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Sixteen
Joined: Sun Nov 25, 2007 6:29 am Posts: 400
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Re: Orc science division.
Funtastic wrote: Noisy Cricket, thats prolly one of my favorite weapons too.
As for the acid rain idfea, I was thinking a dropship modeled to look like a cloud, and instead of the thrusters firing shortrange bullet particles, apply thrust to them would instead generate green gravity affected particles with fairly high penetration. It's a cloud you can fly that kills things and rapes the terrain when you move it basically. Or even when you dont move it. And maybe when the doors ope, it looks like light flashing, and a thunderbolt drops out?
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Fri Feb 29, 2008 5:52 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Orc science division.
Funtastic wrote: Noisy Cricket, thats prolly one of my favorite weapons too.
As for the acid rain idfea, I was thinking a dropship modeled to look like a cloud, and instead of the thrusters firing shortrange bullet particles, apply thrust to them would instead generate green gravity affected particles with fairly high penetration. It's a cloud you can fly that kills things and rapes the terrain when you move it basically. Or even when you dont move it. That's not the sort of thing I was thinking of, that's totally impossible. I mean something along the lines of an atmospheric probe, which sends information to a satellite, which causes map-wide acid rain! That'd be cool methinks...
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Fri Feb 29, 2008 7:07 am |
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Funtastic
Joined: Mon Dec 10, 2007 7:39 am Posts: 86 Location: Where you aren't
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Re: Orc science division.
How do you say "Mega Lag" in latin? I want it to sound profound.
But seriously, I think a pilotable acid rain cloud would be neat, "controlled" terrain rape, the things just a hazard even when its not doing anything.
One thing that seems to be missing is a gun that fires dropship engine pods. I think I could make that....
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Sun Mar 02, 2008 5:09 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Orc science division.
That would be fun, but yes, rain would be super lag.
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Mon Mar 03, 2008 7:39 am |
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wutangfan1990
Joined: Sun Apr 29, 2007 6:11 pm Posts: 543 Location: The hood
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Re: Orc science division.
So is there any new stuff going on with Orc science? Perhaps an orc war machine!?
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Fri Mar 07, 2008 11:14 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Orc science division.
Right now I'm making a bomb (I'm lazy, it's taking a while) which uses the concept of nuclear fission. It leaves radiation!
I'll get to actors later, if I can think of a good reason for one.
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Fri Mar 07, 2008 11:33 pm |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Orc science division. update 8/3/08
*update*
Thorium fission bomb added.
A large glass contraption which you throw, and after 30 seconds it explodes in a massive firey explosion with lots of fire, and also spreads radiation all over the place. (I really like how I did it) If you kill it before then, it spreads a small amount of radiation and doesn't explode. (thorium is radioactive)
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Sat Mar 08, 2008 9:55 am |
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Funtastic
Joined: Mon Dec 10, 2007 7:39 am Posts: 86 Location: Where you aren't
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Re: Orc science division. update 8/3/08
Winterous wrote: *update*
Thorium fission bomb added.
A large glass contraption which you throw, and after 30 seconds it explodes in a massive firey explosion with lots of fire, and also spreads radiation all over the place. (I really like how I did it) If you kill it before then, it spreads a small amount of radiation and doesn't explode. (thorium is radioactive) Actually, about a good 80% or more of any metals within the "-ium" family are radioactive. Ooh! What about Osmium body armor? Incredible mass but also Incredible protection from ballistics!
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Wed Mar 12, 2008 3:15 am |
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Winterous
Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
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Re: Orc science division. update 8/3/08
I never suggested they weren't.
I'd prefer to make actors based around principals, not just that X material is hardcore.
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Wed Mar 12, 2008 3:57 am |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: Orc science division. update 8/3/08
can we steer the creative thinking towards compounds instead of pure elements?
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Thu Mar 27, 2008 1:25 am |
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J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
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Re: Orc science division. update 8/3/08
Thorium is from Mass Effect.
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Sat Mar 29, 2008 6:37 pm |
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Aurastorm
Joined: Sat Mar 29, 2008 3:15 pm Posts: 33
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Re: Orc science division. update 8/3/08
J23 wrote: Thorium is from Mass Effect. Hah, thorium does exist in the real world if you've ever studied the periodic table. http://en.wikipedia.org/wiki/Thorium
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Sat Mar 29, 2008 6:41 pm |
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Czar Leopold
Joined: Mon Dec 17, 2007 10:19 pm Posts: 104
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Re: Orc science division. update 8/3/08
Thorium is also found in WoW.
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Sat Mar 29, 2008 7:26 pm |
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J23
Joined: Sat Sep 22, 2007 7:28 pm Posts: 298 Location: Right here.
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Re: Orc science division. update 8/3/08
Yeah, I looked it up, also found Helium-3 on Wikipedia. Well, you gotta give em' credit for being hard sci-fi bout it. I like the Geiger Counter effect you have with the Thalium bomb, best way to show radiation while being realistic.
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Sat Mar 29, 2008 9:38 pm |
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C-tron
Joined: Sun Dec 30, 2007 7:55 am Posts: 165
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Re: Orc science division. update 8/3/08
That's what I'm on about. I'm studying chemical engineering, and, you know, working with pure elements is a bit boring. Not that your weapons are bad, they're great, but you could base things on different compounds for better effects. It's like instead of working with cyan, yellow, magenta, white, and black, you work with all the combinations that they make!
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Mon Mar 31, 2008 1:09 am |
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