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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: holding clones
You also throw things like a TDExplosive even if it's a rocket, dropship, door, or etc.
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Sun Apr 27, 2008 7:58 pm |
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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: holding clones
how hard does it get thrown, like really hard or like and inch in front of you?
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Sun Apr 27, 2008 10:05 pm |
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Djinn
Joined: Sun Oct 29, 2006 4:26 am Posts: 298
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Re: holding clones
fyher wrote: how hard does it get thrown, like really hard or like and inch in front of you? Like everything else you can throw, surprisingly. Just try it, it's seriously much faster than asking every question.
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Sun Apr 27, 2008 10:25 pm |
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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: holding clones
ya im just rly lazy and dont feel like trying it...
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Sun Apr 27, 2008 10:29 pm |
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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: holding clones
Noticed some thing while playing with this:
1)If you gave the held a weapon he would(sometimes) shoot the holder because it auto-assigns it to team 0. 2)If the holders torso gibs then the held will have a see-able HP meter, but he's not controllable. No way around this. 3)The held will (very rarely) try to jet, this gibs him and the holder at such high speeds that it rapes terrain. 4)Somethimes he disaperes for no reason, weird.
Other than that it's just fun to see. >.>
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Sun Apr 27, 2008 10:37 pm |
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Vash
Joined: Fri Jun 29, 2007 6:27 am Posts: 195 Location: America
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Re: holding clones
The Throwability would allow you to make a pikmin mod XD,that or a cool CQC mod where you throw the actors so hard they explode.
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Mon Apr 28, 2008 5:47 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: holding clones
CCCQC! That'd be awesome, pushing people with your hands.
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Mon Apr 28, 2008 9:20 am |
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fyher
Joined: Wed Aug 29, 2007 4:09 am Posts: 239 Location: The land of Pwnt
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Re: holding clones
well now we have the ultimate meat shield, we hafta make a mod of this.
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Mon Apr 28, 2008 1:42 pm |
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