G-Biv 
				
				
					 Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
				 
				 
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				  Re: MDCHQ MK2 B20  
					
						bloodman wrote: CopyOf = Green Clone FG Arm
 
  thats the line... this is whats above and under that line:
  FGArm = Arm 		CopyOf = Green Clone FG Arm 		ParentOffset = Vector 			X = -4 			Y = -6
 
  when i uncomment the "clone line" in base.rte folder, an error comes up and this is what it says:
  Could not match property in Base.rte/Actors/Clones/Clones.ini at line 606! Try pasting this over the code. Came direct from base.rte Code:    FGArm = Arm       CopyOf = Green Clone FG Arm       ParentOffset = Vector          X = -4          Y = -6  
					
  
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			| Sat May 17, 2008 3:00 am | 
			
				
					 
					
					 
				  
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				 Brainwashed 
				
				
					 Joined: Fri May 16, 2008 11:12 pm Posts: 471
				 
				 
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				  Re: MDCHQ MK2 B20  
					
						Just tried it and it still doesn't work.      The error (RTE Aborted! (X_X)) message I get is this (exactly): Abortion in file .\System\Reader.ccp, line 493, because: Referring to an instance ('Green Clone FG Arm') to copy from that hasn't been defined! in MDCHQ.rte/Actors/Clones/Clones.ini at line 176! (And then the classic: The last frame has been dumped to 'abortscreen.bmp'          Is this because I didn't paste the code at the right place or something else? Whatever the reason, how do I fix it?     Thanks in advance!     
					
  
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			| Sun May 18, 2008 5:32 pm | 
			
				
					 
					
					 
				  
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				 bloodman 
				
				
					 Joined: Tue May 13, 2008 5:43 am Posts: 4
				 
				 
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				  Re: MDCHQ MK2 B20  
					
						still doesnt work, can anyone helpppppppp? 
					
  
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			| Mon May 19, 2008 8:52 pm | 
			
				
					 
					
					 
				  
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				 bbbzzz234 
				
				
					 Joined: Mon Oct 01, 2007 1:33 am Posts: 374
				 
				 
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				  Re: MDCHQ MK2 B20  
					
						Brainwashed wrote: a total of 6 smileys and a long long request Dude the smiley limit per post is 3. DO NOT BREAK IT. also if it is exactly that error message, then  ('Green Clone FG Arm')  is wrong it should be Green Clone FG Arm Also never make a CopyOf line before you "define" it.  
					
  
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			| Mon May 19, 2008 10:49 pm | 
			
				
					 
					
					 
				  
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				 Roy-G-Biv 
				
				
					 Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
				 
				 
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				  Re: MDCHQ MK2 B20  
					
						bbbzzz234 wrote: Brainwashed wrote: a total of 6 smileys and a long long request Dude the smiley limit per post is 3. DO NOT BREAK IT. also if it is exactly that error message, then  ('Green Clone FG Arm')  is wrong it should be Green Clone FG Arm Also never make a CopyOf line before you "define" it. Um........ Code: AddActor = AHuman    CopyOf= CR-Clone Heavy    InstanceName = Heavy GL-19 Well, I like the modules.  
					
  
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			| Fri May 23, 2008 9:13 pm | 
			
				
					 
					
					 
				  
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				 Brainwashed 
				
				
					 Joined: Fri May 16, 2008 11:12 pm Posts: 471
				 
				 
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				  Re: MDCHQ MK2 B20  
					
						I'm sorry but I still don,t understand. No one's tried to help yet, or at least tell me what to do. 
  To bbbzzz234: Right. It is written with these things "(')" because the error message is reffering to something. And so it was put between 'these'. It is not a coding mistake. Also, I'm not making a CopyOf line before defining it. I'm trying to find a way to fix this mod.
  To R-G-B: Great. But where do I put that code? 
					
  
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			| Sun May 25, 2008 3:06 am | 
			
				
					 
					
					 
				  
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				 Roy-G-Biv 
				
				
					 Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
				 
				 
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				  Re: MDCHQ MK2 B20  
					
						Brainwashed wrote: To R-G-B: Great. But where do I put that code? Oh, that's not for you. That was just to show bbbzzz234 some code.  
					
  
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			| Sun May 25, 2008 3:17 am | 
			
				
					 
					
					 
				  
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				 WonderCody 
				
				
					 Joined: Mon Jul 28, 2008 4:09 am Posts: 6
				 
				 
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				  Re: MDCHQ MK2 B20  
					
						I am having the same issue as bloodman, Brainwashed, and dapaperboy. Does anyone have a fix for this? 
					
  
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			| Mon Jul 28, 2008 6:38 pm | 
			
				
					 
					
					 
				  
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				 CandleJack 
				
				
					 Joined: Sun May 18, 2008 8:30 am Posts: 732
				 
				 
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				  Re: MDCHQ MK2 B20  
					
						Remove the // from the last line in actors.ini in the base.rte. 
					
  
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			| Mon Jul 28, 2008 7:12 pm | 
			
				
					 
					
					 
				  
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				 WonderCody 
				
				
					 Joined: Mon Jul 28, 2008 4:09 am Posts: 6
				 
				 
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				  Re: MDCHQ MK2 B20  
					
						Thanks, Candlejack! All is well now. 
					
  
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			| Mon Jul 28, 2008 9:18 pm | 
			
				
					 
					
					 
				  
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				 meketreff 
				
				
					 Joined: Mon Aug 11, 2008 8:41 pm Posts: 12
				 
				 
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				  Re: MDCHQ MK2 B20  
					
						It don't work for me. Removing base.rte/actors.ini 's "//" (the last one regarding to clones) leads to another problem related to device.ini. I'm clueless on how to make this MOD work. 
					
  
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			| Mon Aug 11, 2008 10:18 pm | 
			
				
					 
					
					 
				  
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				 Seraph 
				Moderator Hero 
				
					 Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
				 
				 
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				  Re: MDCHQ MK2 B20  
					
						I believe the doors have been converted now by the wonderful Dal! 
					
  
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			| Mon Aug 11, 2008 10:24 pm | 
			
				
					 
					
					 
				  
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				 tons0phun 
				
				
					 Joined: Fri Jul 18, 2008 9:18 pm Posts: 131 Location: Sacramento, CA
				 
				 
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				  Re: MDCHQ MK2 B20  
					
						meketreff wrote: It don't work for me. Removing base.rte/actors.ini 's "//" (the last one regarding to clones) leads to another problem related to device.ini. I'm clueless on how to make this MOD work. I'm actually having the same exact problem with this.  
					
  
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			| Mon Dec 15, 2008 10:31 pm | 
			
				
					 
					
					 
				  
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				 CantTouchTheGround 
				
				
					 Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
				 
				 
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				  Re: MDCHQ MK2 B20  
					
						Lol bump. This is for build 20, not for build 22. It would need to be converted to build 22 before you can use it. 
					
  
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			| Mon Dec 15, 2008 11:40 pm | 
			
				
					 
					
					 
				  
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