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            | Author | Message |  
			| Skiv 
					Joined: Sat Mar 03, 2007 11:20 pm
 Posts: 789
 Location: Location: Location
   |   Re: Dwarf Fortresshttp://mkv25.net/dfma/map-2358-tomesevenThis is my fortress    its very primitive.. 
 
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			| Mon Mar 24, 2008 4:13 pm | 
					
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			| Metal Chao 
					Joined: Sat May 05, 2007 6:04 pm
 Posts: 2901
   |   Re: Dwarf FortressSkiv wrote: http://mkv25.net/dfma/map-2358-tomeseven This is my fortress    its very primitive..Bins. Have you heard of them? ... Make lots more bins. Then you won't need four miles of trade goods storage.
 
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			| Mon Mar 24, 2008 4:56 pm | 
					
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			| Skiv 
					Joined: Sat Mar 03, 2007 11:20 pm
 Posts: 789
 Location: Location: Location
   |   Re: Dwarf Fortressbins? so in bins i can store more crafts? :_: god damn... Thanks Chao    That really helped me    any thing more i should know? EDIT: damn, doesnt work, i created some bins, placed them on a stockpile but those damn dwarvs refuse to put anything there help?
 
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			| Tue Mar 25, 2008 12:16 am | 
					
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			| 21GP 
					Joined: Sun Dec 10, 2006 10:03 pm
 Posts: 268
 Location: I'm sitting here on a web born out of a thought where the spider makes a bed of carcasses she caught
   |   Re: Dwarf FortressNo giant images thanks, this ain't 4chan. 
 
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			| Tue Mar 25, 2008 3:19 am | 
					
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			| Skiv 
					Joined: Sat Mar 03, 2007 11:20 pm
 Posts: 789
 Location: Location: Location
   |   Re: Dwarf Fortressyes 21GP you wanted to say something smart?Then go ahead and help in this. because i thikn i was doing it the good way. P3lb0x tried to help me with it, and he failed too.
 
 
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			| Tue Mar 25, 2008 4:10 pm | 
					
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			| Metal Chao 
					Joined: Sat May 05, 2007 6:04 pm
 Posts: 2901
   |   Re: Dwarf FortressDid you make a bin stockpile?I think bins in stockpiles don't count as usable bins for some reason.
 
 Or maybe you just don't have enough haulers and they haven't got around to putting the crafts in yet.
 
 
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			| Tue Mar 25, 2008 6:10 pm | 
					
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			| 21GP 
					Joined: Sun Dec 10, 2006 10:03 pm
 Posts: 268
 Location: I'm sitting here on a web born out of a thought where the spider makes a bed of carcasses she caught
   |   Re: Dwarf FortressJust make the bins and your dwarves will use them in stockpiles. Constructing bins is for dwarves' personal storage. 
 
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			| Wed Mar 26, 2008 1:16 am | 
					
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			| Skiv 
					Joined: Sat Mar 03, 2007 11:20 pm
 Posts: 789
 Location: Location: Location
   |   Re: Dwarf Fortressi already did that, and none of the bins are filled with carfts. I tried to place them on a) stockpiles seperatly, b) on stockpiles together with the crafts, c) tried to move them somewhere else.Nothing worked.
 
 I could send you a save with that, but P3lb0x already tried and didnt succed.
 
 
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			| Wed Mar 26, 2008 11:35 am | 
					
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			| Metal Chao 
					Joined: Sat May 05, 2007 6:04 pm
 Posts: 2901
   |   Re: Dwarf FortressJust let the bins sit in the workshop.The dwarves will do the stuff themselves.
 
 
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			| Wed Mar 26, 2008 4:30 pm | 
					
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			| Skiv 
					Joined: Sat Mar 03, 2007 11:20 pm
 Posts: 789
 Location: Location: Location
   |   Re: Dwarf Fortressthe bins are there for about 2 seasons... and still nothing. 
 
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			| Wed Mar 26, 2008 4:43 pm | 
					
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			| 21GP 
					Joined: Sun Dec 10, 2006 10:03 pm
 Posts: 268
 Location: I'm sitting here on a web born out of a thought where the spider makes a bed of carcasses she caught
   |   Re: Dwarf FortressAnd you have furniture and finished goods stockpiles with empty space? 
 
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			| Fri Mar 28, 2008 3:04 am | 
					
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			| jaybud4 
					Joined: Tue Oct 24, 2006 10:07 pm
 Posts: 511
 Location: ☼The Infinite World☼
   |   Re: Dwarf FortressBump for great justice. The Great Dwarven Staircase of Babel:  Sixty-nine stories high counting the base.  I could make it a total of 83 stories if I channeled around the base and made it stand on the lowest Z-level. Image made with 3Dwarf Visualizer, available on this Bay12 forum thread: http://www.bay12games.com/cgi-local/ult ... 2&t=001450 On more game-related news, next version includes many bugfixes and introduces roads.  No longer will the generated civilizations be a set of random cities/halls in the middle of nowhere. I myself can't wait for the Adventurer Skills arc, which will allow for our adventurers to grab up a pick and dig to China!* *Not literally, of course, considering the fact that the world is flat in DF.  And the fact that China doesn't exist.  What you could do, however, is mine out a tunnel through the mountain areas you previously couldn't get past to reach potentially unexplored terrain!
 
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			| Fri Apr 11, 2008 4:02 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: Dwarf FortressHoly ♥♥♥♥!, dude, large stairwell.
 You should start constructing a tower 'Tower of the Great Babel', and then it becomes the super tower and you start adding traps, storage rooms, barracks, trade stations, farms, advanced water systems, and it becomes a super power in the gen world.
 
 
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			| Fri Apr 11, 2008 5:39 am | 
					
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			| 21GP 
					Joined: Sun Dec 10, 2006 10:03 pm
 Posts: 268
 Location: I'm sitting here on a web born out of a thought where the spider makes a bed of carcasses she caught
   |   Re: Dwarf Fortressthat's so awesome. 
 
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			| Fri Apr 11, 2008 6:00 am | 
					
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			| jaybud4 
					Joined: Tue Oct 24, 2006 10:07 pm
 Posts: 511
 Location: ☼The Infinite World☼
   |   Re: Dwarf FortressFoa wrote: Holy ♥♥♥♥!, dude, large stairwell.
 You should start constructing a tower 'Tower of the Great Babel', and then it becomes the super tower and you start adding traps, storage rooms, barracks, trade stations, farms, advanced water systems, and it becomes a super power in the gen world.
No, it would be the "Tower of Babel" as that was my intention originally.  See, I originally planned to make a tower as large as the base, but it took forever, so I've gone smaller now, slowly working my way bigger because it's too small now.  I'll Visualize it again soon to show my progress.
 
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			| Fri Apr 11, 2008 10:16 pm | 
					
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