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Trogdor
Joined: Sat Jan 05, 2008 10:22 pm Posts: 40
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Re: Desert Night [r1]
Love it! Looks awesome! So, since you put r1, I am assuming their will be a r2? Even better!
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Mon Mar 31, 2008 12:57 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Desert Night [r1]
Make a desert pack, with a like kick-ass camel armed with a huge laser or something.
Ultra Shmexy. Dl'ed!
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Mon Mar 31, 2008 1:47 pm |
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systmh
Joined: Wed Feb 27, 2008 6:07 am Posts: 40 Location: Austin, Texas
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Re: Desert Night [r1]
awesome sauce. i'm gonna love hosting battles in this desert.
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Mon Mar 31, 2008 11:53 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Desert Night [r1]
Ragdollmaster wrote: Make a desert pack, with a like kick-ass camel armed with a huge laser or something.
Ultra Shmexy. Dl'ed! You thought of Metal slug when you said that, didn't you?
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Tue Apr 01, 2008 1:41 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Desert Night [r1]
ppiksmada wrote: Ragdollmaster wrote: Make a desert pack, with a like kick-ass camel armed with a huge laser or something.
Ultra Shmexy. Dl'ed! You thought of Metal slug when you said that, didn't you? Truth be told I've never even played the original Metal Slug. Ghetto flash versions, yes, never the original >_>
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Wed Apr 02, 2008 6:53 pm |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Desert Night [r1]
The camel could be done using a highly modified crab template.
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Wed Apr 02, 2008 8:51 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Desert Night [r1]
This scene is kickass!!! Make more =3 Please =3
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Wed Apr 02, 2008 9:08 pm |
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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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Re: Desert Night [r1]
Trogdor wrote: So, since you put r1, I am assuming their will be a r2? Even better! Nah, I just did that in case there were any bugs. But thanks for the comments, all. I can't sprite too well, so if somebody wants to follow through on the Egyptian scene idea, I might be interested in making a background and scene textures for it.
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Wed Apr 02, 2008 10:08 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Desert Night [r1]
This might have been said before, but how about adding pyramids? They could be featured in the BG or the FG.
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Wed Apr 02, 2008 11:47 pm |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Desert Night [r1]
or they could be placed modules, like your ice blocks
Offsets would be hell though.
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Thu Apr 03, 2008 12:39 am |
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gobbo_the_civet
Joined: Mon Apr 09, 2007 8:41 am Posts: 78
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Re: Desert Night [r1]
What about sandstorms? Like with uberhen's icelands, but then with the emitters turned kinda sideways. It seems pretty on paper.
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Thu Apr 03, 2008 8:57 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Desert Night [r1]
I want a camel >:3 CAMEL IS WIN!!!
I'm gonna have to try to make one myself... it's simple in theory... that's all that's simple about making an uber camel though >_>
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Sun Apr 06, 2008 3:57 am |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: Desert Night [r1]
camel dreadnaught lol. camel is win. you need to make an Alladin pack. thought would be awsome witha giant snake (when jafar is transformed) and a genie shooting stuff. maybe not.
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Sun Apr 06, 2008 6:17 am |
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Tea
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Re: Desert Night [r1]
It's pretty, And It looks very relaxing.
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Sun Apr 06, 2008 11:08 am |
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Allarcan
Joined: Wed Jun 11, 2008 12:59 am Posts: 27
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Re: Desert Night [r1]
I like this map it provides some fun ideas for my bunkers. Now i can do some aal vs. Ds tech
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Fri Jul 18, 2008 1:43 am |
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