Lightsabre (Recoil Fixed)
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Lightsabre (Recoil Fixed)
Well, this is a somewhat simple lightsabre. However, designs like this are uncommon, if existent at all. It shoots particles from the tip, accompanied by a muzzleflash shaped like a lightsabre beam. It's pretty much a one hit kill on everything, but very short range. It's good for a side-arm.
UPDATE: Fixed the recoil
Attachments:
[The extension bmp has been deactivated and can no longer be displayed.]
File comment: Update - Less recoil.
Lightsabre.rte.rar [267.5 KiB]
Downloaded 982 times
Last edited by NickFury666 on Sun Apr 06, 2008 12:16 am, edited 4 times in total.
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Thu Mar 27, 2008 10:47 pm |
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Jack The Llama Commando
Joined: Thu Dec 07, 2006 7:21 pm Posts: 620 Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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Re: Lightsabre
Well, sorry to take a poo on your parade, but it's been done before. Most sucessfully by a man named Piezo. He did the invisible particles, cool muzzle flash trick, it looked a lot cooler than the other attempts. Uh. Yeah.
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Thu Mar 27, 2008 11:26 pm |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Lightsabre
Jack The Llama Commando wrote: Well, sorry to take a poo on your parade, but it's been done before. Most sucessfully by a man named Piezo. He did the invisible particles, cool muzzle flash trick, it looked a lot cooler than the other attempts. Uh. Yeah. I don't think you know what I'm talking about. His was a thing that when you fired, it went flailing around like crazy. I'm talking about where you hold down fire for the blade to appear, just straight, not some crazy figure-8 thing.
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Fri Mar 28, 2008 12:52 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Lightsabre
Piezo's lightsaber is considered the best by most people.
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Fri Mar 28, 2008 1:25 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Lightsabre
So, you're planning on making Numgun's Eradicator, but person sized.
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Fri Mar 28, 2008 1:39 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Lightsabre
Grif wrote: So, you're planning on making Numgun's Eradicator, but person sized. Well, how does his work? Does it just emit a thin line of low-lifetime, sharp particles?
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Fri Mar 28, 2008 3:03 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Lightsabre
It is useless when not activated, and emits particles when you "fire it".
It doesn't use the exact method yours does, but it looks a lot better than yours would.
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Fri Mar 28, 2008 3:06 am |
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CherryT
Joined: Thu Jan 18, 2007 5:16 am Posts: 397 Location: Back at DRL for a while?
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Re: Lightsabre
Before Piezo's sabre, there existed a set of lightsabres in many different colors that do exactly what you're asking about Nick. Using a muzzleflash as the "light bar", it was pretty realistic, but obviously, you couldn't swing it quickly. Unfortunately, these may have been lost forever thanks to THOR. Not that that's a minus: nobody really liked them. They were hard to use and did not make great melee weapons.
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Fri Mar 28, 2008 3:13 am |
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Jack The Llama Commando
Joined: Thu Dec 07, 2006 7:21 pm Posts: 620 Location: CONTRACTIONS I DONT NEED CONTRACTIONS
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Re: Lightsabre
NickFury666 wrote: I don't think you know what I'm talking about. His was a thing that when you fired, it went flailing around like crazy. I'm talking about where you hold down fire for the blade to appear, just straight, not some crazy figure-8 thing. Oh its been done before. The problem is it looks kind've crappy because its usually never a perfect lightsaber, when you move it around quickly, you can still see the blade. Give it a shot, but it's been done, just to tell you.
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Fri Mar 28, 2008 3:14 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Lightsabre
Alright, thanks guys. I suppose it was a good idea to make this thread then, so I won't waste my time doing it.
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Fri Mar 28, 2008 3:26 am |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Lightsabre
Jack The Llama Commando wrote: NickFury666 wrote: I don't think you know what I'm talking about. His was a thing that when you fired, it went flailing around like crazy. I'm talking about where you hold down fire for the blade to appear, just straight, not some crazy figure-8 thing. Oh its been done before. The problem is it looks kind've crappy because its usually never a perfect lightsaber, when you move it around quickly, you can still see the blade. Give it a shot, but it's been done, just to tell you. they're just doing it wrong;
Attachments:
[The extension gif has been deactivated and can no longer be displayed.]
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Fri Mar 28, 2008 4:13 am |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Lightsabre
robolee wrote: Jack The Llama Commando wrote: NickFury666 wrote: I don't think you know what I'm talking about. His was a thing that when you fired, it went flailing around like crazy. I'm talking about where you hold down fire for the blade to appear, just straight, not some crazy figure-8 thing. Oh its been done before. The problem is it looks kind've crappy because its usually never a perfect lightsaber, when you move it around quickly, you can still see the blade. Give it a shot, but it's been done, just to tell you. they're just doing it wrong; Pretty much exactly what I had in mind. You make that?
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Fri Mar 28, 2008 4:24 am |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Lightsabre
yes as you see I just quickly edited a gun (see sprite, muzzle flash and weird offset for magazine)
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Fri Mar 28, 2008 4:30 am |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Lightsabre
Nick you should totally make this, and also you should make the actual sprite only one pixel, and the hilt the magazine, so when you reload it looks like you're pulling out a new one.
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Fri Mar 28, 2008 1:18 pm |
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NickFury666
Joined: Wed Nov 21, 2007 7:49 pm Posts: 189
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Re: Lightsabre
bbbzzz234 wrote: Nick you should totally make this, and also you should make the actual sprite only one pixel, and the hilt the magazine, so when you reload it looks like you're pulling out a new one. Hmm, that could work. But I may have trouble making the particles shoot upward, or at an angle. Is there any way to change the angle that weapons fire at?
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Fri Mar 28, 2008 3:25 pm |
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