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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Toybox (1.0.1)
What did people expect, teddybears running around with waterpistols? *sigh*Edit: Hmm, that's actually a good idea.
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Thu May 01, 2008 12:09 pm |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: Toybox (1.0)
Winterous wrote: sal wrote: Well, it still says it's ejected, just downward away from your face. Oh, I thought it meant that it like stored them in the stock. Damnit, I'm dumb today. Wouldn't be very tactical to be running around and have your firearm jingling. Just outfit our boys in bright pink cammies and air horns instead of pistols.
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Thu May 01, 2008 2:50 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Toybox (1.0.1)
Did you get the PM I sent you with the list of guns?
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Thu May 01, 2008 4:09 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Toybox (1.0.1)
Yup, I did. (Didn't I send a pm back? I think I did.) Don't know when they'll be added though. Right now I am working on several other things as well, and I need to do real life work too unfortunately. So many things to do, so little time.
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Thu May 01, 2008 5:01 pm |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Toybox (1.0.1)
No, I didn't get a reply. D:
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Fri May 02, 2008 12:17 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Toybox (1.0.1)
Sorry about that. Could have sworn that I did.
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Fri May 02, 2008 3:36 pm |
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Aspect
Joined: Mon Apr 28, 2008 1:35 am Posts: 383
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Re: Toybox (1.0.1)
well, I like the name. It made sense to me
I also like the weapons. The only problem is there are so many of them! I wish I could have folders in the weapons section to help get through them all. The pistols are especially nice, I love being able to use small guns with the guy I have digging or with a shield.
Also, the sonic gun is super cool.
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Sun May 04, 2008 1:02 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Toybox (1.1)
Thanks, Aspect. I've added more stuff again. Hope people find them fun. I've put the made changes in the first post. Next I will try to improve the miscellaneous missile explosions and add a couple of real life rocket launchers and hope to have a functional deployable bunker. Will also try to make a totally different actor, a mech, but due to my limitations (with spriting) I dunno how far I'll get. I'm thinking about wether I should add your complete list too, Lambda, since there are already so much weapons in this mod. Not everyone will make it into this mod I think. To be continued.
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Sun May 04, 2008 7:29 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Toybox (1.1)
My major complaint with this mod is that a lot of the sound effects are pretty weak. They sound quite, muffled, or distant.
Otherwise, this kinda reminds me of my first mod, which was a collection of realistic weapons.
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Sun May 04, 2008 8:36 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Toybox (1.1)
I think it's because of the weapon itself. Some weapons make a lot more ruckus than others. I extracted the realistic weapon sounds from a single game, so I am to believe that they should be about right vs eachother. But I am no expert.
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Sun May 04, 2008 9:46 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: Toybox (1.1)
Gotcha! wrote: I think it's because of the weapon itself. Some weapons make a lot more ruckus than others. I extracted the realistic weapon sounds from a single game, so I am to believe that they should be about right vs eachother. But I am no expert. Well, they don't really sound right in relation to even the basic CC weapons. You might want to find some cleaner sounds.
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Sun May 04, 2008 10:11 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Toybox (1.1)
I wouldn't know why they need changing. It's the only thing in this mod that I am sure of it being perfectly fine. If other people don't like them then I can't help it. The Silencer and Doom guns (and some UniTec guns) are a different story though, them being recorded from ancient games. But that's the way it has to be.
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Sun May 04, 2008 10:43 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Toybox (1.1)
Dude, just about everyone has a problem with the sounds. They need loudering!
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Mon May 05, 2008 7:56 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Toybox (1.1)
*points at volume button* Problem solved!
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Mon May 05, 2008 10:40 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Toybox (1.1)
... Wow, you just don't get it do you?
It's a problem with the mod, fix it or get the ♥♥♥♥ out. How many people have complained about it? At least 6, that's a fair few. FIX IT!!
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Mon May 05, 2008 2:03 pm |
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