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 Making a solid sniper bullet 
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Making a solid sniper bullet
Hi all,

I am in the process of making a mod and have arrived on working on several sniper rifles. And here I got a bit stuck.

Using the Mass, Sharpness and FireVelocity settings I can't get what I want. The bullets just stay weak and if any values are set too high then I can count on the bullets to pass through a mile of concrete without any problem.
This is not what I want, since these guns are not meant to be overpowered.

A trick I've seen used is just to use more particles. But it turns a sniper into a shotgun, unless you set the firevelocity at blinding speeds so the bullets get no chance of splitting up. I'd rather not use this.

Does anyone know of a solid method to create a nice sniper round?
I've searched these forums, the wiki and the darkest outskirts within my brain, but I have to admit I'm lost on this one.
Thanks in advance. :)


Tue Apr 22, 2008 11:56 pm
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Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
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Post Re: Making a solid sniper bullet
Code:
   ShakeRange = 0
   SharpShakeRange = 0
   NoSupportFactor = 0
   ParticleSpreadRange = 0


Wed Apr 23, 2008 12:01 am
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Joined: Tue Apr 01, 2008 4:49 pm
Posts: 1972
Location: The Netherlands
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Post Re: Making a solid sniper bullet
Wow, you might not believe me but I found it out myself. :grin:
Just tested it as well and slapped my forehead.

Thanks though!


Wed Apr 23, 2008 12:05 am
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