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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Extra Module Suggestions
10050 wrote: I'd like a ''landing pad'' for my ships. One with some of the yellow and black caution tape and maybe some slight depressions for the rockets to rest in. I completely agree with this guy, wherever he came from. Do it!
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Mon May 05, 2008 5:31 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Extra Module Suggestions
I actually made that some while ago for my personal use because of those darklones.
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Mon May 05, 2008 9:19 pm |
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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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Re: Extra Module Suggestions
This is pretty random but how do you make the BG images for your pieces? That's the only problem I'm having with my own bunker modules.
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Mon May 05, 2008 11:46 pm |
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Anthony
Joined: Thu Jan 10, 2008 5:15 am Posts: 29
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Re: Extra Module Suggestions
I usually just darken the FG's platforms and make a little backdrop the same way I made the FG, then darken it to match.
As for suggestions, personally I'm a Tower fan. but the AI doesn't like towers - or ladders for that matter - So maybe an AI friendly tower using the diagonal wall things as platforms?
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Tue May 06, 2008 2:15 am |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: Extra Module Suggestions
I made a rocket silo with two slots a while back - you can re-release that should you want to.
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Tue May 06, 2008 9:06 am |
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orthrapox
Joined: Fri Aug 31, 2007 2:30 am Posts: 29 Location: In your head.
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Re: Extra Module Suggestions
an uber premade base, like purples old one.
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Tue May 06, 2008 10:56 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Extra Module Suggestions
The Fat Sand Rat wrote: robolee wrote: The diagonal is bad, if you think about it, it cannot join with another diagonal. However you might want to keep the one you posted and make another one that can be linked. If you make another one with the top horizontal and the bottom vertical you can. Err... There are four of them, for each different corner.
Attachments:
File comment: check the colour-coded pairs...
untitled.bmp [ 258.81 KiB | Viewed 2540 times ]
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Wed May 07, 2008 12:36 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Extra Module Suggestions
Pill box. I just had to.
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Wed May 07, 2008 7:35 pm |
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Dal
Joined: Mon Dec 10, 2007 9:54 pm Posts: 250
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Re: Extra Module Suggestions
Em... surely, you can do better than that. That entire "module" could be created out of vanilla parts.
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Wed May 07, 2008 11:36 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Extra Module Suggestions
I'm gonna be honest, that looks ♥♥♥♥. You could at least have matched up the floor properly...
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Thu May 08, 2008 8:34 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Extra Module Suggestions
I have a very twitchy hand. I'll try to make a better one, hopefully.
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Thu May 08, 2008 12:43 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Extra Module Suggestions
I don't mean it looks bad because it's made of default modules, it's just that it was poorly pieced together, and a somewhat bad design.
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Thu May 08, 2008 12:59 pm |
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