-Alteisen Arsenal Labs- ))AAL Product [Under work]
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Don't let altisen DIE!!!!! AAL Will be in ruins if he dies!!!!!!
PS: How'd you come up with the name "Altisen"?
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Thu May 01, 2008 8:47 pm |
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Beowulf
Joined: Mon Jan 07, 2008 3:22 am Posts: 55
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
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Thu May 01, 2008 8:58 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Oh calm down you guys, especially Roy. You don't have to mess your pants every time Numgun posts. It's not that awesome.
It's also quite an annoying habit.
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Thu May 01, 2008 9:35 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
yeah you should really make him http://i237.photobucket.com/albums/ff25 ... cht_01.jpg http://i237.photobucket.com/albums/ff25 ... cht_02.jpg he looks awesome, maybe your brain should pilot him (as in the/your brain is inside the mech itself) and there is only one. (this is an alt colour, but IMO more awesome) this is alteisen natch, see more here: http://ngeekhiong.blogspot.com/2007/11/ ... lsome.html
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Thu May 01, 2008 9:36 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Alright, which ♥♥♥♥♥♥ gave Alteisen Nacht a katana? WHAT THE ♥♥♥♥, HUGE ♥♥♥♥ HEAT HORN. And seriously, don't tell him to make the Alteisen. That's my job, and I've been doing it since... b14? Probably.
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Thu May 01, 2008 9:40 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Altisen looks really awesome. Any plans on making him/the mech in the pics, numgun?
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Thu May 01, 2008 11:44 pm |
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s0me_guy
Joined: Sun Dec 10, 2006 6:00 am Posts: 93 Location: ENFOLD!
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
So, I downloaded the update, wheres my spartan laser?
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Fri May 02, 2008 9:01 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Err, in there? Did you try using the actor who comes with it?
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Sat May 03, 2008 1:38 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
It should be in Weapons, or in the Bodies as AAL Marine SPL.
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Sat May 03, 2008 4:43 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
So, when does the raven get released? You really need to release it to hold up the missing link between useless pilot soldier and super-heavy expensive marine.
also, it's awesome.
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Sat May 03, 2008 11:52 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Exalion wrote: So, when does the raven get released? You really need to release it to hold up the missing link between useless pilot soldier and super-heavy expensive marine.
also, it's awesome. What about the old B11 Strike raven? You finally learned how to code.
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Sat May 03, 2008 12:20 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Roy-G-Biv wrote: Exalion wrote: So, when does the raven get released? You really need to release it to hold up the missing link between useless pilot soldier and super-heavy expensive marine.
also, it's awesome. What about the old B11 Strike raven? You finally learned how to code. The sprites on that one are terribly outdated, detailless and flat. If I'll ever go doing that unit, i'll redo it completely. As for the Alteisen name, you got it right. Its the same one as in my sig, a bit super-deformed though. Besides all that im trying to get the Aegis shield system to work on the novastar, that is the main reason that got me slowed down.
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Sat May 03, 2008 1:34 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Well either way, the mod is great... Too bad you cant have certain seperations, but Kickass mod nonetheless =3
Cant wait too see more storyline from ya =3
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Sat May 03, 2008 2:51 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
numgun wrote: Roy-G-Biv wrote: Exalion wrote: So, when does the raven get released? You really need to release it to hold up the missing link between useless pilot soldier and super-heavy expensive marine.
also, it's awesome. What about the old B11 Strike raven? You finally learned how to code. The sprites on that one are terribly outdated, detailless and flat. If I'll ever go doing that unit, i'll redo it completely. As for the Alteisen name, you got it right. Its the same one as in my sig, a bit super-deformed though. Besides all that im trying to get the Aegis shield system to work on the novastar, that is the main reason that got me slowed down. Yes, We'd all know the NEW strike raven will equal in awesomeness compared to the GunArms MPAM. Will you also bring back the AAL Mod Index?
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Sat May 03, 2008 7:35 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: -Alteisen Arsenal Labs- ))AAL Product *V1.1
Roy-G-Biv wrote: Yes, We'd all know the NEW strike raven will equal in awesomeness compared to the GunArms MPAM. Will you also bring back the AAL Mod Index? If i'll do it, I'll reduce the MPAM's flight capabilities greatly since the Strike Raven was originally supposed to be the dominating air-superiority unit. Unlike the MPAM, it would have a preset selection of arsenal. Also the mods index is in my sig dude. And I update it every now and then when I have something to show.
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Sat May 03, 2008 7:46 pm |
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