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 Semi Skeleton 
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Joined: Mon Aug 27, 2007 7:56 pm
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Location: Scotland
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Post Re: Semi Skeleton
Skeletony? A dreadnaught that has been all dented and broken with bits of scrap metal bolted on that couls fall off and leave gaping holes in the sprites.

Edit: This is what I mean.


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Mon Apr 28, 2008 9:35 pm
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Joined: Wed Aug 29, 2007 4:09 am
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Location: The land of Pwnt
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Post Re: Semi Skeleton
sweet. I'll get right on that, should ii be regular dread color or like rusted pile of crap colored?
save it for ur scrap series. it fits in better there.
ya sry about that got sum names mixed up.


Last edited by fyher on Wed Apr 30, 2008 1:09 am, edited 1 time in total.



Mon Apr 28, 2008 9:48 pm
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Post Re: Semi Skeleton
Scrap series?


Mon Apr 28, 2008 10:08 pm
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Joined: Thu Mar 06, 2008 10:54 pm
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Post Re: Semi Skeleton
But didn't people want ME to make these mods?? :-(


Mon Apr 28, 2008 10:15 pm
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Post Re: Semi Skeleton
It's true, he was making the skeleton mods first. But you were doing guns so let Fyher do the actors. Or you could do actors too, it doesn't really matter.


Mon Apr 28, 2008 10:24 pm
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Post Re: Semi Skeleton
you know what Krums, good point
I'll let Fyher do what he is doing, and I'll continue to do what I am doing
(I'm still planning to make an actor(s))


Mon Apr 28, 2008 10:28 pm
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Joined: Wed May 23, 2007 12:08 pm
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Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: Semi Skeleton
The Mind wrote:
(I'm still planning to make an actor(s))

Yay =3

Nice mod, could you some extras, (not sure what) but its good nonetheless =3


Mon Apr 28, 2008 10:42 pm
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Post Re: Semi Skeleton
FireBlizzard wrote:
Yay =3

Nice mod, could you some extras, (not sure what) but its good nonetheless =3


Ya, but I'm not sure what to make.
So many suggestions....
You got any? :-(


Mon Apr 28, 2008 10:48 pm
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Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: Semi Skeleton
Well I think no flesh since its a skelly not a zombie...

But mabye make a few more skellies but the would have to look slightly different with their own strengths (Like one all about armour, another all about speed, one that CAN fly, short one etc)


Mon Apr 28, 2008 11:39 pm
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Post Re: Semi Skeleton
I still say vampire skeleton.


Tue Apr 29, 2008 10:16 am
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Post Re: Semi Skeleton
Winterous wrote:
I still say vampire skeleton.


That might be good (not sure how people would make it) But good nonetheless XD


Tue Apr 29, 2008 11:51 am
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Post Re: Semi Skeleton
Vampire: With some very specific and tricky coding, I was thinking that the weapon the vampire holds could be made with 2 bullets coming out every time you shot. One of them would create a custom wound, like in the medipack series, that dealt no damage on impact and caused 'bleeding' at a certain rate, but with negative damage, only it would increase health by 1 or 2 and then stop instead of going on. The other bullet would come out of the gun normally and hit a unit, so it would look like you're draining the enemy health. I found two problems with this; so far, I don't know any way of customizing each separate bullet fired by a gun, and this wouldn't be quite like a vampire or drainer because you wouldn't need an enemy to regain health, you could just shoot off in the distance.


Dunno if it's possible though :P


Sat May 03, 2008 1:32 am
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Post Re: Semi Skeleton
Umm, I didn't mean the sort that sucks blood.
I just meant nasty looking skeleton that can fly magically and is really fast and tough. (for a skeleton)
And by nasty looking I mean NASTY looking.


Sat May 03, 2008 1:43 am
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Post Re: Semi Skeleton
Also Ragdoll, dont forget this is a Skeleton mod pack, not a undead in general (if it gets changed then so be it, but people might complain bout the title)


Sat May 03, 2008 4:10 am
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