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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Skele Mods *Helmet updated*
Me, I play games, make videos, mod 2 completly different games and hang out with friends (spend more time with friends then the rest)
And Bike as my own personal thing during warm-ish days XD
But cant wait to see what ya come up with, Perhaps later another pack of weapons (But only old broken looking weapons XD)
EDIT1: Also helping friend with a game he's making
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Tue May 13, 2008 12:41 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Skele Mods *New: Strong Skeleton*
There is now a new skeleton in the first post Check it out
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Wed May 14, 2008 7:42 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Skele Mods *New: Strong Skeleton*
Great, more skellies =3
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Wed May 14, 2008 9:29 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Skele Mods *New: Strong Skeleton*
Any other types of skeletons u want me 2 make?
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Wed May 14, 2008 9:37 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Skele Mods *New: Strong Skeleton*
smaller type of skelly heavily armoured skelly partially good jet skelly SKELLY TURRET!!!
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Wed May 14, 2008 9:47 pm |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Skele Mods *New: Strong Skeleton*
FireBlizzard wrote: smaller type of skelly heavily armoured skelly partially good jet skelly SKELLY TURRET!!! Partially good jet skelly?
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Wed May 14, 2008 9:55 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Skele Mods *New: Strong Skeleton*
Why not a Skeleton Pseudozombie?
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Wed May 14, 2008 9:56 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Skele Mods *New: Strong Skeleton*
Pseudo ?_?
EDIT1: Basically cuts out half way during flight or something
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Thu May 15, 2008 12:15 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Skele Mods *New: Strong Skeleton*
VAMPIRE SKELETON! With a cape
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Thu May 15, 2008 8:06 am |
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Tea
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Re: Skele Mods *New: Strong Skeleton*
I feel health over 100 makes it feel cheap.
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Thu May 15, 2008 10:08 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Skele Mods *New: Strong Skeleton*
FireBlizzard wrote: Pseudo ?_?
Pseudo means FalseLike, a pseudopod, that means false foot.
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Thu May 15, 2008 10:11 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Skele Mods *New: Strong Skeleton*
that skeleton really doesnt feel strong at all to me, even compared with just the light coalition... I guess thats ok considering it is a skeleton, but it falls apart real easy
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Thu May 15, 2008 11:26 pm |
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Thoughtprocess
Joined: Mon Feb 11, 2008 3:42 pm Posts: 259
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Re: Skele Mods *New: Strong Skeleton*
Here's an idea - Crab skeleton. Yeah, I know that crabs have an exoskeleton , that is it's carapace, but say it did have a skeleton? Either that or a skeleton ACrab with like crawling arms attached to a ribcage or something. that would be sweet.
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Fri May 16, 2008 12:57 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Skele Mods *New: Strong Skeleton*
Skeleton Dragons would be cool.
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Fri May 16, 2008 1:00 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: Skele Mods *New: Strong Skeleton*
I'll see what I can do
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Fri May 16, 2008 1:28 am |
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