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 holding clones 
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: holding clones
You also throw things like a TDExplosive even if it's a rocket, dropship, door, or etc.


Sun Apr 27, 2008 7:58 pm
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Joined: Wed Aug 29, 2007 4:09 am
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Post Re: holding clones
how hard does it get thrown, like really hard or like and inch in front of you?


Sun Apr 27, 2008 10:05 pm
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Joined: Sun Oct 29, 2006 4:26 am
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Post Re: holding clones
fyher wrote:
how hard does it get thrown, like really hard or like and inch in front of you?


Like everything else you can throw, surprisingly. Just try it, it's seriously much faster than asking every question.


Sun Apr 27, 2008 10:25 pm
Profile YIM
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Post Re: holding clones
ya im just rly lazy and dont feel like trying it...


Sun Apr 27, 2008 10:29 pm
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Joined: Fri Sep 21, 2007 4:45 am
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Post Re: holding clones
Noticed some thing while playing with this:

1)If you gave the held a weapon he would(sometimes) shoot the holder because it auto-assigns it to team 0.
2)If the holders torso gibs then the held will have a see-able HP meter, but he's not controllable. No way around this.
3)The held will (very rarely) try to jet, this gibs him and the holder at such high speeds that it rapes terrain.
4)Somethimes he disaperes for no reason, weird.

Other than that it's just fun to see.
>.>


Sun Apr 27, 2008 10:37 pm
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Joined: Fri Jun 29, 2007 6:27 am
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Post Re: holding clones
The Throwability would allow you to make a pikmin mod XD,that or a cool CQC mod where you throw the actors so hard they explode.


Mon Apr 28, 2008 5:47 am
Profile YIM
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: holding clones
Vash wrote:
CQC

CCCQC!
That'd be awesome, pushing people with your hands.


Mon Apr 28, 2008 9:20 am
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Post Re: holding clones
well now we have the ultimate meat shield, we hafta make a mod of this.


Mon Apr 28, 2008 1:42 pm
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