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Forevener
Joined: Sat Apr 12, 2008 3:44 am Posts: 12 Location: Russian Federation
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Mods by Forevener
"Accelerator" cannon. Type: Railgun. Round: Cannonball. Flying cannonball is restructuring in few moments and becomes very heavy. Picture: http://docs.google.com/Doc?id=dcddjqj8_2fjjs3rf9Attachment:
File comment: Accelerator, version 1.2
Accelerator.rte.zip [11.9 KiB]
Downloaded 320 times
"Desintegrator" rifle. Type: Energy rifle. Round: Destabilized energy. Rifle can transfer energy to target, causing disruption of complex materials. Picture: http://docs.google.com/Doc?id=dcddjqj8_4c6599pctAttachment:
File comment: Desintegrator, version 1.2
Desintegrator.rte.rar [76.47 KiB]
Downloaded 291 times
Last edited by Forevener on Sat Apr 26, 2008 11:01 am, edited 12 times in total.
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Thu Apr 17, 2008 4:45 pm |
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Aurastorm
Joined: Sat Mar 29, 2008 3:15 pm Posts: 33
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Re: Mods by Forevener
Pictures are always tasty
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Thu Apr 17, 2008 4:51 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Mods by Forevener
Good shading on the sprite, could use some more details. But to tell you the truth we already have so many cannonball launching mods.
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Thu Apr 17, 2008 7:07 pm |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: Mods by Forevener
ppiksmada wrote: Good shading on the sprite, could use some more details. But to tell you the truth we already have so many cannonball launching mods. really? i didnt notice cool mod. could use some fire and glows.
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Thu Apr 17, 2008 10:37 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Mods by Forevener
Cannon Ball Launcher... Not Rail Gun
Nice sprites.
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Thu Apr 17, 2008 10:40 pm |
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sal
Joined: Tue Jan 15, 2008 6:51 pm Posts: 34
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Re: Mods by Forevener
I like it. Doesn't break doors, though.
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Thu Apr 17, 2008 10:48 pm |
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hearty0
Joined: Thu Aug 23, 2007 6:22 am Posts: 56
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Re: Mods by Forevener
Good sprite and I love the accuracy, but i'm going to stick with shook's cannons.
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Fri Apr 18, 2008 12:39 am |
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Forevener
Joined: Sat Apr 12, 2008 3:44 am Posts: 12 Location: Russian Federation
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Re: Mods by Forevener
ppiksmada wrote: could use some more details Yes. More skill - more detail. dapaperboy wrote: could use some fire and glows Yes. Work in progress. FireBlizzard wrote: Cannon Ball Launcher... Not Rail Gun Negative. "Accelerator" using magnetic acceleration between rails, not powder. sal wrote: Doesn't break doors, though. Cause sharpness = 0. It's more interesting. hearty0 wrote: I love the accuracy Without 100% accuracy this cannon might be useless.
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Fri Apr 18, 2008 4:22 am |
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Leonidas
Joined: Mon Dec 24, 2007 6:06 am Posts: 85
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Re: Mods by Forevener
Um, why is the gun so heavy? It really hampers the ability to travel.
If the gun is fired at point blank range the ball barely falls past the muzzle.
The cannon balls don't override one another. They build up if fired in rapid succession.
I reccomend something with a smaller barrel for the sprite. Adds a bit of humor considering the size of the cannon balls.
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Fri Apr 18, 2008 5:02 am |
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Seleia
Joined: Sun Jan 06, 2008 6:36 am Posts: 250
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Re: Mods by Forevener
Pictures are required for every mod, regardless of how big or small it is.
It's got pictures. Click the link.
A) Don't edit my posts B) It didn't have pictures when I posted, pay attention
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Fri Apr 18, 2008 5:31 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Mods by Forevener
Leonidas wrote: Um, why is the gun so heavy? It really hampers the ability to travel.
If the gun is fired at point blank range the ball barely falls past the muzzle.
The cannon balls don't override one another. They build up if fired in rapid succession.
I reccomend something with a smaller barrel for the sprite. Adds a bit of humor considering the size of the cannon balls. 1. PERHAPS BECAUSE IT IS A PORTABLE CANNON? 2. Well yes, because it's HITTING SOMETHING. 3. No gun, EVER, in the history of CC, has "overwritten" the previous round. Guaranteed. The game DOESN'T DO THAT. In conclusion please learn to not be a failure before posting again.
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Fri Apr 18, 2008 5:49 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Mods by Forevener
I agree with Grif. Pretty cool first mod, having a shmushing gun is always fun. I'll dl.
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Fri Apr 18, 2008 9:41 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Mods by Forevener
Forevener wrote: FireBlizzard wrote: Cannon Ball Launcher... Not Rail Gun Negative. "Accelerator" using magnetic acceleration between rails, not powder. I see what you mean, It still doesnt make me think of a Rail gun though... Good mod all in all...
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Fri Apr 18, 2008 11:28 am |
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Forevener
Joined: Sat Apr 12, 2008 3:44 am Posts: 12 Location: Russian Federation
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Re: Mods by Forevener
New version will be ready in few hours.
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Fri Apr 18, 2008 1:52 pm |
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Forevener
Joined: Sat Apr 12, 2008 3:44 am Posts: 12 Location: Russian Federation
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Re: Mods by Forevener
Improved graphics. New version uploaded in first post.
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Fri Apr 18, 2008 4:21 pm |
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