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			| Forevener 
					Joined: Sat Apr 12, 2008 3:44 am
 Posts: 12
 Location: Russian Federation
   |   Mods by Forevener"Accelerator" cannon.  Type: Railgun. Round: Cannonball.  Flying cannonball is restructuring in few moments and becomes very heavy. Picture: http://docs.google.com/Doc?id=dcddjqj8_2fjjs3rf9 Attachment: 
			File comment: Accelerator, version 1.2
		
			
				 Accelerator.rte.zip [11.9 KiB]
			
			Downloaded 347 times"Desintegrator" rifle. Type: Energy rifle. Round: Destabilized energy. Rifle can transfer energy to target, causing disruption of complex materials. Picture: http://docs.google.com/Doc?id=dcddjqj8_4c6599pct Attachment: 
			File comment: Desintegrator, version 1.2
		
			
				 Desintegrator.rte.rar [76.47 KiB]
			
			Downloaded 317 times
 
 
    							Last edited by Forevener on Sat Apr 26, 2008 11:01 am, edited 12 times in total. 
 
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			| Thu Apr 17, 2008 4:45 pm | 
					
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			| Aurastorm 
					Joined: Sat Mar 29, 2008 3:15 pm
 Posts: 33
   |   Re: Mods by ForevenerPictures are always tasty 
 
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			| Thu Apr 17, 2008 4:51 pm | 
					
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			| ppiksmada 
					Joined: Tue Jan 01, 2008 5:56 am
 Posts: 564
 Location: Behind a DarKlone, trying to pierce its fudging armor!
   |   Re: Mods by ForevenerGood shading on the sprite, could use some more details. But to tell you the truth we already have so many cannonball launching mods. 
 
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			| Thu Apr 17, 2008 7:07 pm | 
					
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			| dapaperboy 
					Joined: Fri Jun 15, 2007 6:47 am
 Posts: 430
   |   Re: Mods by Forevenerppiksmada wrote: Good shading on the sprite, could use some more details. But to tell you the truth we already have so many cannonball launching mods.really? i didnt notice     cool mod. could use some fire and glows.
 
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			| Thu Apr 17, 2008 10:37 pm | 
					
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			| FireBlizzard 
					Joined: Wed May 23, 2007 12:08 pm
 Posts: 533
 Location: In hells Ironic Punishment Department (Canada, ON)
   |   Re: Mods by ForevenerCannon Ball Launcher... Not Rail Gun
 Nice sprites.
 
 
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			| Thu Apr 17, 2008 10:40 pm | 
					
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			| sal 
					Joined: Tue Jan 15, 2008 6:51 pm
 Posts: 34
   |   Re: Mods by ForevenerI like it.  Doesn't break doors, though. 
 
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			| Thu Apr 17, 2008 10:48 pm | 
					
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			| hearty0 
					Joined: Thu Aug 23, 2007 6:22 am
 Posts: 56
   |   Re: Mods by ForevenerGood sprite and I love the accuracy, but i'm going to stick with shook's cannons. 
 
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			| Fri Apr 18, 2008 12:39 am | 
					
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			| Forevener 
					Joined: Sat Apr 12, 2008 3:44 am
 Posts: 12
 Location: Russian Federation
   |   Re: Mods by Forevenerppiksmada wrote: could use some more detailsYes. More skill - more detail. dapaperboy wrote: could use some fire and glowsYes. Work in progress. FireBlizzard wrote: Cannon Ball Launcher... Not Rail GunNegative. "Accelerator" using magnetic acceleration between rails, not powder. sal wrote: Doesn't break doors, though.Cause sharpness = 0. It's more interesting. hearty0 wrote: I love the accuracyWithout 100% accuracy this cannon might be useless.
 
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			| Fri Apr 18, 2008 4:22 am | 
					
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			| Leonidas 
					Joined: Mon Dec 24, 2007 6:06 am
 Posts: 85
   |   Re: Mods by ForevenerUm, why is the gun so heavy? It really hampers the ability to travel.
 If the gun is fired at point blank range the ball barely falls past the muzzle.
 
 The cannon balls don't override one another. They build up if fired in rapid succession.
 
 I reccomend something with a smaller barrel for the sprite. Adds a bit of humor considering the size of the cannon balls.
 
 
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			| Fri Apr 18, 2008 5:02 am | 
					
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			| Seleia 
					Joined: Sun Jan 06, 2008 6:36 am
 Posts: 250
   |   Re: Mods by ForevenerPictures are required for every mod, regardless of how big or small it is.
 It's got pictures. Click the link.
 
 A) Don't edit my posts
 B) It didn't have pictures when I posted, pay attention
 
 
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			| Fri Apr 18, 2008 5:31 am | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: Mods by ForevenerLeonidas wrote: Um, why is the gun so heavy? It really hampers the ability to travel.
 If the gun is fired at point blank range the ball barely falls past the muzzle.
 
 The cannon balls don't override one another. They build up if fired in rapid succession.
 
 I reccomend something with a smaller barrel for the sprite. Adds a bit of humor considering the size of the cannon balls.
1. PERHAPS BECAUSE IT IS A PORTABLE CANNON? 2. Well yes, because it's HITTING SOMETHING. 3. No gun, EVER, in the history of CC, has "overwritten" the previous round. Guaranteed. The game DOESN'T DO THAT. In conclusion please learn to not be a failure before posting again.
 
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			| Fri Apr 18, 2008 5:49 am | 
					
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			| Winterous 
					Joined: Tue Jul 03, 2007 12:33 am
 Posts: 1275
 Location: Elsewhere.
   |   Re: Mods by ForevenerI agree with Grif.Pretty cool first mod, having a shmushing gun is always fun.
 I'll dl.
 
 
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			| Fri Apr 18, 2008 9:41 am | 
					
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			| FireBlizzard 
					Joined: Wed May 23, 2007 12:08 pm
 Posts: 533
 Location: In hells Ironic Punishment Department (Canada, ON)
   |   Re: Mods by ForevenerForevener wrote: FireBlizzard wrote: Cannon Ball Launcher... Not Rail GunNegative. "Accelerator" using magnetic acceleration between rails, not powder.I see what you mean, It still doesnt make me think of a Rail gun though... Good mod all in all...
 
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			| Fri Apr 18, 2008 11:28 am | 
					
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			| Forevener 
					Joined: Sat Apr 12, 2008 3:44 am
 Posts: 12
 Location: Russian Federation
   |   Re: Mods by ForevenerNew version will be ready in few hours. 
 
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			| Fri Apr 18, 2008 1:52 pm | 
					
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			| Forevener 
					Joined: Sat Apr 12, 2008 3:44 am
 Posts: 12
 Location: Russian Federation
   |   Re: Mods by ForevenerImproved graphics.New version uploaded in first post.
 
 
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			| Fri Apr 18, 2008 4:21 pm | 
					
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