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 Read if you have the "Null.bmp" error. 
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Joined: Mon Feb 12, 2007 12:46 am
Posts: 1765
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Post Read if you have the "Null.bmp" error.
I've been forced to do this due to the rise of "Null.bmp" error posts and topics.
It's as easy as 1-2-3.

1.Copy Null.bmp
2.Paste it into "Devices"
3.Finish

(Mods, please sticky/announcement this please)

Moved, but no sticky.


Mon Apr 21, 2008 2:23 pm
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Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
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Post Re: Read if you have the "Null.bmp" error.
It'd be better if people just fixed their mods so that this error doesn't come up. It'd be a whole lot easier for everyone.


Mon Apr 21, 2008 3:09 pm
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Joined: Mon Oct 01, 2007 1:33 am
Posts: 374
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Post Re: Read if you have the "Null.bmp" error.
but this is a simple and easy solution, I mean you obviously have two options:

1 sticky this topic.
2 keep telling many many many many many modders NOT to use the null.bmp in devices.

which do you think is the quicker/easier solution?


Mon Apr 21, 2008 8:55 pm
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Joined: Sat May 05, 2007 6:04 pm
Posts: 2901
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Post Re: Read if you have the "Null.bmp" error.
Telling many many many many many modders NOT to use the null.bmp in devices is the best solution.
Because it's their fault for using the old filepath.
And everyone who downloads Cortex Command who didn't have B18/19 is going to get this error.
Which will add up to a number greater than the number of modders.


Mon Apr 21, 2008 9:29 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Read if you have the "Null.bmp" error.
See above.

Also, for future reference:
"(Mods, please sticky/announcement this please)"

ASKING for a sticky is as likely to get you a sticky as, oh, asking to be a mod is to get you modded.

It just doesn't work that way. If something's going to be a sticky, it's very likely that a mod is the one who's going to create it.


Mon Apr 21, 2008 10:06 pm
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