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 Semi Skeleton 
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Joined: Wed Aug 29, 2007 4:09 am
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Post Semi Skeleton
So this is a skeleton of a dead coalition actor. It's got all the ripped cloths and stuff so it looks pretty awesome and eerie at the same time. It's a little stronger than a regular skeleton so it's somewhat balanced. Enjoy.

Edit - - New jetpack added, sprite will be changed, too lazy to do more work. It works like you would expect from a dead and brought back to life soldiers jetpack. I still wanna make particles emit randomly so it looks defective but I'll do it later when I'm less tired. I also need some tips on doing that. I guess I'll try making sum old crappy weapons for it or something. Anyone wanna send me sum half baked gun sprites so i can work with them because i dunno what I'm going to make the guns look like. I'm going to leave a jetpack version and a non jetpack version so you can play with whichever one you want. Enjoy.

Credits
Krumbs - Mod Idea
Azukki - mod templates


pictures below


Attachments:
[The extension png has been deactivated and can no longer be displayed.]
File comment: SemiSkeli, No jetpack.
SemiSkeliNJP.rte.rar [60.32 KiB]
Downloaded 383 times
File comment: SemiSkeli, With jetpack.
SemiSkeli.rte.rar [65.54 KiB]
Downloaded 416 times


Last edited by fyher on Mon Apr 28, 2008 9:28 pm, edited 3 times in total.

Sun Apr 27, 2008 11:28 pm
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Joined: Fri Apr 27, 2007 4:55 pm
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Post Re: Semi Skeleton
Give it a jetpack, but the jetpack doesn't work.


Sun Apr 27, 2008 11:30 pm
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Post Re: Semi Skeleton
Working on that idea, maybe a malfunctioning Jetpack that explodes if you try to fly?


Sun Apr 27, 2008 11:32 pm
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Post Re: Semi Skeleton
how can i make it so the jet pack emits random particles all the time, so it looks defective?


Sun Apr 27, 2008 11:33 pm
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Post Re: Semi Skeleton
Let it jump.


Sun Apr 27, 2008 11:33 pm
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Post Re: Semi Skeleton
Anything unique?
Looks like you frankensteined the sprites.
Oh well. DL'ing


Sun Apr 27, 2008 11:36 pm
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Post Re: Semi Skeleton
ya i frankensteined the sprites and its not too unique, i just felt like making it after i saw the post.


Sun Apr 27, 2008 11:41 pm
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Post Re: Semi Skeleton
fyher wrote:
ya i frankensteined the sprites and its not too unique, i just felt like making it after i saw the post.

What post?


Sun Apr 27, 2008 11:46 pm
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Post Re: Semi Skeleton
read the op


Sun Apr 27, 2008 11:58 pm
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Location: In hells Ironic Punishment Department (Canada, ON)
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Post Re: Semi Skeleton
A short jump like burst (make it look like it works for like 1 second of the actual jetpack life time)

So like the skelly is trying to jump jet but it only looks like he jumped

EDIT1: Either that or it doesnt work at all


Mon Apr 28, 2008 12:03 am
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Post Re: Semi Skeleton
Jet Pack: Give it a really low power and short life. Once you run out of fuel, the jetpack on regular soldiers starts to sputter and not lift. This can be avoided by tapping Up in bursts, so give it low power that won't lift it.


Mon Apr 28, 2008 12:22 am
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Post Re: Semi Skeleton
ok so i know how to make the jet pack work and stuff but how do i make it look like sparks are randomly flying out!?


Mon Apr 28, 2008 12:34 am
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Post Re: Semi Skeleton
please excuse the advertising, but for the jetpack, I recommend tacking a look at what I did with my scrap series.
failing that, just make lots of different types of emission particles with different particle per minute counts, thats what I did.
it'll look great, function badly if you adjust it so it functions badly, and you can easily make it very dangerous.

Nice frankensteined sprites, looks rather creepy.


Mon Apr 28, 2008 2:07 am
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Joined: Fri Jun 15, 2007 6:47 am
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Post Re: Semi Skeleton
bones+torn clothes+some skin+motor functions=zombie. couldn't you just have called him a zombie? i dont really like the actor. nice sprites though.


Mon Apr 28, 2008 4:36 am
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Joined: Wed Sep 05, 2007 4:14 am
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Post Re: Semi Skeleton
Make the jetpack jam, burst in to flames, and work for short stretches of time!


Mon Apr 28, 2008 6:29 am
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