View unanswered posts | View active topics It is currently Fri Dec 27, 2024 11:19 am



This topic is locked, you cannot edit posts or make further replies.  [ 78 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next
 Skele Mods *New: Strong Skeleton* 
Author Message
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Skele Mods *New: Strong Skeleton*
Ok, this is my very first mod, hope you enjoy! :)

First off the skelecannon.
It's high-powered and dangerous possibly even to yourself.
Attachment:
[The extension png has been deactivated and can no longer be displayed.]


Next, the skeleton SMG.
It's pretty powerful for an automatic gun, but doesn't kill in one headshot
Attachment:
[The extension png has been deactivated and can no longer be displayed.]


Now, the skeleton rifle.
It's for the most part a one headshot kill and packs a punch.
Attachment:
[The extension png has been deactivated and can no longer be displayed.]


Finally, the bone grenade.
It's basically a grenade that explodes bone......
(thus, BONE grenade)
Attachment:
[The extension png has been deactivated and can no longer be displayed.]


Due to popular request, I have made a strong skeleton
I know he might be a little overpowered, but I think overall, It's pretty OK
Image
Thanks to tosty for the helmet sprite idea
Feel free to place any opinions on this new addition

Credits: Azukki for the awesome templates
My bro for some of the sprite ideas

Attachment:
Skeleton Mods.rar [1.05 MiB]
Downloaded 478 times

Attachment:
Skeleton Soldier.rar [1.03 MiB]
Downloaded 392 times


Last edited by Mind on Wed May 14, 2008 7:40 pm, edited 3 times in total.



Sat Apr 26, 2008 10:27 pm
Profile
User avatar

Joined: Mon Dec 25, 2006 12:04 am
Posts: 336
Reply with quote
Post Re: Skele Mods
Interesting, but the pics are at a bad resolution, can't make out much. Is the blue glow part of the explosion?


Sat Apr 26, 2008 10:31 pm
Profile
User avatar

Joined: Fri Sep 21, 2007 9:50 pm
Posts: 419
Location: KS
Reply with quote
Post Re: Skele Mods
yeah, blue is part of the boom. I'll try this, looks neat.


Sat Apr 26, 2008 10:48 pm
Profile
User avatar

Joined: Tue Jan 15, 2008 6:51 pm
Posts: 34
Reply with quote
Post Re: Skele Mods
I don't see a download for the mod. Am I missing something?


Sat Apr 26, 2008 11:32 pm
Profile
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Reply with quote
Post Re: Skele Mods
sal wrote:
I don't see a download for the mod.


Sat Apr 26, 2008 11:38 pm
Profile
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Re: Skele Mods
So so sorry :shock:

I'm going to update my first post

BTW Caelas,

Just click on the pics and they appear bigger in a higher resolution........


Last edited by Mind on Sat Apr 26, 2008 11:57 pm, edited 1 time in total.



Sat Apr 26, 2008 11:53 pm
Profile
User avatar

Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
Reply with quote
Post Re: Skele Mods
I think the bone grenade should be just arms. The skulls look out of place.


Sat Apr 26, 2008 11:56 pm
Profile
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Re: Skele Mods
Thx, Lambda

I'll take that into consideration

I probably will end up changin it


Sat Apr 26, 2008 11:59 pm
Profile
User avatar

Joined: Tue Jul 03, 2007 12:33 am
Posts: 1275
Location: Elsewhere.
Reply with quote
Post Re: Skele Mods
Weapon sprites look ok.
Explosions look a bit bad.

With the skulls that fly everywhere, you should add to them:
Code:
AngularVel = 4

And another set that has:
Code:
AngularVel = -4

So you'd have skulls flying around spinning in both directions.

ie: The explosions would fling out two different types of skulls, instead of just one.


Sun Apr 27, 2008 2:54 am
Profile
User avatar

Joined: Thu Mar 06, 2008 10:54 pm
Posts: 1360
Location: USA
Reply with quote
Post Re: Skele Mods
Winterous wrote:
Weapon sprites look ok.
Explosions look a bit bad.

With the skulls that fly everywhere, you should add to them:
Code:
AngularVel = 4

And another set that has:
Code:
AngularVel = -4

So you'd have skulls flying around spinning in both directions.

ie: The explosions would fling out two different types of skulls, instead of just one.

Thx winterous, I'll do that


Sun Apr 27, 2008 1:54 pm
Profile
User avatar

Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
Reply with quote
Post Re: Skele Mods
Why are there blue pixels everywhere?


Sun Apr 27, 2008 3:18 pm
Profile
User avatar

Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
Reply with quote
Post Re: Skele Mods
(hopes to god no-one says he made the first bone weapons)

Well. Admitedly these are better than mine. And mine are really old now. A few builds or more.

But.. Why blue? Plasma bones?


Sun Apr 27, 2008 5:18 pm
Profile
User avatar

Joined: Mon Dec 17, 2007 10:19 pm
Posts: 104
Reply with quote
Post Re: Skele Mods
Make a skeletal dreadnaught, then I'll be impressed.


Sun Apr 27, 2008 6:11 pm
Profile
User avatar

Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
Location: ..............
Reply with quote
Post Re: Skele Mods
Czar Leopold wrote:
Make a skeletal dreadnaught, then I'll be impressed.

Or a skeleton dragon.


Sun Apr 27, 2008 6:24 pm
Profile
User avatar

Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
Reply with quote
Post Re: Skele Mods
Do both.

At once.

Like a computer juggler.

That wasn't a metaphor. Code while throwing keyboards in the air. I dare you.

In all seriousness, make a stronger Skele actor. The skeleton itself isn't even meatshield worthy.

MAEK A SKELEE SOLJER!


Sun Apr 27, 2008 7:30 pm
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 78 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.101s | 15 Queries | GZIP : Off ]