DarKlone Technologies (Old)
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarKlone Technologies - Updated 4/6/08
FireBlizzard wrote: Or the door on top of it XD That would work quite nicely. You'd just need to make them fly sideways from it. ...o--o H____H Maybe like that? H = engine o = door Ignore the .'s So you'd have diagonally facing doors to fling them outward.
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Sat Apr 26, 2008 1:46 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: DarKlone Technologies - Updated 4/6/08
Truly, I think this needs some sort of ninja actor, instead of the usual samurai look.
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Sat Apr 26, 2008 3:07 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarKlone Technologies - Updated 4/6/08
That's kinda what the light is for...
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Sat Apr 26, 2008 4:11 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: DarKlone Technologies - Updated 4/6/08
Roy-G-Biv wrote: Truly, I think this needs some sort of ninja actor, instead of the usual samurai look. Ahem, Gospel of Fatticus, 12:34- Truly I tell you, does not the Light DarKlone look like a ninja? And yea, there were throwing knives, and a sword which did not have pronounced curvature, and Darlos did make a ninja a long time ago. And the lord did move across the waters and say 'Word, pay attention, my son, for your wish has already been granted.' And the birds of the sky and the beasts of the field did rejoice in anticipation of the dropship, and all was well.
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Sat Apr 26, 2008 5:00 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarKlone Technologies - Updated 4/6/08
I love you...
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Sat Apr 26, 2008 5:24 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: DarKlone Technologies - Updated 4/6/08
That was beautiful =3 (Well actually just a very kickass gospel )
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Sat Apr 26, 2008 12:09 pm |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarKlone Technologies - Updated 4/6/08
The Fat Sand Rat wrote: Roy-G-Biv wrote: Truly, I think this needs some sort of ninja actor, instead of the usual samurai look. Ahem, Gospel of Fatticus, 12:34- Truly I tell you, does not the Light DarKlone look like a ninja? And yea, there were throwing knives, and a sword which did not have pronounced curvature, and Darlos did make a ninja a long time ago. And the lord did move across the waters and say 'Word, pay attention, my son, for your wish has already been granted.' And the birds of the sky and the beasts of the field did rejoice in anticipation of the dropship, and all was well. In short: the Lights are ninjas. That was always my intent. It's why they don't talk. Should the CC engine ever gain the ability to support any kind of stealth abilities or traits, their nature will become more pronounced. Also, in case anyone was wondering, the sword is straight simply because there's no reason for a blade that cuts through heat and energy to be curved. See, swords were often curved so the force and weight of the strike would be placed on a smaller area, increasing cutting ability. After the initial cut, the cutting area would "spread" as the blade cut deeper, making a nice outward shearing effect. All of these considerations are based around a solid blade with weight behind it. When you're dealing with a blade of raw energy, mass and shape doesn't matter, since its the intensity of the energy alone that "cuts."
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Sun Apr 27, 2008 7:00 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarKlone Technologies - Updated 4/6/08
Well, thinking about it like that, if the plasma stream (or whatever) were curved, then you'd end up with more plasma hitting the initial point of impact, because if it's straight all the incoming plasma will hit other bits first, but if it's curved it'd have an easier time burning the first bit.
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Sun Apr 27, 2008 7:08 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarKlone Technologies - Updated 4/6/08
Winterous wrote: Well, thinking about it like that, if the plasma stream (or whatever) were curved, then you'd end up with more plasma hitting the initial point of impact, because if it's straight all the incoming plasma will hit other bits first, but if it's curved it'd have an easier time burning the first bit. Another consideration: how is the energy being generated exactly? In the straight blade, I sort of assumed that the blade is being being generated at the hilt and shot up towards the tip in a stream of energy that travels along the blade. You couldn't do anything like that with a curved blade. In a curved blade, you have to have the energy coming straight out from the blade, instead of traveling along it. All points of impact would be equally strong, so it wouldn't matter, even if it were straight and the energy came straight out from the blade. In other news, I'm thinking about making some kind of new mechanization. It'd be some kind of hovering robot with two arms that dual-wields larger weapons. The only problem with this is that if I make some kind of mobile hovering robot with two weapons, then one might begin to wonder why the hover turret only has one weapon. I might go about redesigning the hover turret a bit if I make this other thing... dual machine guns might be pretty cool.
