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 Scenes Question Center 
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Joined: Tue Nov 13, 2007 1:37 am
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Post Re: Scenes Question Center
Levelx wrote:
I've done some testing in materials and.. changing the RGB values for any working material (modded or not) doesn't appear to effect it in any way.
Code:
   Color = Color
      R = 999
      G = 999
      B = 999

However, changing the index to anything assigned or unassigned causes it to switch to the "Default" material. Add the fact that all scenes use a different format then the origional ones, and we got ourselves a real mystery here :pipe:


RGB Codes only go up to 255.


Sun Dec 09, 2007 8:12 pm
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Post Re: Scenes Question Center
Now I feel silly. I didn't know about the RL compression - My bad there. Sorry for the wasted post.


Mon Jan 14, 2008 6:18 am
Profile YIM
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Joined: Thu Aug 23, 2007 6:22 pm
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Post Re: Scenes Question Center
I have a problem with my scene. When the level loads up, 'neutral' brains are auto loaded in the brain chamber, and you have to place your teams brain over the top. The actors get confused and shoot their own brain.
Like this:
Image
Sorry if this has been covered already, but my brain melted reading through the thread.
EDIT: Nevermind, I've realised this problem is on 'Prom Grounds' too.


Thu Jan 17, 2008 6:06 pm
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Post Re: Scenes Question Center
Where do I get the Terrain colors for making a scene?


Tue Jan 22, 2008 1:10 am
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Post Re: Scenes Question Center
DudeGuy wrote:
Where do I get the Terrain colors for making a scene?

go to materials.ini

find the RGB code like this

Code:
R = ?
G = ?
B = ?


Tue Jan 22, 2008 1:36 am
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Joined: Tue Jan 29, 2008 3:59 pm
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Post Re: Scenes Question Center
Okay, Im tryna make a scene similar to the Cave, with tunnels and such(it's hopefully going to be released in a pack)

it loads at the start, but then everytime i try to select in in Editor/Battle the program closes
Attachment:
Scenes.rte.rar


Attachment:
Compressed Base Pic.bmp

:???: Whats wrong?!?!?


Thu Jan 31, 2008 7:34 pm
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Post Re: Scenes Question Center
I don't know much about scene making, but I'm pretty sure I've never seen those colors in a material bitmap before.


Thu Jan 31, 2008 8:22 pm
Profile YIM
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Post Re: Scenes Question Center
Thats the colors you use in scenemaking
that bmp stated out as horizlands

Edit: Nope i actually messed the colors up-Im a terrible modder


Thu Jan 31, 2008 11:16 pm
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Post Re: Scenes Question Center
Edit the purple color that is supposed to be the
inside of the base to pink, and the normal blue sky also pink.


Fri Feb 01, 2008 11:56 pm
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Post Re: Scenes Question Center
Why is there a bitmap mask over the 'sky' in default maps like Grasslands? Couldn't it just be air?


Sat Mar 15, 2008 9:32 pm
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REAL AMERICAN HERO
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Post Re: Scenes Question Center
There isn't. It's just a problem created by the unusual way bitmaps that contain terrain data are encoded. If you like, you can open up the images in Paint, dye the blue, which I believe is what you're referring to, the standard pink of air, and then feel happy and satisfied. Won't change the map at all.


Sat Mar 15, 2008 11:40 pm
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Post Re: Scenes Question Center
Well, I opened up the terrain bitmaps in Fireworks, and just wondered why the white part was masked over. Thanks, though, answered my question somewhat.


Sun Mar 16, 2008 6:50 pm
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Post Re: Scenes Question Center
I was wondering if it is possible to change the amount of starting gold in two player vs. skirmish mode, and if so, how?


Mon Apr 07, 2008 3:46 am
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Post Re: Scenes Question Center
Cyborgman, go to base.rte/activities.ini, and find the second time it mentions "startingfunds = ..." change that number into something high (but no higher than 5 digits, or the game won't load)


Tue Apr 08, 2008 12:53 am
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Post Re: Scenes Question Center
i'm real lazy, so to make a new scene, i usually just change the .bmp from a map i don't like. it always give me scene filled with default materials. i know i am using the right colors, because i take them from the original map. is my method supposed to work, or am i doing something horribly wrong? :P


Thu May 15, 2008 1:15 am
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