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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Dropship troops being dolts
When enemy Coalition troops are dropped by dropships, they just jump out and fly into the engines with their jetpacks. Is there a way to solve this without removing their jetpacks? I only now put in 2 guys per ship, before it was 4, but at least one guy kills himself.
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Sun Apr 13, 2008 10:24 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Dropship troops being dolts
Not really.
AI behaviour can't be effectively controlled yet. I'm pretty sure Data knows about the problem, so it will hopefully be fixed by B21.
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Sun Apr 13, 2008 5:31 pm |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Dropship troops being dolts
They used to act normally in build 13. I'm just using rockets instead, though.
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Tue Apr 15, 2008 6:54 pm |
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Electroclan
Joined: Sat Jun 30, 2007 4:39 am Posts: 521
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Re: Dropship troops being dolts
Well, back in Build 13 they liked to dance on the soil above your brain.
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Tue Apr 15, 2008 7:00 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Dropship troops being dolts
You serious?? I'm downloading 13 today to see that.
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Tue Apr 15, 2008 7:03 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Dropship troops being dolts
ppiksmada wrote: You serious?? I'm downloading 13 today to see that. It's not as impressive as it sounds.
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Tue Apr 15, 2008 7:04 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Dropship troops being dolts
My goal is to make a gif. And when the heck is build 21 supposed to be out? I want to try y hand at LUA and get some new AI made.
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Tue Apr 15, 2008 8:47 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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Re: Dropship troops being dolts
ppiksmada wrote: And when the heck is build 21 supposed to be out? I want to try y hand at LUA and get some new AI made. 1) When it's finished 2) LUA won't be in it
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Tue Apr 15, 2008 8:51 pm |
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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Re: Dropship troops being dolts
Lua will be in it, in a limited capacity, for some simple scene scripting.
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Tue Apr 15, 2008 10:01 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Dropship troops being dolts
1. It's Lua, not LUA. Not an acronym. 2. Lua will be in B21, for scenes. 3. It's out when it's out. Data, 2 weeks or so ago, said it would be, and I quote: "a few weeks". Hopefully. 4. AI using dropships is fairly new, and AI using jetpacks is even newer. The code hasn't been worked out yet. Get over it; you're playing a far-from-complete version of the game.
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Wed Apr 16, 2008 2:00 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: Dropship troops being dolts
Grif wrote: 3. It's out when it's out. Data, 2 weeks or so ago, said it would be, and I quote: "a few weeks". Hopefully. This is really me being nitpicky, but back in the end of March he said, "hopefully April", if I'm not mistaken. Just clearing up any confusion on Grif' statement.
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Wed Apr 16, 2008 3:35 am |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Dropship troops being dolts
Grif wrote: 4. AI using dropships is fairly new, and AI using jetpacks is even newer. The code hasn't been worked out yet. Get over it; you're playing a far-from-complete version of the game. Well, I know that the code is new, but it seems more like a step back. As I said, rockets function better than dropships right now.
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Thu Apr 17, 2008 5:50 pm |
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Orindell
Joined: Wed Mar 21, 2007 10:15 pm Posts: 440 Location: Dublin, Ireland
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Re: Dropship troops being dolts
Grif wrote: 4. AI using dropships is fairly new, and AI using jetpacks is even newer. The code hasn't been worked out yet. Get over it; you're playing a far-from-complete version of the game. This comment annoys me. People have been using this since Build 11 and before. But now, The game is commercial and is hopefully 50/60% done. You cant hide behind the game being a "far-from-complete version of the game." when a problem pops up. Sooner or later people have to wake up and realise that the game is soon enough going to be done, And its not going to be perfect when it is done. But its the pursuit of perfection that makes the wait worth while.
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Thu Apr 17, 2008 9:03 pm |
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Shook
Joined: Fri Feb 16, 2007 8:43 pm Posts: 1695 Location: AH SHIT FUCK AUGH
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Re: Dropship troops being dolts
I guess that a solution would be to increase the interval between bursts in the jetpack, kind of like the robot has it right now, so the AI won't go totally crazy with the "Click like a maniac to fly like a maniac" thingy. It'll most likely hamper your own flight though, but i think it'd at least reduce the amount of engine huggers.
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Thu Apr 17, 2008 9:45 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Dropship troops being dolts
Orindell wrote: This comment annoys me. People have been using this since Build 11 and before. But now, The game is commercial and is hopefully 50/60% done. You cant hide behind the game being a "far-from-complete version of the game." when a problem pops up. Sooner or later people have to wake up and realise that the game is soon enough going to be done, And its not going to be perfect when it is done. But its the pursuit of perfection that makes the wait worth while. The only thing remotely close to being "done" at this point in time is the game engine itself. Perhaps my innocuous statement was not clear enough, and that was why it warranted a rant. I am saying that various aspects of the game, such as, in this case, the AI, are significantly flawed. They are not anywhere near being "complete", functional, challenging, etc. Also your little rant doesn't make much sense. Hide behind? What? I'm saying the AI isn't perfect. I think anyone would agree with me on that. I'm also saying that the game isn't done yet. Again, anyone would agree with me on that. I'm not EXCUSING Data for not fixing it yet; I'm offering possible reasons for it not yet being fixed. Considering it's been a problem for...oh, three builds now, at most? It's not a big deal, really.
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Fri Apr 18, 2008 12:00 am |
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