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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: New DevLog!
What else will data bring out SOOOO AWESOME?!?!?!
First, He brings out sticky particles! Then, He Breaks out the Console!!!!
NOW WHAT AWESOMENESS WILL HAPPEN????
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Fri May 16, 2008 1:03 am |
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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: New DevLog!
Maybe the release of the next build?
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Fri May 16, 2008 1:05 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: New DevLog!
Sixteen wrote: Maybe the release of the next build? That's just the release, an AWESOME ONE!!!! But I mean like, a new feature, since B21 probabily will not come out for a while.
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Fri May 16, 2008 1:34 am |
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The ClamV2 [Bot]
Joined: Sun Mar 30, 2008 6:08 pm Posts: 408
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Re: New DevLog!
What abut a Nailgun with nails THAT STICK IN THE ACTOR?!!? OR. A syringe gun to heal comrades? As in, fire the ♥♥♥♥ syringe at a dude from 20 feet away to heal him! (Yes, I said comrades.)
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Fri May 16, 2008 2:37 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Portals!
From the new Dev Log:
whitty - # May 15th, 2008 at 6:29 pm ok Data what about: PORTALS
Data - # May 15th, 2008 at 8:05 pm Portals are easy: Just declare Box, and each update check if anything’s position is inside of it ( myBox:WithinBox(myActor.Pos) ). If it is, then set the position of the object to wherever the exit portal location is (myActor.Pos = exitPortalPos). Can also spawn any kind of effects whenever teleportation happens etc.
If wrong place, move plox.
Now... Discuss.
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Fri May 16, 2008 3:21 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Portals!
I can orgasm now, or wait until it comes out.
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Fri May 16, 2008 3:30 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Portals!
whitty wrote: blahblahblah we can has portals Why do you all care about portals so much? I mean, they'll be a fun gameplay mechanic, but why specifically portals? How did that hoax manage to get you all so worked up about it becoming real? Speaking of which, if anyone has the original hoax gif, could you pm me that? I'd just like to take a look at the effect for the portal, if I remember correctly, it looked really good.
Last edited by Azukki on Fri May 16, 2008 5:03 am, edited 1 time in total.
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Fri May 16, 2008 4:45 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: New DevLog!
Man I really want nailguns with nails that into actors, so the LR-5000 will blow up the actor and not the air where it was.
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Fri May 16, 2008 4:58 am |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: New DevLog!
I see a Super Mario mod brewing for Cortex Command... And also awesome with a new update . (Woah, first post since forever.)
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Fri May 16, 2008 5:44 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: New DevLog!
I'm dissapointed and thrilled at the same time. I'm dissapointed because once this new LUA scripting comes out, I won't be able to mod anything other than the normal stuff now, which will become newby and easy compared to what people are going to be able to create.
I'm thrilled because we're going to get some brilliant mods.
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Fri May 16, 2008 7:26 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Portals!
Azukki wrote: whitty wrote: blahblahblah we can has portals Why do you all care about portals so much? I mean, they'll be a fun gameplay mechanic, but why specifically portals? How did that hoax manage to get you all so worked up about it becoming real? Speaking of which, if anyone has the original hoax gif, could you pm me that? I'd just like to take a look at the effect for the portal, if I remember correctly, it looked really good.Well, Data was the one that locked up the portal gun thread, saying that he might put portals in there. Plus, I think Portal (Game) made us admire portals more. I'd like to see how Mr.X made the portal GIF. Offtopic:Speaking of Mr.X, where did he go?
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Fri May 16, 2008 12:39 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: New DevLog!
He is known as FalconX nowadays.
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Fri May 16, 2008 1:43 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Portals!
venn177 wrote: I can orgasm now, or wait until it comes out. Do both. Also, Lua sounds like it's going to be pretty darned epic. Data even mentioned something about a documentation for us non-Lua'ers In any case, we could probably fiddle our way to a few basic functions and whatnot. Stickyfaust.
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Fri May 16, 2008 5:07 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: New DevLog!
Just wondering, is LUA that much more complicated than right now? If so, where can you learn it?
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Fri May 16, 2008 8:35 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: New DevLog!
The Mind wrote: Just wondering, is LUA that much more complicated than right now? If so, where can you learn it? Well in one thread, Daman said if you're in ALGEBRA 1, you can learn Lua easily. (Not to mention I'm going to be in it next year)
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Fri May 16, 2008 9:09 pm |
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