| Author | Message | 
        
			| Thanatos 
					Joined: Sat Jan 06, 2007 3:58 am
 Posts: 346
 Location: Germany
   |   Re: MDCHQ MK2 B20Uncomment clones. 
 Oh god, I miss maxim now.....
 I just played this and... just.... YOU BASTARDS MADE HIM LEAVE!
 
 
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			| Sat Apr 26, 2008 10:28 pm | 
					
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			| Seleia 
					Joined: Sun Jan 06, 2008 6:36 am
 Posts: 250
   |   Re: MDCHQ MK2 B20He's a ♥♥♥♥♥♥, I hope he died. 
 
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			| Sun Apr 27, 2008 12:33 am | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: MDCHQ MK2 B20Antiquity wrote: He's a flower, I hope he died.That is probably the worst thing an ex-moderator could say. Love the modules. Make working doors?
 
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			| Sun Apr 27, 2008 1:03 am | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   |   Re: MDCHQ MK2 B20Thanatos wrote: Uncomment clones. 
 Oh god, I miss maxim now.....
 I just played this and... just.... YOU BASTARDS MADE HIM LEAVE!
No, no I actually didn't, just as many of us didn't, he just went all emo and flipped out. If he were in power I'll bet he would have pulled a Thor. Antiquity wrote: He's a ♥♥♥♥♥♥, I hope he died.I don't know my response to that... it might have been a chuckle, might have been a giggle. Also, since when is Antiquity an ex-mod?
 
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			| Sun Apr 27, 2008 1:04 am | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: MDCHQ MK2 B20The Fat Sand Rat wrote: Also, since when is Antiquity an ex-mod?He's been an ex-mod since Wiz. James demoted daman, grif, and him.
 
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			| Sun Apr 27, 2008 1:21 am | 
					
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			| Thanatos 
					Joined: Sat Jan 06, 2007 3:58 am
 Posts: 346
 Location: Germany
   |   Re: MDCHQ MK2 B20And this is why I officialy now love james.Intimately.
 
 And I didn't mean that you guys, made him leave, I meant the cuntholes of the forums, who did.
 
 
 Also, needs to be updated for bigger tunnels and cover spots, only accomadates clones atm.
 
 
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			| Sun Apr 27, 2008 3:06 am | 
					
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			| venn177 
					Joined: Sun Mar 18, 2007 5:35 am
 Posts: 3778
 Location: Largo, Florida
   |   Re: MDCHQ MK2 B20Roy-G-Biv wrote: The Fat Sand Rat wrote: Also, since when is Antiquity an ex-mod?He's been an ex-mod since Wiz. James demoted daman, grif, and him.1. Antiquity is Seleia. And Seleia happens to be a she . 2. Grif was demodded I think a week before her  and Daman. 3. Thanatos is right, we really need someone to update the tunnels, I'll check and see if we have permission to edit Maxy's mod here.
 
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			| Sun Apr 27, 2008 3:58 am | 
					
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			| W0w00t 
					Joined: Mon Jul 30, 2007 5:16 am
 Posts: 158
   |   Re: MDCHQ MK2 B20Uberhen: The gift that keeps on giving   
 
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			| Sun Apr 27, 2008 5:40 am | 
					
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			| uberhen 
					Joined: Wed Jan 24, 2007 11:53 pm
 Posts: 589
 Location: Silicon Valley, California
   |   Re: MDCHQ MK2 B20W0w00t wrote: Uberhen: The gift that keeps on giving   Lol, thanks. Yes, I like to revive older stuff. It's easy, it saves time, and it lets new members get those great mods that have been forgotten.
 
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			| Sun Apr 27, 2008 6:03 am | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: MDCHQ MK2 B20What Will you bring back?The camera mod?
 
 
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			| Sun Apr 27, 2008 7:09 pm | 
					
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			| uberhen 
					Joined: Wed Jan 24, 2007 11:53 pm
 Posts: 589
 Location: Silicon Valley, California
   |   Re: MDCHQ MK2 B20Well, right now I have the warbot mk6, and I think by changing the aerial teleporter's cargo exit offset a bit, it will solve the 'actor gets killed immediately by craft' problem.  ...  Maybe. 
 
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			| Sun Apr 27, 2008 7:19 pm | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: MDCHQ MK2 B20uberhen wrote: warbot mk6.Ooooooooooooooooo sounds awesome. pictures? Oh, and map is old. Make the BG keep up with the new style and not Pre-B14
 
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			| Sun Apr 27, 2008 11:38 pm | 
					
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			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   |   Re: MDCHQ MK2 B20Roy-G-Biv wrote: Oh, and map is classicFixed. It doesn't need pacman.
 
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			| Mon Apr 28, 2008 12:30 am | 
					
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			| wutangfan1990 
					Joined: Sun Apr 29, 2007 6:11 pm
 Posts: 543
 Location: The hood
   |   Re: MDCHQ MK2 B20Perhaps someone should update the maximdude pack of weapons as well seeing as it did pwn all existence. 
 
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			| Mon Apr 28, 2008 4:09 pm | 
					
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			| uberhen 
					Joined: Wed Jan 24, 2007 11:53 pm
 Posts: 589
 Location: Silicon Valley, California
   |   Re: MDCHQ MK2 B20Maybe. t0rento's converter program might save time. Some of the weapons quit working builds ago, though, like the panzerschreck. 
 
 
    							Last edited by uberhen on Thu Aug 14, 2008 9:03 am, edited 1 time in total. 
 
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			| Tue Apr 29, 2008 1:29 am | 
					
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