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VladDracul
Joined: Tue Apr 22, 2008 4:46 am Posts: 39 Location: A Gallikers MyTea
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Re: Windows
Roy-G-Biv wrote: Neuro wrote: numgun wrote: Make a bigger window too so I could dive through it like in hollywood movies. Hahaha! Very much seconded Good luck! Thirded. Windows are awesome. (And Windows is awesome) Fourthed(?). If it's anything like the windows in Apocalypse Towers map/terrain, it's going to be very much WIN imo.
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Sat Apr 26, 2008 7:40 pm |
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10050
Joined: Wed Dec 26, 2007 4:25 am Posts: 167 Location: Hopefully in front of a gaming platform of some kind
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Re: Windows
fifthed, love to see some window dive action!
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Sat Apr 26, 2008 9:55 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Windows
I think you people should start naming the towns from EarthBound. Onette. Twoson. Threed. Fourside.
And some more, but they're not amusing.
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Sun Apr 27, 2008 2:48 am |
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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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Re: Windows
Ok guys I got what you asked for. You can re-download the file to get the new stuff, but you should delete the old one first if you downloaded it.
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Mon Apr 28, 2008 3:23 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Windows
Weew! Action window dives!
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Mon Apr 28, 2008 8:50 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Windows
Dude you failed. This is what happened to my guy when he attempted to dive through the window: Ouch.
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Mon Apr 28, 2008 1:18 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Windows
Yeah, it doesn't collide very well. You should reduce the GibImpulseLimit a bunch, so you can dive through.
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Mon Apr 28, 2008 1:20 pm |
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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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Re: Windows
I loled when I saw numgun's response. Ok it should be fixed now, very low gibimpulselimit now. Sorry I didn't catch it before I've been writing my term paper and haven't had any time to do extensive tests.
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Mon Apr 28, 2008 10:35 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Windows
Winterous wrote: I think you people should start naming the towns from EarthBound. Onette. Twoson. Threed. Fourside.
And some more, but they're not amusing. You play earthbound?!?!?!?! ONTOPIC: Live action breaking windows own.
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Tue Apr 29, 2008 12:21 am |
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tosty
Joined: Fri Sep 21, 2007 4:45 am Posts: 324
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Re: Windows
I just lowered the pin to 0.01 and it stayes when it gets shot AND it Breaks/falls down when you jump through it.
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Tue Apr 29, 2008 1:11 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Windows
Thats what I will do right now =3
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Tue Apr 29, 2008 1:23 am |
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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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Re: Windows
Here I'll just reupload the new file w/ a impulse limit of 1 so you can walk over is but can still smash through it if you need to.
Alright this is really pissing me off! How do you make it so that your guys can walk on these things?
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Tue Apr 29, 2008 1:29 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Windows
If you put a 1-pixel-wide stretch of terrain on top of the horizontal windows you could.
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Tue Apr 29, 2008 9:59 am |
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Kigali
Joined: Mon Feb 18, 2008 12:51 am Posts: 105 Location: A ninja never reveals their location...
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Re: Windows
But if you put terrain there then you can't fly through it. Ugh the dilemmas of trying to make a decent mod.So I did what winterous said and it works decently. You can walk on the windows now, but you have to shoot through the thin sheet of pixels to go through them.
Last edited by Kigali on Tue Apr 29, 2008 10:38 pm, edited 1 time in total.
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Tue Apr 29, 2008 10:23 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Windows
Kigali wrote: But if you put terrain there then you can't fly through it. Ugh the dilemmas of trying to make a decent mod. But the terrain the clones walk over disinigrates, somehow.
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Tue Apr 29, 2008 10:30 pm |
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