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 Stealth Crabs 
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Joined: Sun Mar 09, 2008 5:37 pm
Posts: 54
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Post Re: Stealth Crabs
Jox =3 wrote:
Upsidedown walking crab would rules :3


I second this.
But the current version is pretty awesome as well, it's a simple concept that's pulled off well.


Mon Mar 24, 2008 8:50 pm
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Joined: Thu Dec 27, 2007 4:08 am
Posts: 590
Location: USA
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Post Re: Stealth Crabs
Oobagoo wrote:
in multiplayer matches

but i'll still *attempt* your idea
upsidownie crabs would rule.

EDIT: I'm not really an experienced modder, and i'm not good with emitters or anything. this is what i got and i do not know where to continue from it. free for anyone to assume responsibility of.


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File comment: dose not work at the moment...?
RCAMC.rte.rar [11.89 KiB]
Downloaded 172 times
Mon Mar 24, 2008 9:02 pm
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Joined: Mon Jan 21, 2008 8:25 pm
Posts: 57
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Post Re: Stealth Crabs
I keep getting the following error message whenever i start cortex command, and since im a complete noob at this could someone explain?


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[The extension bmp has been deactivated and can no longer be displayed.]
Mon Mar 24, 2008 10:16 pm
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Joined: Thu Dec 27, 2007 4:08 am
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Location: USA
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Post Re: Stealth Crabs
you have to comment the blue/green clones in. in other words go to base.rte, then open up actors.ini, and scroll all the way down and delete the two slashes next to the block of text that says:

IncludeFile = Base.rte/Actors/Doors/Doors.ini
IncludeFile = Base.rte/Actors/Brains/Brains.ini
IncludeFile = Base.rte/Actors/Robots/Robots.ini
IncludeFile = Base.rte/Actors/Dummies/Dummies.ini
IncludeFile = Base.rte/Actors/Skeletons/Skeletons.ini
IncludeFile = Base.rte/Actors/Clones/Clones.ini
IncludeFile = Base.rte/Actors/Coalition/Soldier.ini
IncludeFile = Base.rte/Actors/Wildlife/Wildlife.ini
IncludeFile = Base.rte/Actors/Rockets/RocketsNew.ini
IncludeFile = Base.rte/Actors/Rockets/Rockets.ini
IncludeFile = Base.rte/Actors/DropShips/DropShips.ini

or, if that is to complex, go from this:
IncludeFile = Base.rte/Actors/Doors/Doors.ini
IncludeFile = Base.rte/Actors/Brains/Brains.ini
IncludeFile = Base.rte/Actors/Robots/Robots.ini
IncludeFile = Base.rte/Actors/Dummies/Dummies.ini
IncludeFile = Base.rte/Actors/Skeletons/Skeletons.ini
//IncludeFile = Base.rte/Actors/Clones/Clones.ini
IncludeFile = Base.rte/Actors/Coalition/Soldier.ini
IncludeFile = Base.rte/Actors/Wildlife/Wildlife.ini
IncludeFile = Base.rte/Actors/Rockets/RocketsNew.ini
IncludeFile = Base.rte/Actors/Rockets/Rockets.ini
IncludeFile = Base.rte/Actors/DropShips/DropShips.ini

to this:

IncludeFile = Base.rte/Actors/Doors/Doors.ini
IncludeFile = Base.rte/Actors/Brains/Brains.ini
IncludeFile = Base.rte/Actors/Robots/Robots.ini
IncludeFile = Base.rte/Actors/Dummies/Dummies.ini
IncludeFile = Base.rte/Actors/Skeletons/Skeletons.ini
IncludeFile = Base.rte/Actors/Clones/Clones.ini
IncludeFile = Base.rte/Actors/Coalition/Soldier.ini
IncludeFile = Base.rte/Actors/Wildlife/Wildlife.ini
IncludeFile = Base.rte/Actors/Rockets/RocketsNew.ini
IncludeFile = Base.rte/Actors/Rockets/Rockets.ini
IncludeFile = Base.rte/Actors/DropShips/DropShips.ini

i apolagize for the big post.


Mon Mar 24, 2008 10:29 pm
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Joined: Mon Apr 02, 2007 11:08 pm
Posts: 163
Location: Kansas
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Post Re: Stealth Crabs
HaHa That looks cool. Right now crabs are just sort of suicidal. DL


Tue Mar 25, 2008 1:14 am
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Joined: Fri Jun 15, 2007 6:47 am
Posts: 430
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Post Re: Stealth Crabs
cool idea but you should make a stealth exploding crab and maybe one with a sniper rifle or a cannnon on top so you can stealthily (wtf thats a word?) kill them!


Tue Mar 25, 2008 1:51 am
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Joined: Wed Apr 04, 2007 5:59 pm
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Location: In that can of sprite on your desk.
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Post Re: Stealth Crabs
coilgunner wrote:
HaHa That looks cool. Right now crabs are just sort of suicidal. DL

Yeah, I usually use them as scouts because they can fit into tight spaces.


Wed Mar 26, 2008 11:20 am
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: Stealth Crabs
Jox =3 wrote:
It's stilish but kinda useless cause the AI can actually see you >_>
Would be useful you made a crab with high join strength that have a mass emmiter on it's body pointing upyard, so that would keep the crab on the floor and even give him the capability to walk on walls and even roofs :D
Upsidedown walking crab would rules :3


O_O

That would be awesome!
I intend at some point to make a little alien thing which can climb walls easily, that'd be fun...


Wed Mar 26, 2008 11:57 am
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