Creating a board game for American History
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Thanatos
Joined: Sat Jan 06, 2007 3:58 am Posts: 346 Location: Germany
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Creating a board game for American History
Hey guys, i'm doing this project in American History. And I'm pretty sure my partner has an IQ comparable to a wombat.
I've got the very basic gameplay down, it's pretty much a turn based rts kinda thing, like risk but without random chance.
You have a General on a 64x128 grid or whatever. You start with a set number of troops, who are all different troop classes. The goal is to destroy the other person's General. There are 6 teams; America, British, Russian, Germany, Italy, Japan. Each team has a different special. For example, Germany has the v1 rocket tanks.
The troops are going to be represented with a small model on the board, corresponding to a card in the players area. ex; some toy soldier on the battlefield is a representation of the infantry squad 1 in your area. Mines work by declaring you are placing a mine, then simply taking a mine card, writing the co-ordinates, and putting it on your side. If the enemy walks over it, declare they hit a mine, show them it, boom. Bunkers are garrisonable buildings that add a nice armor bonus. Stats are going to be Attack, Armor, movement, Range. Your oponent does not need to be able to see your cards.
The different troop classes and thier general stats are: Infantry squad (grunts) Sniper squad (long range, weak defense grunts) engineers (can build bunkers, lay mines/very weak grunts) Tank company (um... tanks....) Mortars (low movement, high range high atk very weak tanks) And the commander (strong, not overly so)
So, what I need from you guys are suggestions for specials for the teams, suggestions for balancing, and just general collaboration. However, try and keep the adding of variables to a very strict minimum, but buildings, troops, ect, are fine. Also, I need ideas for troop models.
I'll update this with more info /developments as it comes along.
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Sat May 10, 2008 9:19 am |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Creating a board game for American History
The russians should have something where they can charge bunkers ect in numbers without many losses.
Also can we draw pictures?
Attachments:
File comment: General for British.
general.jpg [56.3 KiB]
Downloaded 23 times
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Sat May 10, 2008 11:49 am |
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CommanderCool
Joined: Tue Aug 14, 2007 2:53 pm Posts: 296 Location: Black Mesa Research Facility
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Re: Creating a board game for American History
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Sat May 10, 2008 1:11 pm |
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Thanatos
Joined: Sat Jan 06, 2007 3:58 am Posts: 346 Location: Germany
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Re: Creating a board game for American History
Nice suggestions, but keep in mind, the average person in that class is a ♥♥♥♥♥♥♥. So keep it to thier level, they are who I need to impress. Although, when I learn enough coding I'll try and make this with all the things you have suggested.
So far I have: Germans: V1 Rockets. (special tank with very long range, very short movement) ((no I am not changing this one)) Japanese: Nothing yet. Italians: +1 to troop attack and armor Americans: Nothing yet. British: Nothing yet. Russians: Extra troops.
And thanks for those graphics, they'll be very helpful.
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Sat May 10, 2008 9:18 pm |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: Creating a board game for American History
American Industry, quicker cheaper tanks, munitions, and the like. British skill, stealth and attack. Japanese navy, self explanatory.
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Sat May 10, 2008 9:28 pm |
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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: Creating a board game for American History
Americans: Nukes, after _turns yau can get rid of _troops to nuke an area of 30x30
Japanese: Kamikaze, when troops die you role some dice and if its a 1 or a 6 the attacker gets killed/hurt
British: General bonus, troops gain 10% more speed/attack when withing 15 squares of a general.
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Sat May 10, 2008 9:43 pm |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Creating a board game for American History
What time is this set in? the present?
If not then have a samurai with a lightsaber type sword.
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Sat May 10, 2008 9:55 pm |
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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: Creating a board game for American History
Its WW2
Also, about the nuke, it's perfectly plausable because the board has an area of 8,192.
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Sat May 10, 2008 10:08 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Creating a board game for American History
You should have a Poland team.
Their special is that they lose in the first round.
It'd be educational.
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Sat May 10, 2008 10:22 pm |
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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: Creating a board game for American History
And a freanch team Special: If their are americans w/i 15 spaces they can retreat back to them.
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Sat May 10, 2008 10:25 pm |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: Creating a board game for American History
Lord Tim wrote: You should have a Poland team.
Their special is that they lose in the first round.
It'd be educational. Best thing you've ever said. Bravo sir, bravo.
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Sat May 10, 2008 10:48 pm |
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Thanatos
Joined: Sat Jan 06, 2007 3:58 am Posts: 346 Location: Germany
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Re: Creating a board game for American History
So, about all of these were way to complex for everyone. And no building troops, if I forgot to mention that.
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Mon May 12, 2008 1:46 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Creating a board game for American History
Ya gotta add some Planes.
::Team USA:: Color of model : Red, White, Blue Special : Hydrogen bombs, requires 100 Engineers in one area not accessable by enemies Trait : If you use money for stuff, the US has 25% more money gain and the US's attack and Defence stats are high Disability : Can't move far per turn and Expensive
::Team Britain:: Color of Model : Blue Special : Radar, when enemy is Campflouged (You can't attack them when they are normally) you can attack (You can't attack confederates when thet're camoflughed) Trait : Can move pretty far per turn and Cheap Disability : their attacks are Weak
::Team France:: Color of Model : White Special : Maginot Line, set barricades across the field Trait : Can go past barriers and can aim across more squares Disability : Has almost no armor
::Team Axis:: Color of Model : Black Special : Blitzkrieg, tanks, infantry, and planes can attack twice Trait : Tanks move farther, You can kill civilians with no penalty, and decently powerful Disability : Excessively low accuracy
::Team Communist:: Color of Model : Red Special : Domino Theory, can convert a group of troops into theirs Trait : Largest army Disability : Low amount of money
::Team Confederates:: Color of Model : Brown Special : Auto Camoflouge, you cannot be attacked, British's radar can't detect you Trait : Robert E. Lee Is the most powerful unit in the game Disability : When Robert E. Lee dies, you lose, and you have no modern technology
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Tue May 13, 2008 12:17 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Creating a board game for American History
Wait, Thanatos asking other people to do things for him?
NEVER SEEN THIS ONE BEFORE
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Tue May 13, 2008 12:21 am |
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Krumbs
Joined: Mon Aug 27, 2007 7:56 pm Posts: 1186 Location: Scotland
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Re: Creating a board game for American History
Oh I see Roy, America gets Red, Blue and white but all the British get is Blue?
Thank you very much.
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Tue May 13, 2008 4:52 pm |
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