View unanswered posts | View active topics It is currently Thu Dec 26, 2024 6:11 am



Reply to topic  [ 59 posts ]  Go to page Previous  1, 2, 3, 4  Next
 Desert Night [r2] 
Author Message
User avatar

Joined: Sat Jan 05, 2008 10:22 pm
Posts: 40
Reply with quote
Post Re: Desert Night [r1]
Love it! Looks awesome! So, since you put r1, I am assuming their will be a r2? Even better!


Mon Mar 31, 2008 12:57 pm
Profile
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Reply with quote
Post Re: Desert Night [r1]
Make a desert pack, with a like kick-ass camel armed with a huge laser or something.

Ultra Shmexy. Dl'ed!


Mon Mar 31, 2008 1:47 pm
Profile
User avatar

Joined: Wed Feb 27, 2008 6:07 am
Posts: 40
Location: Austin, Texas
Reply with quote
Post Re: Desert Night [r1]
awesome sauce. i'm gonna love hosting battles in this desert.


Mon Mar 31, 2008 11:53 pm
Profile WWW

Joined: Tue Jan 01, 2008 5:56 am
Posts: 564
Location: Behind a DarKlone, trying to pierce its fudging armor!
Reply with quote
Post Re: Desert Night [r1]
Ragdollmaster wrote:
Make a desert pack, with a like kick-ass camel armed with a huge laser or something.

Ultra Shmexy. Dl'ed!


You thought of Metal slug when you said that, didn't you?


Tue Apr 01, 2008 1:41 am
Profile
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Reply with quote
Post Re: Desert Night [r1]
ppiksmada wrote:
Ragdollmaster wrote:
Make a desert pack, with a like kick-ass camel armed with a huge laser or something.

Ultra Shmexy. Dl'ed!


You thought of Metal slug when you said that, didn't you?



Truth be told I've never even played the original Metal Slug. Ghetto flash versions, yes, never the original >_>


Wed Apr 02, 2008 6:53 pm
Profile
User avatar

Joined: Sun Apr 29, 2007 6:11 pm
Posts: 543
Location: The hood
Reply with quote
Post Re: Desert Night [r1]
The camel could be done using a highly modified crab template.


Wed Apr 02, 2008 8:51 pm
Profile WWW
User avatar

Joined: Wed May 23, 2007 12:08 pm
Posts: 533
Location: In hells Ironic Punishment Department (Canada, ON)
Reply with quote
Post Re: Desert Night [r1]
This scene is kickass!!! Make more =3 Please =3


Wed Apr 02, 2008 9:08 pm
Profile
User avatar

Joined: Tue Apr 10, 2007 10:32 pm
Posts: 830
Reply with quote
Post Re: Desert Night [r1]
Trogdor wrote:
So, since you put r1, I am assuming their will be a r2? Even better!

Nah, I just did that in case there were any bugs.

But thanks for the comments, all. I can't sprite too well, so if somebody wants to follow through on the Egyptian scene idea, I might be interested in making a background and scene textures for it.


Wed Apr 02, 2008 10:08 pm
Profile
User avatar

Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
Reply with quote
Post Re: Desert Night [r1]
This might have been said before, but how about adding pyramids? They could be featured in the BG or the FG.


Wed Apr 02, 2008 11:47 pm
Profile
User avatar

Joined: Mon Oct 01, 2007 1:33 am
Posts: 374
Reply with quote
Post Re: Desert Night [r1]
or they could be placed modules, like your ice blocks

Offsets would be hell though.


Thu Apr 03, 2008 12:39 am
Profile
User avatar

Joined: Mon Apr 09, 2007 8:41 am
Posts: 78
Reply with quote
Post Re: Desert Night [r1]
What about sandstorms? Like with uberhen's icelands, but then with the emitters turned kinda sideways. It seems pretty on paper.


Thu Apr 03, 2008 8:57 pm
Profile
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Reply with quote
Post Re: Desert Night [r1]
I want a camel >:3 CAMEL IS WIN!!!


I'm gonna have to try to make one myself... it's simple in theory... that's all that's simple about making an uber camel though >_>


Sun Apr 06, 2008 3:57 am
Profile

Joined: Fri Jun 15, 2007 6:47 am
Posts: 430
Reply with quote
Post Re: Desert Night [r1]
camel dreadnaught lol. camel is win. you need to make an Alladin pack. thought would be awsome witha giant snake (when jafar is transformed) and a genie shooting stuff. maybe not.


Sun Apr 06, 2008 6:17 am
Profile WWW
Reply with quote
Post Re: Desert Night [r1]
It's pretty, And It looks very relaxing.


Sun Apr 06, 2008 11:08 am
User avatar

Joined: Wed Jun 11, 2008 12:59 am
Posts: 27
Reply with quote
Post Re: Desert Night [r1]
I like this map it provides some fun ideas for my bunkers. Now i can do some aal vs. Ds tech :D


Fri Jul 18, 2008 1:43 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 59 posts ]  Go to page Previous  1, 2, 3, 4  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.295s | 14 Queries | GZIP : Off ]