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 MDCHQ MK2 B22 
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Joined: Tue May 13, 2008 5:43 am
Posts: 4
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Post Re: MDCHQ MK2 B20
CopyOf = Green Clone FG Arm


thats the line... this is whats above and under that line:

FGArm = Arm
CopyOf = Green Clone FG Arm
ParentOffset = Vector
X = -4
Y = -6


when i uncomment the "clone line" in base.rte folder, an error comes up and this is what it says:

Could not match property in Base.rte/Actors/Clones/Clones.ini at line 606!


Wed May 14, 2008 3:53 am
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Joined: Mon Feb 12, 2007 12:46 am
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Post Re: MDCHQ MK2 B20
bloodman wrote:
CopyOf = Green Clone FG Arm


thats the line... this is whats above and under that line:

FGArm = Arm
CopyOf = Green Clone FG Arm
ParentOffset = Vector
X = -4
Y = -6


when i uncomment the "clone line" in base.rte folder, an error comes up and this is what it says:

Could not match property in Base.rte/Actors/Clones/Clones.ini at line 606!


Try pasting this over the code. Came direct from base.rte
Code:
   FGArm = Arm
      CopyOf = Green Clone FG Arm
      ParentOffset = Vector
         X = -4
         Y = -6


Sat May 17, 2008 3:00 am
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Joined: Fri May 16, 2008 11:12 pm
Posts: 471
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Post Re: MDCHQ MK2 B20
Just tried it and it still doesn't work. :x The error (RTE Aborted! (X_X)) message I get is this (exactly):


Abortion in file .\System\Reader.ccp, line 493, because:

Referring to an instance ('Green Clone FG Arm') to copy from that hasn't been defined! in MDCHQ.rte/Actors/Clones/Clones.ini at line 176!

(And then the classic: The last frame has been dumped to 'abortscreen.bmp'

:? :? :?

Is this because I didn't paste the code at the right place or something else?

Whatever the reason, how do I fix it? :?

Thanks in advance! :smile:


Sun May 18, 2008 5:32 pm
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Joined: Tue May 13, 2008 5:43 am
Posts: 4
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Post Re: MDCHQ MK2 B20
still doesnt work, can anyone helpppppppp?


Mon May 19, 2008 8:52 pm
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Joined: Mon Oct 01, 2007 1:33 am
Posts: 374
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Post Re: MDCHQ MK2 B20
Brainwashed wrote:
a total of 6 smileys and a long long request


Dude the smiley limit per post is 3. DO NOT BREAK IT.
also if it is exactly that error message, then
('Green Clone FG Arm')
is wrong it should be
Green Clone FG Arm
Also never make a CopyOf line before you "define" it.


Mon May 19, 2008 10:49 pm
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Post Re: MDCHQ MK2 B20
bbbzzz234 wrote:
Brainwashed wrote:
a total of 6 smileys and a long long request


Dude the smiley limit per post is 3. DO NOT BREAK IT.
also if it is exactly that error message, then
('Green Clone FG Arm')
is wrong it should be
Green Clone FG Arm
Also never make a CopyOf line before you "define" it.


Um........

Code:
AddActor = AHuman
   CopyOf= CR-Clone Heavy
   InstanceName = Heavy GL-19

Well, I like the modules.


Fri May 23, 2008 9:13 pm
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Joined: Fri May 16, 2008 11:12 pm
Posts: 471
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Post Re: MDCHQ MK2 B20
I'm sorry but I still don,t understand. No one's tried to help yet, or at least tell me what to do.

To bbbzzz234: Right. It is written with these things "(')" because the error message is reffering to something. And so it was put between 'these'. It is not a coding mistake. Also, I'm not making a CopyOf line before defining it. I'm trying to find a way to fix this mod.

To R-G-B: Great. But where do I put that code?


Sun May 25, 2008 3:06 am
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Post Re: MDCHQ MK2 B20
Brainwashed wrote:
To R-G-B: Great. But where do I put that code?

Oh, that's not for you.
That was just to show bbbzzz234 some code.


Sun May 25, 2008 3:17 am
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Joined: Mon Jul 28, 2008 4:09 am
Posts: 6
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Post Re: MDCHQ MK2 B20
I am having the same issue as bloodman, Brainwashed, and dapaperboy. Does anyone have a fix for this?


Mon Jul 28, 2008 6:38 pm
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Joined: Sun May 18, 2008 8:30 am
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Post Re: MDCHQ MK2 B20
Remove the // from the last line in actors.ini in the base.rte.


Mon Jul 28, 2008 7:12 pm
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Joined: Mon Jul 28, 2008 4:09 am
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Post Re: MDCHQ MK2 B20
Thanks, Candlejack! All is well now.


Mon Jul 28, 2008 9:18 pm
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Joined: Mon Aug 11, 2008 8:41 pm
Posts: 12
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Post Re: MDCHQ MK2 B20
It don't work for me. Removing base.rte/actors.ini 's "//" (the last one regarding to clones) leads to another problem related to device.ini. I'm clueless on how to make this MOD work.


Mon Aug 11, 2008 10:18 pm
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Moderator Hero

Joined: Sun Dec 24, 2006 11:28 pm
Posts: 868
Location: London Server
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Post Re: MDCHQ MK2 B20
I believe the doors have been converted now by the wonderful Dal!


Mon Aug 11, 2008 10:24 pm
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Joined: Fri Jul 18, 2008 9:18 pm
Posts: 131
Location: Sacramento, CA
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Post Re: MDCHQ MK2 B20
meketreff wrote:
It don't work for me. Removing base.rte/actors.ini 's "//" (the last one regarding to clones) leads to another problem related to device.ini. I'm clueless on how to make this MOD work.


I'm actually having the same exact problem with this.


Mon Dec 15, 2008 10:31 pm
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Joined: Mon Jul 09, 2007 3:46 pm
Posts: 124
Location: Just dont look in your closet.
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Post Re: MDCHQ MK2 B20
Lol bump.
This is for build 20, not for build 22. It would need to be converted to build 22 before you can use it.


Mon Dec 15, 2008 11:40 pm
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