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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: MDCHQ MK2 B20
The game crashed when I tried using the Terminator in the "campaign" (I used Bethesda and the Terminator with a few weapons and such) Why is that ?_?
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Tue Apr 29, 2008 1:38 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: MDCHQ MK2 B20
!? No idea. Could you post what the error says?
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Tue Apr 29, 2008 4:36 am |
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Blob
Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
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Re: MDCHQ MK2 B20
I converted MDC mods, but new build raped them. Hardly. All weapons need to be fully redone.
Well.. If you want try it..
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Tue Apr 29, 2008 9:12 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: MDCHQ MK2 B20
uberhen wrote: !? No idea. Could you post what the error says? Thats just it though, no error...
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Tue Apr 29, 2008 12:01 pm |
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Czar Leopold
Joined: Mon Dec 17, 2007 10:19 pm Posts: 104
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Re: MDCHQ MK2 B20
Antiquity wrote: He's a flower, I hope he died. You have no conception, no idea, of how hard it is for me to resist the urge to say "no u." Sorry. I can't help it. Anyway, his mods were awesome, even if he was a ♥♥♥♥.
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Tue Apr 29, 2008 6:37 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: MDCHQ MK2 B20
I made those doors into proper doors a while back...
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Wed Apr 30, 2008 9:07 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: MDCHQ MK2 B20
I think I remember that (was it)
Press 1 to slow speed up (Close Door)
Press 2 to slow down (Open Door)
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Wed Apr 30, 2008 10:40 pm |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: MDCHQ MK2 B20
I has original door by Seraph. Please, remake it to the new build. Its the most epic blastdoor to the date.
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Wed Apr 30, 2008 10:45 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: MDCHQ MK2 B20
Ooh, I'll give that a go then - if you could PM them to me I'll see what I can do.
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Thu May 01, 2008 12:32 pm |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: MDCHQ MK2 B20
i got an error on "actors.ini on line 9 includes: actors/clones/clones.ini reading line 175" can somebody help me play a godly map please? thanks.
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Sun May 04, 2008 8:57 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: MDCHQ MK2 B20
Notice how you can't buy blue & green clones? Well, they're still in the code, all you have to do is uncomment them, and it'll work. (By uncomment, I mean remove the "//" before the code.) Find your actors.ini and uncomment clones.ini.
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Sun May 04, 2008 8:51 pm |
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bloodman
Joined: Tue May 13, 2008 5:43 am Posts: 4
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Re: MDCHQ MK2 B20
i got this error: Referring to instance ('Green Clone FG Arm') to copy from that hasn't been defined! in MDCHQ.rte/Actors/Clones/Clones.ini at line 176! Any solutions?
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Tue May 13, 2008 5:46 am |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: MDCHQ MK2 B20
uberhen wrote: Notice how you can't buy blue & green clones? Well, they're still in the code, all you have to do is uncomment them, and it'll work. (By uncomment, I mean remove the "//" before the code.) Find your actors.ini and uncomment clones.ini.
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Tue May 13, 2008 6:08 am |
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bloodman
Joined: Tue May 13, 2008 5:43 am Posts: 4
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Re: MDCHQ MK2 B20
already did that, didn't work... any other solution?
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Tue May 13, 2008 5:54 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: MDCHQ MK2 B20
bloodman wrote: i got this error: Referring to instance ('Green Clone FG Arm') to copy from that hasn't been defined! in MDCHQ.rte/Actors/Clones/Clones.ini at line 176! Any solutions? Post what's at Line 176 in MDCHQ.rte/Actors/Clones/Clones.ini
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Tue May 13, 2008 10:47 pm |
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