Author |
Message |
Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
|
Re: DarKlone Technologies - Updated 5/3/08
THE RACE IS ON!!!! Tea wrote: Looking forward to it. Will the new Dklones be released before next build or are you holding them back to have them perfect. Once I get my "bullet" weapons done (I have three left), and maybe make some turrets, I'll probably make a new release, unless the next build actually forces me to re-code things. Also, I love you guys.
|
Fri May 23, 2008 10:38 pm |
|
|
Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
|
Re: DarKlone Technologies - Updated 5/3/08
How do you plan on keeping your lineup slim? Surely your lineup will get bigger with new weapons. But it'll be boring having the same weapons over and over again.
|
Fri May 23, 2008 10:58 pm |
|
|
Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
|
Re: DarKlone Technologies - Updated 5/3/08
I knew it was coming...
FACTION WARS! Capnbubs vs Numgun vs Darlos9D
Things are about to get really really well modded!
|
Sat May 24, 2008 3:08 am |
|
|
Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
|
Re: DarKlone Technologies - Updated 5/3/08
Competition is good. Especially in stuff like this. But try not to get overpowered.
This competition rivals AIR in it's goodness. And pasta.
|
Sat May 24, 2008 3:57 am |
|
|
RaggedDruid
Joined: Mon Aug 13, 2007 6:36 pm Posts: 161
|
Re: DarKlone Technologies - Updated 5/3/08
For some reason, when I have this .rte turned on, CC crashes instead of loading it. It doesn't give me the CC error message, it just gives me the "Cortex Command has encountered a problem and needs to close." one.
|
Sat May 24, 2008 4:44 am |
|
|
CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
|
Re: DarKlone Technologies - Updated 5/3/08
This mod needs a combat booster that temporally increases speed(if possible) and increases health(like the med pack mod). It would really help defeat the uber units like the AAL mech.
|
Sat May 24, 2008 5:37 am |
|
|
Tea
|
Re: DarKlone Technologies - Updated 5/3/08
Darlos9D wrote: Also, I love you guys. <3CandleJack wrote: This mod needs a combat booster that temporally increases speed(if possible) and increases health No, It doesn't.
|
Sat May 24, 2008 12:23 pm |
|
|
Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
|
Re: DarKlone Technologies - Updated 5/3/08
CandleJack wrote: uber units like the AAL mech. AND THE DARKKLONE HEAVY!
|
Sat May 24, 2008 2:54 pm |
|
|
Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
|
Re: DarKlone Technologies - Updated 5/3/08
Winterous wrote: CandleJack wrote: uber units like the AAL mech. AND THE DARKKLONE HEAVY! If and when the heavy returns, it'll be quite a bit different, probably...
|
Sat May 24, 2008 6:03 pm |
|
|
Tea
|
Re: DarKlone Technologies - Updated 5/3/08
D9D, the heavy is essential, it's like a big rubbery tank that'll last you until the end of the game.
|
Sat May 24, 2008 6:15 pm |
|
|
Arakeyes
Joined: Fri May 23, 2008 12:59 am Posts: 7
|
Re: DarKlone Technologies - Updated 5/3/08
RaggedDruid wrote: For some reason, when I have this .rte turned on, CC crashes instead of loading it. It doesn't give me the CC error message, it just gives me the "Cortex Command has encountered a problem and needs to close." one. Copy null.bmp from Base.rte and put it in Devices folder, see if that fixes it
|
Sat May 24, 2008 11:46 pm |
|
|
Tea
|
Re: DarKlone Technologies - Updated 5/3/08
No, that wont work, Darlos put a null in his Darklone folder. Also, if it did, it would say 'could not find null.bitmap. People, please stop thinking this is the cause of every mod not working. I've had mods work and not work on different computers with the exact same base.rte. Some mods just don't work for some reason.
|
Sun May 25, 2008 12:58 am |
|
|
Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
|
Re: DarKlone Technologies - Updated 5/3/08
It's probably an error when loading them up. Sometimes in my testing CC folder, if a mod has too much content it crashes.
Makes no sense.
|
Sun May 25, 2008 1:07 am |
|
|
poudidi
Joined: Tue Aug 07, 2007 3:23 pm Posts: 36 Location: IN YOUR...What ?
|
Re: DarKlone Technologies - Updated 5/3/08
I have better : I installed .rte,and guess what. It doesnt load for unknown reasons. No error,no rte name in loading,just...Nothing.
|
Sun May 25, 2008 9:57 am |
|
|
Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
|
Re: DarKlone Technologies - Updated 5/3/08
*sigh* Make a new folder. Name the old folder something. Make the new folder the old name. Paste everything in the old folder into the new folder.
|
Sun May 25, 2008 11:28 am |
|
|
|