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 Actors 
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Joined: Thu Mar 06, 2008 10:54 pm
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Post Actors
Ok, quick question
When making an actor, are u supposed to sprite every frame?
If not, what do you do?


Mon Apr 28, 2008 8:22 pm
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The Mind wrote:
Ok, quick question
When making an actor, are u supposed to sprite every frame?
If not, what do you do?


Er, look at someone else's actor they've made. There are seperate sprites for head, body, legs, feet, hands, and the like. Seriously, this is much easier if you just go look around. Also you're going to get flamed hardcore shortly, so use that time to look at stuff.


Mon Apr 28, 2008 8:33 pm
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and dont forget to use the templates! they are there to help you (so is the search button to find them)


Mon Apr 28, 2008 8:42 pm
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Djinn wrote:
Er, look at someone else's actor they've made. There are seperate sprites for head, body, legs, feet, hands, and the like. Seriously, this is much easier if you just go look around. Also you're going to get flamed hardcore shortly, so use that time to look at stuff.

This


Mon Apr 28, 2008 8:57 pm
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NO NO NO NO NO

I know that................

Are the legs,head,etc. Sprited frame by frame?


Mon Apr 28, 2008 10:13 pm
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What? Just check the base.rte to see how the sprites are used


Mon Apr 28, 2008 10:23 pm
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........................
not what I'm asking
(what I am Asking)
is there any other way to make a character's part without spriting it frame-by-frame?


Mon Apr 28, 2008 10:26 pm
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You mean like separate upper and lower leg sprites, rather than an animated extending leg sprite?

If so, no.


Mon Apr 28, 2008 10:31 pm
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OK, ill try to be as clear as i possibly can

Say a leg has four frames to it.
Do people usually sprite the four frames frame-by-frame or is there some other way of doing it?


Mon Apr 28, 2008 10:35 pm
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Oh, I see.
Yeah, you sprite frame by frame.
But if it's something big or mechanical, you could make sprites of the different parts of the the leg, and then rotate them, and join them together, and repeat, for different leg positions with differently angled parts, but this requires programs that don't come with your computer.

rotsprite is a pretty good, free, sprite-rotating utility.


Last edited by Azukki on Mon Apr 28, 2008 11:01 pm, edited 1 time in total.



Mon Apr 28, 2008 11:00 pm
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Post Re: Actors
CC doesnt use walking animations, what you're thinking of is limbpaths. They are defined with the actor code and give a leg several points (in XY coordinate form) to follow, in order, from the starting point (standing still usually). Now that you know where to look, do so. Play with it. Make a coalition soldier do a cartwheel.


Mon Apr 28, 2008 11:01 pm
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Jesus christ you're dumb ThoughtProcess.

Have you ever LOOKED at the ♥♥♥♥ CC folders?

ACTORS HAVE SPRITES. THEY DETERMINE VISIBLE APPEARANCE, WHILE LIMBPATHS GOVERN PHYSICAL BEHAVIOUR.

A combination of both is necessary for a good looking actor.

NOW STOP OFFERING ADVICE ON ♥♥♥♥ YOU DON'T KNOW ABOUT.


Tue Apr 29, 2008 12:52 am
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Grif wrote:
Jesus christ you're dumb ThoughtProcess.

Have you ever LOOKED at the fudge CC folders?

ACTORS HAVE SPRITES. THEY DETERMINE VISIBLE APPEARANCE, WHILE LIMBPATHS GOVERN PHYSICAL BEHAVIOUR.

A combination of both is necessary for a good looking actor.

NOW STOP OFFERING ADVICE ON crap YOU DON'T KNOW ABOUT.

I like your mix of Caps Lock and undercase lettering, Grif.
Nice Touch


Tue Apr 29, 2008 1:45 am
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I like your use of censors that are totally optional.


Tue Apr 29, 2008 2:32 am
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Optional and activated!


Tue Apr 29, 2008 2:34 am
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