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Sun Apr 27, 2008 3:45 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: DarKlone Technologies - Updated 4/6/08
Darlos9D wrote: In other news, I'm thinking about making some kind of new mechanization. It'd be some kind of hovering robot with two arms that dual-wields larger weapons. The only problem with this is that if I make some kind of mobile hovering robot with two weapons, then one might begin to wonder why the hover turret only has one weapon. I might go about redesigning the hover turret a bit if I make this other thing... dual machine guns might be pretty cool. Well why that would make us wonder why the hover turret doesnt have dual weapons I dont know, but I like it the way it is (Wouldnt mind seeing what you mean though)
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Sun Apr 27, 2008 10:26 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: DarKlone Technologies - Updated 4/6/08
Gundamstylemechplease. I have a theory on how attachable regen. armor could work.
1.Make attachables hitmos = 0 and gethitbymos = 0 2.Make skin the same way as current regen. armor. 3.Make skinpower differ depending on type of unit 4.Make appearance of attachable armor different
or you could put armor over the regen. armor
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Sun Apr 27, 2008 11:04 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: DarKlone Technologies - Updated 4/6/08
Darlos9D wrote: Winterous wrote: Well, thinking about it like that, if the plasma stream (or whatever) were curved, then you'd end up with more plasma hitting the initial point of impact, because if it's straight all the incoming plasma will hit other bits first, but if it's curved it'd have an easier time burning the first bit. Another consideration: how is the energy being generated exactly? In the straight blade, I sort of assumed that the blade is being being generated at the hilt and shot up towards the tip in a stream of energy that travels along the blade. You couldn't do anything like that with a curved blade. In a curved blade, you have to have the energy coming straight out from the blade, instead of traveling along it. All points of impact would be equally strong, so it wouldn't matter, even if it were straight and the energy came straight out from the blade. In other news, I'm thinking about making some kind of new mechanization. It'd be some kind of hovering robot with two arms that dual-wields larger weapons. The only problem with this is that if I make some kind of mobile hovering robot with two weapons, then one might begin to wonder why the hover turret only has one weapon. I might go about redesigning the hover turret a bit if I make this other thing... dual machine guns might be pretty cool. Oh yeah, good point about the sword there. I think you should make a walker, not a massive titan, but like an AT-ST but smaller. That'd be cool.
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Mon Apr 28, 2008 9:25 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarKlone Technologies - Updated 4/6/08
Winterous wrote: Darlos9D wrote: Winterous wrote: Well, thinking about it like that, if the plasma stream (or whatever) were curved, then you'd end up with more plasma hitting the initial point of impact, because if it's straight all the incoming plasma will hit other bits first, but if it's curved it'd have an easier time burning the first bit. Another consideration: how is the energy being generated exactly? In the straight blade, I sort of assumed that the blade is being being generated at the hilt and shot up towards the tip in a stream of energy that travels along the blade. You couldn't do anything like that with a curved blade. In a curved blade, you have to have the energy coming straight out from the blade, instead of traveling along it. All points of impact would be equally strong, so it wouldn't matter, even if it were straight and the energy came straight out from the blade. In other news, I'm thinking about making some kind of new mechanization. It'd be some kind of hovering robot with two arms that dual-wields larger weapons. The only problem with this is that if I make some kind of mobile hovering robot with two weapons, then one might begin to wonder why the hover turret only has one weapon. I might go about redesigning the hover turret a bit if I make this other thing... dual machine guns might be pretty cool. Oh yeah, good point about the sword there. I think you should make a walker, not a massive titan, but like an AT-ST but smaller. That'd be cool. I'll be getting to the larger mechanical things later on. Right now I'm just gonna re-work my turret into something far more badass. I think I'm not going to make a completely new actor after all.
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Tue Apr 29, 2008 11:21 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: DarKlone Technologies - Updated 4/6/08
So just a major turret update like, uhh, D52 Hover Turret MkII (though it wont be a hover turret anymore ?_?) =3
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Tue Apr 29, 2008 11:54 am |
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Darlos9D
Joined: Mon Jul 16, 2007 9:50 am Posts: 1512 Location: Tallahassee, FL
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Re: DarKlone Technologies - Updated 4/6/08
FireBlizzard wrote: So just a major turret update like, uhh, D52 Hover Turret MkII (though it wont be a hover turret anymore ?_?) =3 No, it'll hover. Just differently.
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Tue Apr 29, 2008 9:41 pm |
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