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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Defense door
Thought about making this, tell me if it's a terrible idea or it's good enough. Idea is, it's the end of the shaft, when you move close to it, it opens a hatch, and you can shoot through that, so you can protect your base furthermore. It's going to be an attachable door ofcourse, it's going to be destructable, and if accepted, I'm going to make a light and heavy version. Light for whatever reasons, heavy cuz, heavy's awesome. If you have any suggestions other than the sprites, lemme know, the current sprite is just a placeholder really. I'm going to scratch it if it has been done. I figured it would be easy to make a door with one slider instead of 2 sliders. This would be the heavy door, as you can see, it has a few attachments, making it last longer.
Last edited by war_man333 on Mon May 05, 2008 9:34 pm, edited 1 time in total.
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Mon May 05, 2008 8:54 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Defense door
Heh, I do something similar to this using Data's detached small sliding door and bunkermods. It works pretty decently but doesn't look all that great. I say go for it, it's definitely cool.
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Mon May 05, 2008 9:06 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Defense door
war_man333 wrote: Thought about making this, tell me if it's a terrible idea or it's good enough.
Idea is, it's the end of the shaft, when you move close to it, it opens a hatch, and you can shoot through that, so you can protect your base furthermore. It's going to be an attachable door ofcourse, it's going to be destructable, and if accepted, I'm going to make a light and heavy version. Light for whatever reasons, heavy cuz, heavy's awesome. If you have any suggestions other than the sprites, lemme know, the current sprite is just a placeholder really.
I actually don't think it HAS been done, oddly enough, cause it's a really damn good idea. Go for it.
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Mon May 05, 2008 9:08 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Defense door
Okay, creating better sprite now, I'm ♥♥♥♥ with doors so this is a great opportunity for me :V
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Mon May 05, 2008 9:09 pm |
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Defused
Joined: Sun Mar 09, 2008 5:37 pm Posts: 54
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Re: Defense door
have the heavy ones for use as peep holes outside the base, and the light ones for interior base defence.
Good idea though.
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Mon May 05, 2008 9:13 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Defense door
Oh yeah, I could do that.
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Mon May 05, 2008 9:15 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Defense door
This sounds bomb ass fly but try to make it so that the enemy doesn't shoot at them as much as other doors.
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Tue May 06, 2008 12:48 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Defense door
Not possible Wutang.
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Tue May 06, 2008 1:12 am |
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Anthony
Joined: Thu Jan 10, 2008 5:15 am Posts: 29
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Re: Defense door
I like these. I can only think that their gibbing would help block up the hallway too, after it's been penetrated. Certainly would be fun to mess around with.
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Tue May 06, 2008 2:08 am |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Defense door
well I dont think it would be an actor... more of a bunker module, right? the hatch part itself wouldnt really get in the way if it gibbed, at least the light version
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Tue May 06, 2008 4:51 am |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Defense door
it will be a door, a door is an actor.
Okay, it's actually done now, the heavy door, I'm having a few problems though, there seems to be some space where you can't shoot through, it's like super thick air or something. Invincible air. And this is exactly what there SHOULDN'T BE. Door can only be opened from inside by the way.
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Tue May 06, 2008 12:51 pm |
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Defused
Joined: Sun Mar 09, 2008 5:37 pm Posts: 54
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Re: Defense door
I'd reccomend making the actual sliding bit on the heavy door a bit bulkier, seeing as it is meant to be the harder version of the light. Perhaps have the sliding part less responsive to balance it out?
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Tue May 06, 2008 4:30 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Defense door
I don't think that will solve the main problem right now, I want to fix it, then I'll make it better.
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Tue May 06, 2008 5:16 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: Defense door
Would you be willing to post either the WIP or a snippet of the code? It could be one of several things, depending on how you did it. For instance, is it a Bunker Module?
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Tue May 06, 2008 5:36 pm |
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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: Defense door
It's a door, a door actor, I'll post it now, I haven't changed anything yet regarding names or price or anything like that, so it's in alpha state.
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Tue May 06, 2008 6:56 pm |
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