Making a solid sniper bullet
Hi all,
I am in the process of making a mod and have arrived on working on several sniper rifles. And here I got a bit stuck.
Using the Mass, Sharpness and FireVelocity settings I can't get what I want. The bullets just stay weak and if any values are set too high then I can count on the bullets to pass through a mile of concrete without any problem.
This is not what I want, since these guns are not meant to be overpowered.
A trick I've seen used is just to use more particles. But it turns a sniper into a shotgun, unless you set the firevelocity at blinding speeds so the bullets get no chance of splitting up. I'd rather not use this.
Does anyone know of a solid method to create a nice sniper round?
I've searched these forums, the wiki and the darkest outskirts within my brain, but I have to admit I'm lost on this one.
Thanks in advance.