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 A Galaxy at War the Wargame [full] 
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Joined: Thu Oct 19, 2006 12:31 am
Posts: 397
Location: USA, VA
Post Re: A Galaxy at War the Wargame [full]
In a few hours? Because of inactivity? As if this thread is in-active. The problem here are the player's not playing. They have started the game and it's up to the players to send their moves.

Even by your own rules you are unfair.

But Alpha, if you really want to put this game off until Summer, say yes or no now. Because this game continues to grow as a headache.


Fri Apr 11, 2008 4:16 am
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Joined: Sun Jan 06, 2008 6:36 am
Posts: 250
Post Re: A Galaxy at War the Wargame [full]
Yeah, the thing is, you would think that in THIRTEEN ♥♥♥♥ PAGES something would happen, but it's not the case. Next time I look at this thread (i.e, tomorrow) it had better have some type of gameplay going on or it's getting locked and junked.


Fri Apr 11, 2008 4:41 am
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Joined: Sun Jan 06, 2008 6:36 am
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Post Re: A Galaxy at War the Wargame [full]
Also, there are at least 5 other threads with 13 pages of content open, so DRLFF standards say this thread is looking pretty bad.


Fri Apr 11, 2008 4:48 am
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Joined: Wed Mar 21, 2007 10:15 pm
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Location: Dublin, Ireland
Post Re: A Galaxy at War the Wargame [full]
[DELETED]


Fri Apr 11, 2008 11:42 pm
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Post Re: A Galaxy at War the Wargame [full]
Deadline is 11:59 PM EST.


Sat Apr 12, 2008 12:26 am
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Joined: Thu Aug 09, 2007 6:37 pm
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Location: Not Jewtown.
Post Re: A Galaxy at War the Wargame [full]
So yea, alpha can you just stop this and start the game? Serious.


Sat Apr 12, 2008 1:19 am
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Joined: Sun Mar 30, 2008 6:08 pm
Posts: 408
Post Re: A Galaxy at War the Wargame [full]
Hey, whoever sent me that super-heavy ship, imma use it.
(i'll post details later)
i want to start on terakura, and i want to capture/attack hemowhatsitmabob, that rouge planet to the right of terakura.
EDIT: SHIP INFO.
Class: Oppressor class Annihilator Dreadnaught
Name: Terakura's Will

Description:
-Length: 8.67 kilometers
-Captain: G'torn
-Age of ship: 2 years
-History of ship: Drafted 20 years ago to act as the flagship for the Council's "stability fleet" which the Terakurans intended to use if the GSC ever seemed too weak and inept to rule. The ship was only recently completed due to the quality of construction. It enacted the first battle of the Warpstorm Naval yards, where it defended the Asteroids agianst GSC attack.
-Service record: 1 egnagement, 35 simulated engagements
-Purpose: Designed to weild the largest and most powerful guns ever mounted on a Terakuran ship, the Terakura's Will mounts the mighty Nova Cannon, a cluster of 7 class 10 beam cannons that while has yet to be fired, is expected to do unheard of damage.
-Etc (have anything you want to add?

Crew: 753 crew (equipped and trained to Marine skill), 200 robotic squads (7 Centurions, 1 Sledge Trooper), 30 spec ops (female Terakurans equipped with infil suits), the crew of ground vehicles and ground troops (not need for this game)

Fightercraft:
---10 squadrons of Imperator fighters (expendable automated fghters armed with 3 class 3 laser cannons)
---27 Ferlumator bombers (automated heavy bombers, with 2 quad class 3 lasers, a pair of class 4 lasers and a heavy bomb payload)

Weapons:
---The Nova cannon (axal mounted between the foreward prongs)
---Harmonic destablizer (energy wave disruptor that disables enemy fightercraft around the ship)
---5 spinal-mounted superheavy 9zz Ion cannons
---6 Lon'Ra'Fi'So 5 class 10 turreted cannons
---6 class 7 quad anti-ship guns
---100 class 5 8-barreled anti-ship guns
---210 class 6 dual anti-ship guns
---290 380mm plasma shellers
---10 tractor beams
---500 point defense turrets (class 1-3 systems)
---20 spinal-mounted 100 round "swarmer" concussion missile pods

Shields: 1250 Chal-zor TypeVII shield projectors (forms an encompassing double layer around the whole ship w/ triple layered defenses over vital areas)

Armour: Quantum Crystalline Neutranium layers spaced w/ kienetics gel, and expansive fiberous titanium

Engines: 4 Hyperous-class, near-axis Ion-force-projection drives. 8 Ion stream off-axis manuvering drives

Reactors: 2 ""Thunder" matter annihilation reactors, 3 back-up nuclear fusion recators


Sat Apr 12, 2008 1:58 am
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Joined: Sun Jan 06, 2008 6:36 am
Posts: 250
Post Re: A Galaxy at War the Wargame [full]
Deadline extended to April 12, noon EST because I'm tired and I don't want to stay up another hour.


Sat Apr 12, 2008 4:05 am
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Joined: Sat Aug 25, 2007 9:37 pm
Posts: 184
Location: Syuracuse, Ny
Post Re: A Galaxy at War the Wargame [full]
I LIKE TO SPAM

i edited this ~antiquity


Sat Apr 12, 2008 6:06 am
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Joined: Tue Mar 06, 2007 12:21 am
Posts: 355
Location: Florida: The Oil Capitol of the United States
Post Re: A Galaxy at War the Wargame [full]
No really, start the damn game, if people haven't PM'd you their tactics or whatever, then they obviously aren't gonna play.


Sat Apr 12, 2008 6:30 am
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Joined: Sat Dec 23, 2006 5:53 am
Posts: 80
Location: Coming to an asteroid field near you!
Post Re: A Galaxy at War the Wargame [full]
I've gotta agree with him. Start with doing stuff people have given you. Anybody who hasn't PM you their moves can do so next turn if they actually want to play.


Sat Apr 12, 2008 2:40 pm
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Joined: Sun Jan 06, 2008 6:36 am
Posts: 250
Post Re: A Galaxy at War the Wargame [full]
One hour.


Sat Apr 12, 2008 4:13 pm
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Joined: Sun Jan 06, 2008 6:36 am
Posts: 250
Post Re: A Galaxy at War the Wargame [full]
Thread locked for inactivity.


Sat Apr 12, 2008 5:00 pm
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